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BattleToad
03-03-2014, 10:14 PM
Chief Ry'Gorr and Elite Guards aggro through the ceiling.

Ry'Gorr Messenger is walking, should be running.

Tain Hammerfrost stays standing, should fall down in the snow while emoting and lay there for a while, get up, repeat.

Pullyn
03-04-2014, 12:16 AM
+1, the guards upstairs warp through the floor from above as soon as you enter the Chief's room.

Rogean
03-04-2014, 12:44 AM
This belongs in pathing.

nilbog
03-04-2014, 02:07 PM
Chief Ry'Gorr and Elite Guards aggro through the ceiling.

He should aggro through the ceiling. Such as other outdoor zones, npcs should not require LOS for aggro. He shouldn't warp through the floor though, he should follow the ramp down.

Ry'Gorr Messenger is walking, should be running.Looking into this. I believe a recent change affected npcs set to run.

Tain Hammerfrost stays standing, should fall down in the snow while emoting and lay there for a while, get up, repeat.I see this working properly.

BattleToad
03-04-2014, 02:42 PM
Tain Hammerfrost also didn't despawn when giving him "Frozen Elixir".

nilbog
03-04-2014, 02:44 PM
Tain Hammerfrost also didn't despawn when giving him "Frozen Elixir".

Should he? He's currently set up for a 10 minute despawn once the giants spawn.

BattleToad
03-04-2014, 03:22 PM
That sounds about right too.

Aeolwind
03-04-2014, 03:51 PM
Should he? He's currently set up for a 10 minute despawn once the giants spawn.

He should despawn into a different version of Tain, otherwise it opens up a way to skip stuff.

nilbog
03-04-2014, 03:59 PM
He should despawn into a different version of Tain, otherwise it opens up a way to skip stuff.

Way it currently works:

Ground Tain that lies there moaning, waiting for someone to help. If you choose to help him, he depops, and respawns as the quest Tain.

Quest Tain starts the giants, and a depop timer for 10 minutes. Currently he stands there for the 10 minute interval until depop, or is killed by the giants if not helped.

Ground Tain respawns in 3 hours.

If this is wrong, will need to know specifically how it should work. I can add an instant depop for 2nd Tain upon quest completion, but the guides I read didn't mention it.

Aeolwind
03-04-2014, 04:25 PM
Way it currently works:

Ground Tain that lies there moaning, waiting for someone to help. If you choose to help him, he depops, and respawns as the quest Tain.

Quest Tain starts the giants, and a depop timer for 10 minutes. Currently he stands there for the 10 minute interval until depop, or is killed by the giants if not helped.

Ground Tain respawns in 3 hours.

If this is wrong, will need to know specifically how it should work. I can add an instant depop for 2nd Tain upon quest completion, but the guides I read didn't mention it.

This is spot on, except he should despawn when you turn in. You can only do 1 person at a time.

nilbog
03-04-2014, 04:38 PM
Added depop()

Lanuven
03-04-2014, 04:38 PM
This quest is still bugged even on live Test server. Did it a couple weeks back and ended up having to give the elixer to him after spawning the giants again and turning in before they engaged/killed him.

BattleToad
03-04-2014, 06:44 PM
Had a strange encounter with Warden Bruke last night.

Spawns at -380,300.

http://everquest.allakhazam.com/db/npc.html?id=6027

When he is engaged he spawns 3 adds with him.

I rooted him and his 3 adds also acted rooted and stayed with him, when root broke they all came. This happened a second time, but not a third.

After that they all stayed rooted seperately without any early breaks.

BattleToad
03-04-2014, 10:47 PM
Took Icefang for a walk today

http://everquest.allakhazam.com/db/npc.html?id=6013

on the 6th Coldain Ring Quest.

http://everquest.allakhazam.com/db/quest.html?quest=958

Escort went very slow as Icefang was walking and should be running.