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funhorroryes
03-23-2013, 03:02 AM
lose its value on this server? prices on key items only ever seem to be increasing in price while other items are dropping in value due to extreme amounts dropping over the extended classic and kunark period.

just like any exhausted or inflated economy what is going to happen? people are starting to make 500 - 1m plat offers on items. is that classic? i definately think having items is alot safer bet than having a big load of platinum.

is enough platinum being banned off RMT accounts to keep the inflation down?

EQ created things that ate server platinum later on through other expansions and helped a little but what will happen here?

xarzzardorn
03-23-2013, 03:14 AM
u insider trading bro?

myxomatosii
03-23-2013, 03:24 AM
Payin 200k for fbss idk what this guy is on about pst.

Nordenwatch
03-23-2013, 03:31 AM
One day everything will be priced in relation to fungi tunics. 5 fungis for an AoN.

Handull
03-23-2013, 03:49 AM
are fungi's the SOJ of eq? (d2 reference)

Itap
03-23-2013, 06:00 AM
One day everything will be priced in relation to fungi tunics. 5 fungis for an AoN.

I like where this is going

bluejam
03-23-2013, 06:49 AM
No, it's not classic due to the understandable long development periods.

Bonderd
03-23-2013, 08:24 AM
are fungi's the SOJ of eq? (d2 reference)


Stone of jordan was nasty

Briscoe
03-23-2013, 08:44 AM
I'm already at a point where I think about my amassed P99 wealth in units of Fungi Tunics rather than actual platinum.

Tecmos Deception
03-23-2013, 08:55 AM
PP will never really lose value, I don't think.

Sure, some people prefer to trade high-end items for other high-end items, and the number of those people on the server will probably increase as more people get to the point where the only upgrades they need are the likes of kunark class bp/legs, BCGs, no-drop item loot rights bought from VP, etc.

But even then, most of the server will still be dealing with PP. Only a small minority will be looking to trade 2x AoN and a manastone for a fungus staff, and those people will still need PP for recharges and buying ports/pots/whatever.

SupaflyIRL
03-23-2013, 10:10 AM
Put a casino in.

Swish
03-23-2013, 10:26 AM
Had a discussion with Propo about this a few months back. Basically we were talking about items that hold their value as inflation starts to spiral out of control...sure enough in those months the economy seems to have been flooded with extra plat, whether from new players levelling, RMT'ers, or a mix of both.

I remember thinking/saying that a FBSS is a good low level investment, and one that'll hold its value to Velious at least...and probably for Velious too, relative to what platinum will buy you.

As in... if you buy a FBSS at 10k now, when they're being sold for 20k later, you'll be able to cash back out and buy something on the same level as that.

Works for gold/silver in RL as well... Obama and the EU can print bank notes til they're worth nothing, but if you've got a good stash of physical gold/silver you'll always be able to trade those back in during an emergency or whatever to buy whatever it is you need (lets hope that's never 'food for the family').

Clark
03-23-2013, 10:37 AM
are fungi's the SOJ of eq? (d2 reference)

Haha love this reference

Elmarnieh
03-23-2013, 12:23 PM
I believe the increase in prices is only reflecting an increase in demand as new players and new alts are created. Haste is required for all melee so a general increase in player population would lead to roughly half of them needing haste. I saw drake hide leggings go for 500pp when it used to be 75-150. That is newbie gear and reflects on an increase in the player base. Now new players will be creating new platinum in the economy but their demand for gear to fill empty slots and to replace with better as they can afford to is a great deal more demand than established players able to fill slots only via no drop, quests, or very large amounts of platinum.

In specific instances I think it also denotes high level players leaving classes (monk) and entering new ones (shaman).

Chloroform
03-23-2013, 12:35 PM
Suggestion make a Vendor or a quest npc that accepts 500k for a guise! id drop that plat in a heart beat!

Byrjun
03-23-2013, 12:49 PM
Prices are about the same here as they were 3-4 years after EQ live launched, except the items are worse. I think people are really exaggerating the prices here. I spent 58k here for Torpor, and people thought that was a lot... guess what I spent on Tunare? About 90k. I remember fungis going for 100k, and they're not at that point yet. A big difference was that a lot of people didnt even know that stuff like puppet strings and BCGs existed, so it's not like there were dozens of people on every server willing to drop 250k on some strings (and by this time on live there were a lot more of them considering they were moved to fear golems mid-Velious).

In summary... the prices on this server are completely normal. Welcome to mudflation, as games age items become more valuable than the in-game currency.

Noselacri
03-23-2013, 01:04 PM
They should introduce plat sinks like titles and such. I'm sure some people would pay 100k for a title. Without any plat sinks whatsoever, the economy just gets to the point where there's almost no way in if you weren't there all along. That's already an issue with this server, and one that'll get worse as time goes on. It's just such an unappealing economy to come into now since the veterans have hundreds upon hundreds of thousands and thus keep prices unreasonably high, coupled with the content monopoly that has always made it difficult to farm anything if you can't play for long stretches of consecutive hours. The endgame is too exclusive and dominated by one or two guilds, and the casual high-level content is thus occupied by five times as many players as it's designed to support. It's almost to the point where the only reliable way to make money is level up characters and sell them. Trying to get rich by farming is an exercise in frustration as you can spend entire days just trying to find a lucrative camp that's actually open.

