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View Full Version : Game Mechanics: Non-Classic Framerate and Falling Damage


kaev
08-10-2015, 02:33 PM
Isn't it about time all the framerate exploiters started splatting when they drop into the Hole? P99 needs :classic: falls that result in a satisfying PvE death, complete with :classic: corpse runs to recover.

Please cap framerate at 60 (or maybe lower?!) to unbreak falling damage. #moarstreetpizza99

Haynar
08-10-2015, 02:41 PM
You have a method to cap framerate?

kaev
08-10-2015, 03:10 PM
You have a method to cap framerate?

Client has it built-in via options. I use the option to cap my framerate at 40 because mouselook behaves badly and lev bounce becomes a horrid rapidfire migraine inducer otherwise, so I know it's there. (The :classic: fall damage I take is just a bonus! :cool:)

Jimjam
08-10-2015, 04:22 PM
Classically you could jump down the hole, /quit just before hitting the floor and then log back in and take an less painful fall from where you /quit at.

That was always my technique, at least. Never saw anyone else do it though.

evilkorn
08-10-2015, 05:18 PM
Concerning the hole drop, you could fall from where the water was and land in the water.