Daldaen
02-27-2014, 04:09 PM
I asked around about this and a few people told me that it didn't function like I think it should, so this big report is happening.
When fighting a mob that has an innate proc with their swings (VS Lifetap or Generals Proc), if the person the mob is attacking has an active rune on. The proc CANNOT occur. Miss or hit, so long as the person has a rune on... It SHOULD NOT HAPPEN.
Not "the rune absorbs the proc". But the procs simply cannot happen. Evidence:
http://everquest.allakhazam.com/db/npc.html?id=4588&p=6#comments
February 2001
The reason you use Rune 5 is that it stops the lifetap. As I understand it, the lifetap doesn't even wear away the Rune on the tank, so for a rogue, monk or ranger who's not supposed to be the target of his agressions, they will never get hit by the AE with one Rune.
The goal is to have the main tank keep him busy and focused on themselves. The enchanter chain cast Rune 5 and Bedlam to keep VS from tapping the tank. (His melee does wear away the runes of course). If he gets a life tap onto anyone it gives him about 1500 HP per person, so you can picture the futility of trying to kill him without stopping the taps.
January 2001
When the main tank is fully buffed and runed its time to get into position. Wizards enter the room and hug the wall on their right. Melees get BEHIND VS, the main tank faces VS. All the other people can stay outside the room and kill respawns if they happen to come by. Necromancers must choose a target to twitch for the fight. High twitching priority goes to enchanters and your highest level wizards. NO PETS ALLOWED! Attacking VS with pets gives him a perfect oppurtunity for lifetaps. Don't forget to keep VS harmonied during all this setup time.
FIGHT
This is how the fight goes:
The main tank will start attacking VS by himself for a few moments to build up aggro, enchanters will start chain-casting rune on the main tank so that VS cannot lifetap.
When sufficient aggro has been built up, it's time to bring in the reinforcements. All other melees start attacking with slow weapons, shaman casts malo and slow, and your wizards start nuking with lure spells. Necromancers twitch enchanters and wizards.
April 2002
Ummm . . . not to sure about that. We killed him the other day - not once did he lifetap the MA, who was being runed by our 60 chanter. He did lifetap someone who did not pay attention to orders. /em waves bye bye
And it was like this on EQMac
When fighting a mob that has an innate proc with their swings (VS Lifetap or Generals Proc), if the person the mob is attacking has an active rune on. The proc CANNOT occur. Miss or hit, so long as the person has a rune on... It SHOULD NOT HAPPEN.
Not "the rune absorbs the proc". But the procs simply cannot happen. Evidence:
http://everquest.allakhazam.com/db/npc.html?id=4588&p=6#comments
February 2001
The reason you use Rune 5 is that it stops the lifetap. As I understand it, the lifetap doesn't even wear away the Rune on the tank, so for a rogue, monk or ranger who's not supposed to be the target of his agressions, they will never get hit by the AE with one Rune.
The goal is to have the main tank keep him busy and focused on themselves. The enchanter chain cast Rune 5 and Bedlam to keep VS from tapping the tank. (His melee does wear away the runes of course). If he gets a life tap onto anyone it gives him about 1500 HP per person, so you can picture the futility of trying to kill him without stopping the taps.
January 2001
When the main tank is fully buffed and runed its time to get into position. Wizards enter the room and hug the wall on their right. Melees get BEHIND VS, the main tank faces VS. All the other people can stay outside the room and kill respawns if they happen to come by. Necromancers must choose a target to twitch for the fight. High twitching priority goes to enchanters and your highest level wizards. NO PETS ALLOWED! Attacking VS with pets gives him a perfect oppurtunity for lifetaps. Don't forget to keep VS harmonied during all this setup time.
FIGHT
This is how the fight goes:
The main tank will start attacking VS by himself for a few moments to build up aggro, enchanters will start chain-casting rune on the main tank so that VS cannot lifetap.
When sufficient aggro has been built up, it's time to bring in the reinforcements. All other melees start attacking with slow weapons, shaman casts malo and slow, and your wizards start nuking with lure spells. Necromancers twitch enchanters and wizards.
April 2002
Ummm . . . not to sure about that. We killed him the other day - not once did he lifetap the MA, who was being runed by our 60 chanter. He did lifetap someone who did not pay attention to orders. /em waves bye bye
And it was like this on EQMac