ManticSquee
03-23-2013, 01:36 PM
I'm already at a point where I think about my amassed P99 wealth in units of Fungi Tunics rather than actual platinum.

If you give me one you will be that much closer to thinking about platinum again. It will work...I swear.

Splorf22
03-23-2013, 01:47 PM
Put a casino in.

Would be a great way to both suck pp out of the economy and give newer players a chance at stuff like a guise/prenerf staff/RoA etc. Not classic though so it probably won't happen.

Tecmos Deception
03-23-2013, 01:53 PM
there's almost no way in if you weren't there all along. That's already an issue with this server, and one that'll get worse as time goes on. It's just such an unappealing economy to come into now since the veterans have hundreds upon hundreds of thousands and thus keep prices unreasonably high, coupled with the content monopoly that has always made it difficult to farm anything if you can't play for long stretches of consecutive hours. The endgame is too exclusive and dominated by one or two guilds, and the casual high-level content is thus occupied by five times as many players as it's designed to support. It's almost to the point where the only reliable way to make money is level up characters and sell them. Trying to get rich by farming is an exercise in frustration as you can spend entire days just trying to find a lucrative camp that's actually open.

You're wrong on many levels. Enough that I can't be bothered to type them out.

What do you want? You want new players who can't play much and who aren't going to play smart enough to make PP without grinding FS drops off guards for 18 hours a day to get rich? Lol.

Ephirith
03-23-2013, 02:07 PM
Rerolled completely fresh with my brother and haven't had a problem making plat.

Tecmos Deception
03-23-2013, 02:45 PM
Rerolled completely fresh with my brother and haven't had a problem making plat.

Is your brother an EQ literary genius also? :)

Silo69
03-23-2013, 02:52 PM
ITT

new players (noobs) wanting everything from the get go

lazy man syndrome

whats your current played and i ll tell you what your net worth is just by numbers with time investment vs reward

that was always everquests model

time sinks

no one gets rich unless you get some lucky rolls to get you going or you put in the time till you hit your numbers

i remeber the first time on this server i got into a king camp for a fungus scaled tunic

i lost the roll to a rogue who was wearing a tunic and should have passed, instead he suicided to keep a tunic on his corpse and a tunic on his equipped character

stop crying over a few k

and those people offering over 1 mil plat

i can name all 3 players with that type of currency and want that particular item that no longer drops in the game world never to be seen before

you dont think gnome mask and barb flayed mask will not be going for 120k like on live day 1 of SoV

they will and they will for a long time

get comfortable and log in stop playing eqFOrums

Ephirith
03-23-2013, 02:55 PM
Is your brother an EQ literary genius also?

No sir but I did have him roll an enchanter based mainly on the feats and advice of you and Loraen.... and it pays the bills so far :)

Frieza_Prexus
03-23-2013, 02:59 PM
lose its value on this server? prices on key items only ever seem to be increasing in price while other items are dropping in value due to extreme amounts dropping over the extended classic and kunark period.

just like any exhausted or inflated economy what is going to happen? people are starting to make 500 - 1m plat offers on items. is that classic? i definately think having items is alot safer bet than having a big load of platinum.

is enough platinum being banned off RMT accounts to keep the inflation down?

EQ created things that ate server platinum later on through other expansions and helped a little but what will happen here?

One of the things keeping plat valuable is the lack of information accessible to the playerbase regarding the overall money supply. In real life, the money supply's status is generally available (Even though the Fed can try to hide certain M figures, the financial sectors can roughly approximate it).

A fiat currency is valuable because people trust in it, and when there are fluctuations in the money supply the value changes because people are aware of and can immediately see the effects of those fluctuations. Currency value is always relative.

In P99, the overall plat figures are not available, and there are no real reasons for the market players to keep an eye on the money supply. You also have to consider that there are some absolutes regarding what the money can do. Rez staff recharges always cost 1mil, locket charges always cost 10k, etc.

The lack of information, the growing population, and the static cost of reagents and recharges keeps plat in relative demand. Eventually, the supply might become so high as to crash the market, but there's no real way to predict that besides actually observing it when the invisible hand is already moving.

That said, I've always wondered if it might be a good idea to "tax" the player base by shaving a 0 off every single character and bank holding more than say 500 plat. This prevents lowbies from getting screwed and the universal nature of the tax keeps the overall supply relative so no actual "wealth" is lost. I'm sure there's some hugely unfair/negative effect that it might bring, but I'd actually like to see whether or not it'd work to bring prices back in line with classic numbers.

Arterian
03-23-2013, 03:13 PM
In my opinion it's all driven by demand right now. More alts, more new players returning, more demand for items.

I feel like everytime I log in you have people trying to creep the numbers on items, and particularly on lower level ones, that's where price inflation occurs.

If average Fungi cost is 85k today, I've seen plenty being /auctioned for 90-95k. In a few weeks we'll see an average price of 90k. It's all demand.

