porigromus
03-17-2014, 08:42 PM
Is this accurate information from the beginner's guide on the wiki?
Stamina
Stamina affects how many hit points you have and how long you can hold your breath. The number of hit points gained from increasing this statistic varies by class; warriors gain more than knights, knights more than casters, and so on. The stat is especially important for tanks. While HP is important for all classes, casters (who get minimal returns from STA) might be better served by putting points into a different stat and then getting HP gear. Melee DPS classes may consider this stat of some importance as they are directly on the front line, even if they aren't the one being focused by monsters.
Note for End game Raiders: Do not add a lot of points if plan to raid a lot in Velious because once you have high end gear with buffs & bard songs, this stat is easily maxed at 255. If you are a caster and plan to raid a lot in Velious you may want to try to up this close to 100 as you do not easily max stamina as a caster with high end velious gear. HP is very important to absorbing boss AE's and not dying. In Kunark, STA is not as easy to max as STR.
Overall Recommendations for selection You can see recommendations for every race/class combination on the relevant class pages on this Wiki, there is a lot of info on how to balance your stats out there. However, once velious is released if you plan to raid you will generally want to go against the grain and not try to pump up your main stat because that is the one that is most easily maxed. It is recommend to create a very balanced character otherwise you will be staring at your stats fully buffed while raiding velious wishing you had put stat points somewhere else on character creation
Druid, Shaman, Cleric -> While, wisdom is typically recommend here; if you plan to raid and play end game content an argument can also be made to try to get your stamina close to equaling your wisdom because wisdom is easily maxed in velious. Stamina will help you eat AoE's from bosses
Magician, Wizard, Necromancer -> While, wisdom is typically recommend here; if you plan to raid and play end game content an argument can also be made to try to get your stamina close to equaling your intelligence because intelligenc is easily maxed in velious. Stamina will help you eat AoE's from bosses
Warrior, SK, Paladin -> Stamina is key, though warriors with high base stamina (e.g. ogres) may want to consider dexterity and Agility. Dexterity is especially important for warriors since weapon procs are one of the major ways they build aggro on a monster. Agility can help attacks miss you when mobs are attacking you. If you plan to raid end game mobs, it is best to balance strength, stamina, agility, and dexterity because stats can be maxed easily in velious.
Monk, Rogue, Ranger -> Strength and stamina are the big ones. Agility and Dexterity can be useful as well. If you plan to raid end game mobs, it is best to balance strength, stamina, agility, and dexterity because stats can be maxed easily in velious.
Enchanter - > While Charisma, and Intelligence are both important here; if you plan to raid end game mobs, it is best to balance Intelligence, Charisma, and Stamina because stats can be maxed easily in velious.
Bard - > Charisma, Stamina, and Dexterity are all useful. Try to create a good balance. Stamina is lesser of the three, but raise it some if it is low.
So for a new player wanting to min/max, would he best to try to follow this guide? Ex. Cleric - points in stamina, rogue - level out agility, dex, stam, str?
Stamina
Stamina affects how many hit points you have and how long you can hold your breath. The number of hit points gained from increasing this statistic varies by class; warriors gain more than knights, knights more than casters, and so on. The stat is especially important for tanks. While HP is important for all classes, casters (who get minimal returns from STA) might be better served by putting points into a different stat and then getting HP gear. Melee DPS classes may consider this stat of some importance as they are directly on the front line, even if they aren't the one being focused by monsters.
Note for End game Raiders: Do not add a lot of points if plan to raid a lot in Velious because once you have high end gear with buffs & bard songs, this stat is easily maxed at 255. If you are a caster and plan to raid a lot in Velious you may want to try to up this close to 100 as you do not easily max stamina as a caster with high end velious gear. HP is very important to absorbing boss AE's and not dying. In Kunark, STA is not as easy to max as STR.
Overall Recommendations for selection You can see recommendations for every race/class combination on the relevant class pages on this Wiki, there is a lot of info on how to balance your stats out there. However, once velious is released if you plan to raid you will generally want to go against the grain and not try to pump up your main stat because that is the one that is most easily maxed. It is recommend to create a very balanced character otherwise you will be staring at your stats fully buffed while raiding velious wishing you had put stat points somewhere else on character creation
Druid, Shaman, Cleric -> While, wisdom is typically recommend here; if you plan to raid and play end game content an argument can also be made to try to get your stamina close to equaling your wisdom because wisdom is easily maxed in velious. Stamina will help you eat AoE's from bosses
Magician, Wizard, Necromancer -> While, wisdom is typically recommend here; if you plan to raid and play end game content an argument can also be made to try to get your stamina close to equaling your intelligence because intelligenc is easily maxed in velious. Stamina will help you eat AoE's from bosses
Warrior, SK, Paladin -> Stamina is key, though warriors with high base stamina (e.g. ogres) may want to consider dexterity and Agility. Dexterity is especially important for warriors since weapon procs are one of the major ways they build aggro on a monster. Agility can help attacks miss you when mobs are attacking you. If you plan to raid end game mobs, it is best to balance strength, stamina, agility, and dexterity because stats can be maxed easily in velious.
Monk, Rogue, Ranger -> Strength and stamina are the big ones. Agility and Dexterity can be useful as well. If you plan to raid end game mobs, it is best to balance strength, stamina, agility, and dexterity because stats can be maxed easily in velious.
Enchanter - > While Charisma, and Intelligence are both important here; if you plan to raid end game mobs, it is best to balance Intelligence, Charisma, and Stamina because stats can be maxed easily in velious.
Bard - > Charisma, Stamina, and Dexterity are all useful. Try to create a good balance. Stamina is lesser of the three, but raise it some if it is low.
So for a new player wanting to min/max, would he best to try to follow this guide? Ex. Cleric - points in stamina, rogue - level out agility, dex, stam, str?