You sit around EC long enough /auction WTB Fungi, you'll say f'it and pony up.

SamwiseRed
03-23-2013, 03:18 PM
as long as people pay high prices, there will be high prices.

ArumTP
03-23-2013, 03:26 PM
A casino isn't classic, but could do great things to take out platinum.
Horses that everyone hates could help along as well.

Until there are effective money sinks, it all becomes worthless. It is much easier to farm plat than items, leading to under-farmed key items and way too much plat.

bluejam
03-23-2013, 03:40 PM
Suggestion make a Vendor or a quest npc that accepts 500k for a guise! id drop that plat in a heart beat!

Frieza_Prexus
03-23-2013, 03:45 PM
I bet if you made temporary titles available for a price you'd see massive deflation. Make it so that the current top 3 bidders each receive a unique title like "WarriorXYZ The Monopoly Guy"

The title can be taken by anyone else at any time by paying the previous price +100k. Sit back and watch the bidding war over who gets to wear the prestige flag for the next few weeks/months. Then reset it and do it all again. Never underestimate the price people will pay for prestige.

Or, 100k for a last name change, 200k and the staff will capitalize a letter other than the first or add an apostrophe.

Tenlaar
03-23-2013, 04:00 PM
100k to be able to have guild tags underneath names.

oddibemcd
03-23-2013, 06:58 PM
I thought the VP key was a prime spot for a plat sink (there was this discussion even back then) and there are numerous spots in Velious where a small sink could be put in (1K to key to a zone, require a turnin of a stack of rubies to start the ring quest).

SupaflyIRL
03-23-2013, 07:09 PM
I thought the VP key was a prime spot for a plat sink (there was this discussion even back then) and there are numerous spots in Velious where a small sink could be put in (1K to key to a zone, require a turnin of a stack of rubies to start the ring quest).

I don't think you understand the concept of a plat sink. A one time 3k (not a lot of plat) per VP keyed char (not a lot of players) isn't exactly going to stem the tide.

People would chuck hundreds of thousands of plat at the SH casino, for example.

Plat sinks are not supposed to target everyone, or they don't work. If everyone has to pay 1k to key to a zone the people most affected by it are those with the least plat. It's regressive. Plat sinks are supposed to be something people with more money than things to throw it at can chuck it away for a chance at something great, lowering the price of items and increasing the relative wealth of poorer players, while still giving those who burn their plat a possible return on their investment.

SirAlvarex
03-23-2013, 07:30 PM
Shadowhaven Casino. We've had "Guises" and "Lustrous Russet" drop off mobs during GM events before. Put in a Casino where the probability of winning one of these rare items ranges in the 50k (or more) plat requirement. Just make it all no drop (like say a no-drop version of the manastone).

It's a semi-classic solution to a problem.

Sirken
03-23-2013, 07:48 PM
is the only real problems with EC Casinos that players can be scammed?

SirAlvarex
03-23-2013, 08:14 PM
is the only real problems with EC Casinos that players can be scammed?

That, and it doesn't take money out of the economy. It just puts it around. The general idea here is to take some plat out of the economy to make things more even for newer players.

IE a player who camped seafurries a year ago saw a lot more for their efforts than one now due to the prices of items differing at this point.

SupaflyIRL
03-23-2013, 09:24 PM
is the only real problems with EC Casinos that players can be scammed?

SH casino and EC casino are not the same thing.

Destan
03-24-2013, 02:55 AM
Get rid of account selling.

Player spends 100k on a toon, the seller suddenly has a huge bank roll to waste and little patience. He drives up the prices in the name of saving time, now the players who sold the items are flush with money AND have an inflated sense of what their products were worth. They get a few more sales and now they can afford to blow 100k on a toon of their own and start the cycle all over again.

Tecmos Deception
03-24-2013, 03:01 AM
You p99 economy apocalypse people are so annoying.

Lostprophets
03-24-2013, 03:22 AM
Suggestion make a Vendor or a quest npc that accepts 500k for a guise! id drop that plat in a heart beat!

+1

Itap
03-24-2013, 12:27 PM
Suggestion make a Vendor or a quest npc that accepts 500k for a guise! id drop that plat in a heart beat!

This

Vexenu
03-24-2013, 01:29 PM
I've hardly been playing for the past couple months and just started back a little, and in that span prices on mid-high end items are up 50-100%. Even if plat duping and/or massive RMT are not responsible, there is still desperate need for a plat sink of some type. There's too much money sloshing around at the high end. There needs to be a mechanism to give the richest players something to do with their wealth besides bidding up the prices of all decent droppables.

An NPC casino that offers no drop versions of no longer dropping and GM event/custom items would probably be the best idea. Or if a casino NPC can't be done, just make him a vendor, with items priced from 200k - 10 million plat.

This is not classic, but is needed due to the server itself not being classic with its timeline (among other reasons). And the "non-classic" impact would itself be very minimal, since these items already exist in the game world at a very high price tag, and the presence of very rare custom/GM event items is also well-documented as classic.

Since these items cannot be acquired through normal gameplay (camped) and can only be purchased from other players (in the case of manastones, fungi staffs, etc...) or having them randomly awarded (custom/GM gear) there is no real impact on classic gameplay whatsoever. The only difference is that instead of spending millions of plat for an item by giving it to another player (which keeps it in the economy), you give it to an NPC (which removes it from the economy), or instead of getting lucky at a GM event, you give a large amount of plat to an NPC. The items still exist in the game world, either way. Selling them in this way simply allows for a steady deflation of plat from the economy, to offset the steady inflation of plat constantly being generated by mob kills over time.

porigromus
03-24-2013, 02:12 PM
I've hardly been playing for the past couple months and just started back a little, and in that span prices on mid-high end items are up 50-100%. Even if plat duping and/or massive RMT are not responsible, there is still desperate need for a plat sink of some type. There's too much money sloshing around at the high end. There needs to be a mechanism to give the richest players something to do with their wealth besides bidding up the prices of all decent droppables.

An NPC casino that offers no drop versions of no longer dropping and GM event/custom items would probably be the best idea. Or if a casino NPC can't be done, just make him a vendor, with items priced from 200k - 10 million plat.

This is not classic, but is needed due to the server itself not being classic with its timeline (among other reasons). And the "non-classic" impact would itself be very minimal, since these items already exist in the game world at a very high price tag, and the presence of very rare custom/GM event items is also well-documented as classic.

Since these items cannot be acquired through normal gameplay (camped) and can only be purchased from other players (in the case of manastones, fungi staffs, etc...) or having them randomly awarded (custom/GM gear) there is no real impact on classic gameplay whatsoever. The only difference is that instead of spending millions of plat for an item by giving it to another player (which keeps it in the economy), you give it to an NPC (which removes it from the economy), or instead of getting lucky at a GM event, you give a large amount of plat to an NPC. The items still exist in the game world, either way. Selling them in this way simply allows for a steady deflation of plat from the economy, to offset the steady inflation of plat constantly being generated by mob kills over time.

A new NPC vendor would ruin the immersion for me personally. IF they put these items on vendors already present and they were no drop, I would be okay with that.

Silo69
03-24-2013, 02:29 PM
economy is fine, just a few people with a trickle down effect raising there own prices trying to squeeze a little extra out of the player base due to the influx of a population increase in the lower levels

the creator of the thread played funhorroryes on sullon zek, a lvl 51 warrior who ended up getting his entire account scammed, hes just trolling you guys fyi. He never had a dime to his name

prices are not that bad just a few things people are trying to get a few extra k for

don't buy it and the prices will fall, plenty of plat sinks, peridots, rechargable items etc, alts

in this thread, poor people with under 10k to there name crying

you dont even start making ok money till 40+ if you farm a few decent fine steel camps or giants

Vexenu
03-24-2013, 03:15 PM
economy is fine, just a few people with a trickle down effect raising there own prices trying to squeeze a little extra out of the player base due to the influx of a population increase in the lower levels

the creator of the thread played funhorroryes on sullon zek, a lvl 51 warrior who ended up getting his entire account scammed, hes just trolling you guys fyi. He never had a dime to his name

prices are not that bad just a few things people are trying to get a few extra k for

don't buy it and the prices will fall, plenty of plat sinks, peridots, rechargable items etc, alts

in this thread, poor people with under 10k to there name crying

you dont even start making ok money till 40+ if you farm a few decent fine steel camps or giants
Yeah, I'm sure the reason that the Fungi priced jumped from 40k to 90k is because people are trying to squeeze a "few extra k" out of new players. :rolleyes:

And lol @ peridot stacks and 200p cap recharges being a plat sink on a server with hundreds of millions worth of plat floating around. Come on, let's be serious.

The only people who would be harmed by NPC vendor/casino plat sinks would be the basement dwellers who made a balls-out effort to hoard manastones and other removed items when they still dropped. They would no longer enjoy a monopoly on access to those items and the guaranteed inflation protection they provide. Everyone else would benefit substantially. Prices would decrease for newer players, and wealthy, established players would have more choices for things to buy with their plat besides Fungi #7 or CoF #5.

Silo69
03-24-2013, 03:55 PM
Yeah, I'm sure the reason that the Fungi priced jumped from 40k to 90k is because people are trying to squeeze a "few extra k" out of new players. :rolleyes:

And lol @ peridot stacks and 200p cap recharges being a plat sink on a server with hundreds of millions worth of plat floating around. Come on, let's be serious.

The only people who would be harmed by NPC vendor/casino plat sinks would be the basement dwellers who made a balls-out effort to hoard manastones and other removed items when they still dropped. They would no longer enjoy a monopoly on access to those items and the guaranteed inflation protection they provide. Everyone else would benefit substantially. Prices would decrease for newer players, and wealthy, established players would have more choices for things to buy with their plat besides Fungi #7 or CoF #5.

no the reason fungi went up in price is because only select guilds are camping it, not just any pick up, as well as the FD nerf, and Seb changes to mobs seeing invis, sebs alot more un forgiving now. So the risk vs reward has increased the price. As well as a few select people not camping fungi's 24/7 selling them fast for 40-55k...

you have no idea whats going on, stop it chicken little

Vexenu
03-24-2013, 05:38 PM
The Fungi was just an example. Every mid-high end item has skyrocketed in price (FBSS 7k > 10-11k, Idol of the Thorned 6k > 9k, JBB 25k > 50k, etc...)

Inflation that severe and universal is not indicative of supply and demand fluctuations, but of excess money supply. It's a monetary phenomenon. Too much plat dumped on the market at the same time. Too much money chasing too few "investment grade" goods (i.e. Fungi, CoF, manastone, etc...).

Plat sinks would help to alleviate this problem, and give rich players something to spend their money on besides the accumulation of high end droppable loot they aren't even using and only holding as a form of wealth/inflation hedge.

Arterian
03-24-2013, 06:06 PM
I wonder how much plat enters the game each day via looting...

Elrood
03-24-2013, 10:32 PM
Man, that's a question I've wondered about since 1999.

LetTheWookieWin
03-24-2013, 11:41 PM
The Fungi was just an example. Every mid-high end item has skyrocketed in price (FBSS 7k > 10-11k, Idol of the Thorned 6k > 9k, JBB 25k > 50k, etc...)

Inflation that severe and universal is not indicative of supply and demand fluctuations, but of excess money supply. It's a monetary phenomenon. Too much plat dumped on the market at the same time. Too much money chasing too few "investment grade" goods (i.e. Fungi, CoF, manastone, etc...).

Plat sinks would help to alleviate this problem, and give rich players something to spend their money on besides the accumulation of high end droppable loot they aren't even using and only holding as a form of wealth/inflation hedge.

This is the best post endorsing a change. Directly identifies the problem, identifies the cause of the problem and puts forth a plausible solution.

A possible secondary option would be to have guides offering some serious high end services. A few come to mind:

Bind at firepots: 500,000 platinum
Triggering of epic mobs with only quest piece dropping: 100k.
Trigger a double xp weekend for entire server 5,000,000 plat

Thoughts?

Anesthia
03-25-2013, 01:17 AM
Bind at firepots: 500,000 platinum
Triggering of epic mobs with only quest piece dropping: 100k.
Trigger a double xp weekend for entire server 5,000,000 plat
Thoughts?

Firepots, yes. The other two, no. Cosmetics and minor conveniences are OK.

Tecmos Deception
03-25-2013, 01:23 AM
Ridiculously unclassic, but the "buying epic spawns by giving platinum to an NPC" caught my attention.

SirAlvarex
03-25-2013, 02:13 AM
As a Bard who desperately wants his epic but will probably never achieve it until the Undead Bard is introduced, I say "hell noz" to spawning Epic mobs for a "price." Epics are supposed to be rare for a reason.

But I still think introducing the Shadowhaven Casino would be a good plat sink.

Lagaidh
03-25-2013, 12:14 PM
lose its value on this server? prices on key items only ever seem to be increasing in price while other items are dropping in value due to extreme amounts dropping over the extended classic and kunark period.

just like any exhausted or inflated economy what is going to happen? people are starting to make 500 - 1m plat offers on items. is that classic? i definately think having items is alot safer bet than having a big load of platinum.

is enough platinum being banned off RMT accounts to keep the inflation down?

EQ created things that ate server platinum later on through other expansions and helped a little but what will happen here?

I was starting to think the same thing until I was going through my p99 screenshots folder the other night. I was amazed at the prices I did not recall being that high.

Lagaidh
03-25-2013, 12:20 PM
get comfortable and log in stop playing eqFOrums

I love this statement very, very much. Simple. Elegant. To the point. True.

Sirken
03-25-2013, 02:43 PM
That, and it doesn't take money out of the economy. It just puts it around. The general idea here is to take some plat out of the economy to make things more even for newer players. IE a player who camped seafurries a year ago saw a lot more for their efforts than one now due to the prices of items differing at this point.
right, but what i was getting at was, what if i opened an EC casino? the platinum would in fact be removed from the economy (by me) and it would also be scam free. as far as the seafuries, you do realize that the over farming of SFs is part of the reason for the inflated prices right? another big reason was people were able to plan for the removal of certain items (ie manastones), whereas on live they couldn't. and because these items no longer drop, the person with the most can control the market. most of what Silo69 says is right on the money though.

Get rid of account selling. Player spends 100k on a toon, the seller suddenly has a huge bank roll to waste and little patience. He drives up the prices in the name of saving time, now the players who sold the items are flush with money AND have an inflated sense of what their products were worth. They get a few more sales and now they can afford to blow 100k on a toon of their own and start the cycle all over again.
you realize that acct selling happened on live from prekunark until forever correct? the difference being that we dont ban people for talking about it. either way, thats not a huge economy problem, its actually an entirely worse set of problems.


in the end, if people would stop paying these jacked up inflated prices, then the prices would come down. hell, look at gasoline. was .98 cents a gallon when i started driving, its up over 400% since 1998. and gas will NEVER be anything close to what it was because PEOPLE KEEP BUYING GASOLINE. if america just STOPPED buying 4$ a gallon gasoline, you can bet your asses the prices would drop.

Supply and Demand - Economics 101, take it :)

Ele
03-25-2013, 02:54 PM
in the end, if people would stop paying these jacked up inflated prices, then the prices would come down. hell, look at gasoline. was .98 cents a gallon when i started driving, its up over 400% since 1998. and gas will NEVER be anything close to what it was because PEOPLE KEEP BUYING GASOLINE. if america just STOPPED buying 4$ a gallon gasoline, you can bet your asses the prices would drop.

Supply and Demand - Economics 101, take it :)

but gas is a right, how will I get to work, it is a necessity, omg government intervention, we need price controls!

;)

Droog007
03-25-2013, 02:56 PM
if america just STOPPED buying 4$ a gallon gasoline, you can bet your asses the prices would drop.

Supply and Demand - Economics 101, take it :)

Gas prices might drop, yes .... the country might collapse at the same time though, so... valid option? Notsomuch.

fullmetalcoxman
03-25-2013, 03:11 PM
As a Bard who desperately wants his epic but will probably never achieve it until the Undead Bard is introduced, I say "hell noz" to spawning Epic mobs for a "price." Epics are supposed to be rare for a reason.

But I still think introducing the Shadowhaven Casino would be a good plat sink.

I would rather buy an epic spawn than buy an MQ, at least that way I would still get to kill the mob.

Sirken
03-25-2013, 03:16 PM
but gas is a right, how will I get to work, it is a necessity, omg government intervention. we need bicycles!

;)

fixed that for you


Gas prices might drop, yes .... the country might collapse at the same time though, so... valid option? Notsomuch.

yea. country fails if more people start taking public transportation and riding bikes.

unless your are a cross country trucker that transports goods or commodities, you dont NEED to drive. problem is we (myself included) feel we deserve not to have to take public trans or ride bikes. and um, if you think that would result in the country collapsing as opposed to all the other dumb shit our country has done since 98-99, then you are grossly mistaken

Sirken
03-25-2013, 03:23 PM
you all got me off track!

right, but what i was getting at was, what if i opened an EC casino? the platinum would in fact be removed from the economy (by me) and it would also be scam free. as far as the seafuries, you do realize that the over farming of SFs is part of the reason for the inflated prices right? another big reason was people were able to plan for the removal of certain items (ie manastones), whereas on live they couldn't. and because these items no longer drop, the person with the most can control the market. most of what Silo69 says is right on the money though.

-Sirken

Tenlaar
03-25-2013, 03:32 PM
unless your are a cross country trucker that transports goods or commodities, you dont NEED to drive.

Do you have any idea how many people in the US live outside of areas with mass transportation systems? That's a fairly ignorant statement.

Ignorant in the uninformed sense, of course, not the "u so stoopid" sense.

tommydgun
03-25-2013, 03:40 PM
you all got me off track!

in order to stop a bunch of video gamers from talking about economics and answer sirken's question :)...

i think that would be a wonderful idea, sirken. not only would it solve the issue by introducing a tax on players (because odds for casino are always better than yours), it would generally be targetted at players who have too much money to throw around, are desperate for plat, or are addicted to gambling and prices would inevitably drop. also it would fix a side issue of no more EC tunnel casino spam and scams.

DO EEEET!

or you could just introduce a head tax on anyone worth over X amount (say 200K plat) of 30-60%. that would work too...

edit: i also really like the idea of being able to win no longer dropped items such as guise since i wasnt around for the period where they dropped

Itap
03-25-2013, 03:40 PM
Sirk, open the casino, and instead of plat rewards, hand out certain No-Drop items (Guise, oogly stick, ect). Many, many people will play to have a chance to win the items and also a nice way to sink plat.

Itap
03-25-2013, 03:41 PM
or you could just introduce a head tax on anyone worth over X amount (say 200K plat) of 30-60%. that would work too...

Obamanomics ;)

Sirken
03-25-2013, 03:42 PM
Do you have any idea how many people in the US live outside of areas with mass transportation systems? That's a fairly ignorant statement.

Ignorant in the uninformed sense, of course, not the "u so stoopid" sense.

oh im aware, and to be fair, i also said bicycles ;)

but there are always other options if you're able to think outside the box, like car pooling, even that cuts down on gas use as it adds up over weeks and months. if u want to split hairs, go right ahead. the analogy was good, and it works ;)

Sirken
03-25-2013, 03:46 PM
in order to stop a bunch of video gamers from talking about economics and answer sirken's question :)...

i think that would be a wonderful idea, sirken. not only would it solve the issue by introducing a tax on players (because odds for casino are always better than yours), it would generally be targetted at players who have too much money to throw around, are desperate for plat, or are addicted to gambling and prices would inevitably drop. also it would fix a side issue of no more EC tunnel casino spam and scams.

DO EEEET!

or you could just introduce a head tax on anyone worth over X amount (say 200K plat) of 30-60%. that would work too...

edit: i also really like the idea of being able to win no longer dropped items such as guise since i wasnt around for the period where they dropped

bless your soul. since im not a player, money stays in staff hands, not goes back to economy, and of course GM Sirken will never scam you or any other player. so players can make very large bets will full confidence that if they win they will get paid out.
the tax thing wouldnt work, people would just hide their wealth in items (everything from fungi/CoF/Manastones to stacks of expensive and rare gems)
Wanna win items? show up to a super fun GM event next time it happens ;) they are rare on purpose, but the rarer they are, the more appreciated they are.

tommydgun
03-25-2013, 03:49 PM
the tax thing wouldnt work, people would just hide their wealth in items (everything from fungi/CoF/Manastones to stacks of expensive and rare gems)

they would only be able to hide their plat in items if they knew it was coming. not saying this is the best option but if it was stealth taxed it would work undoubtedly

i also want to thank sirken for coming to this thread of a very popular topic currently and giving legitimate input and concern. thanks man.

Swish
03-25-2013, 03:56 PM
Bind at firepots: 500,000 platinum
Triggering of epic mobs with only quest piece dropping: 100k.
Trigger a double xp weekend for entire server 5,000,000 plat

Thoughts?

2 out of 3 of those are truly awesome ideas (double XP for plat target and firepots bind for 500k) :D

Not so sure about triggering epic mobs, on the surface its a great idea but you'd need guides online 24/7 to do it or some code written in with a trigger NPC... cue the "not classic" crowd ;)

I do support any attempts to fight off inflation on the server for sure :p

Sirken
03-25-2013, 04:08 PM
they would only be able to hide their plat in items if they knew it was coming. not saying this is the best option but if it was stealth taxed it would work undoubtedly

i also want to thank sirken for coming to this thread of a very popular topic currently and giving legitimate input and concern. thanks man.

problem is many of the richest players currently have most of their value in items, not plat. ive seen accounts with bags full of stacks of diamonds for example. i've seen an account with 9 manastones on it, etc. its unavoidable because they already do it.

and your welcome! ;)

porigromus
03-25-2013, 07:03 PM
2 out of 3 of those are truly awesome ideas (double XP for plat target and firepots bind for 500k) :D

Not so sure about triggering epic mobs, on the surface its a great idea but you'd need guides online 24/7 to do it or some code written in with a trigger NPC... cue the "not classic" crowd ;)

I do support any attempts to fight off inflation on the server for sure :p

I like the idea of option to purchase XP bonus with plat out of all of these. Would be nice if it didn't involve some NPC with a name flashing over it that wasn't in classic like "XP BONUS HERE". For some reason those handout NPCs in EQ emulators bother me so much. :D

LetTheWookieWin
03-25-2013, 09:04 PM
I'm wondering if binding at the pots could be automated. Have a few npcs already near banks offer a 500k whatever that when turned in to an npc at pots results in a bind for said player. That being said Ill now do a 180 on it.

Personally I have thought about it since the original post and I dislike it more because it's really, really not classic. Integrity of game experience is an almost sacred, tangible piece of p1999. Throwing crazy ideas like an npc at the firepptsmto provide binds contradicts the basic premise of p1999 and creates a slippery slope. Timeline adherence is not alteration of content and the two should not be confused when discussing making changes to the game. Short version : just because velious isn't here yet and would have been in classic timelines, this does not justify changes to content in and of itself.


I would prefer a casino in SH which is much, much closer to classic. The ability for the server populace to buy increases in xp for short periods of time is a fun idea but the mechanism to collect plat would be far from classic again. So, a casino offering fun items and rewards unattainable otherwise is, in my opinion a good start.

SirAlvarex
03-25-2013, 10:38 PM
right, but what i was getting at was, what if i opened an EC casino? the platinum would in fact be removed from the economy (by me) and it would also be scam free. as far as the seafuries, you do realize that the over farming of SFs is part of the reason for the inflated prices right? another big reason was people were able to plan for the removal of certain items (ie manastones), whereas on live they couldn't. and because these items no longer drop, the person with the most can control the market. most of what Silo69 says is right on the money though.

If you ran a casino it'd have a similar affect to having an NPC. It's just you wouldn't be around all the time. But it wouldn't hurt.

And yes, seafuries (especially the pre-nerfed ones) are the reason a lot of the plat got introduced in the market. It's just that now the amount of time spent at seafuries nets you much less in overall net value than it used to.

And anything you as a GM can do to get some of the plat out of the economy is awesome in my book. Well, anything that doesn't involve stripping my character to his underwear :o

Byrjun
03-25-2013, 11:04 PM
Firepot bind is overrated. No pot to Velious, and being able to bind on the fly is about as valuable to me as being bound at pots. In a lot of ways, Overthere (via hammer) is more convenient than Cabilis or DL.

feanan
03-26-2013, 12:57 AM
I think the gm's should just go all cyprus on the server, and just seize all pp
over 100k

:)

Kieu
03-26-2013, 04:31 AM
I like the idea of option to purchase XP bonus with plat out of all of these. Would be nice if it didn't involve some NPC with a name flashing over it that wasn't in classic like "XP BONUS HERE". For some reason those handout NPCs in EQ emulators bother me so much. :D

How about no?

porigromus
03-26-2013, 09:08 AM
How about no?

No to not having a npc with xp bonus here flashing over their head or to swish's original idea? I personally would like to see red converted to a new classic legitimate server if they ever start customizing this one since it really isn't thriving.

People have been wanting eq classic so long, would hate for it to once again no longer exist. The second time around will have all the fixes they made already making it even better.

Kieu
03-26-2013, 11:23 AM
No to not having a npc with xp bonus here flashing over their head or to swish's original idea? I personally would like to see red converted to a new classic legitimate server if they ever start customizing this one since it really isn't thriving.

People have been wanting eq classic so long, would hate for it to once again no longer exist. The second time around will have all the fixes they made already making it even better.

I don't remember reading the title saying "we want classic eq", different subject. I'm talking about any type of xp bonus for dishing out plat. Good way to ruin what the server is about.

Gadwen
03-26-2013, 11:41 AM
I don't remember reading the title saying "we want classic eq", different subject. I'm talking about any type of xp bonus for dishing out plat. Good way to ruin what the server is about.

Yeah screw that, everyone knows you just buy a character or pay for a PL.

Lojik
03-26-2013, 01:31 PM
First I would like to say that the p99 staff has done a great job with the server... really enjoying it.
I do think there is an excess of platinum floating around which should be addressed, as it can be quite daunting for new players with increased prices on items. Seen some great ideas in this thread, particularly the titles and guises, as this doesn't really grant players an advantage in gameplay. For those saying that these solutions are "not classic," I would like to point out that there are several things that make this server "not classic" that are mostly out of the devs hands.


1) Population-live servers had peak populations of 2500, p99 rarely gets half that. Plus who knows how many are just afk.

2) Time frame- vanilla was out for a year before kunark or so, with velious 6 months later. 3.5 years later we're still on kunark.

3) hindsight- just about everyone on p99 knows or has access to any information they need regarding best way to level, spawn mobs, shortcuts to take, etc. Back on live it took time for people to figure this stuff out. How long after kunark was released on p99 did it take for someone to get their first epic? Hours?

In short, I think a non-classic solution could be appropriate, just need to be careful about what is implemented.

Uberthings
03-26-2013, 01:46 PM
I'd happily buy a guise for 500k for at least one character personally.

Ephirith
03-26-2013, 02:06 PM
I do think there is an excess of platinum floating around which should be addressed, as it can be quite daunting for new players with increased prices on items.

I don't exactly understand this approach. Why should a new player be able to purchase a cheap FBSS, Fungi, or manastone without considerable investment of time? These are high-end items. Savvy players will find ways to make money and buy them fairly quickly anyway.

At the same time, a newbie melee can buy a .5 ratio 1hander or .75 ratio 2hander for less than 250pp. There are tons of affordable items floating around that have been relatively untouched by the last several months of inflation... which isn't exactly daunting for new players.

I had to sell one of my characters to get my first fungi. Shit isn't supposed to be cheap or free. I do wish they were more reasonably priced but I don't think it warrants a non-classic solution.

Lojik
03-26-2013, 02:38 PM
I don't exactly understand this approach. Why should a new player be able to purchase a cheap FBSS, Fungi, or manastone without considerable investment of time? These are high-end items. Savvy players will find ways to make money and buy them fairly quickly anyway.

At the same time, a newbie melee can buy a .5 ratio 1hander or .75 ratio 2hander for less than 250pp. There are tons of affordable items floating around that have been relatively untouched by the last several months of inflation... which isn't exactly daunting for new players.

I had to sell one of my characters to get my first fungi. Shit isn't supposed to be cheap or free. I do wish they were more reasonably priced but I don't think it warrants a non-classic solution.

So selling characters for plat is classic? That's actually leads to another big reason this server is not classic, no subscription fee or cost to purchase game/ expansions. Means people are more likely to grief or break rules because they can just start another account no charge. Raid guilds can buy bots and exploit with them cause they still have main chars if they get banned. I personally would prefer guises/ casinos to account selling.

Also, cheap is a pretty relative term, so is "considerable investment of time." New players aren't gonna walk around with fbss or fungi even with these plat sinks, especially players who are competently new to the game.

porigromus
03-27-2013, 01:16 PM
I don't exactly understand this approach. Why should a new player be able to purchase a cheap FBSS, Fungi, or manastone without considerable investment of time? These are high-end items. Savvy players will find ways to make money and buy them fairly quickly anyway.

At the same time, a newbie melee can buy a .5 ratio 1hander or .75 ratio 2hander for less than 250pp. There are tons of affordable items floating around that have been relatively untouched by the last several months of inflation... which isn't exactly daunting for new players.

I had to sell one of my characters to get my first fungi. Shit isn't supposed to be cheap or free. I do wish they were more reasonably priced but I don't think it warrants a non-classic solution.

And to add to this post, it's all relative. The new person in reality isn't putting any more time in than a person that started earlier. Price is higher to purchase things but that goes for selling as well. A new person now can potentially make more money now than before.