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dafier
08-14-2015, 12:07 PM
To Devs,

This post will not come links of any proof, yet. The reply to this post will have links (once I get home from work) that support some of what I am saying here.

I've performed a lot of testing with Monster Summoning 2 and MS3 spell. There are 2 differences between the spells.

Those differences are:

1. The level 60 MS3 spell you have the chance to summon a pet that will hit for a maximum of 58 damage and all the rest of the pets are the same level and do the same amount of damage as MS2.

2. The MS2 top level pet hits for 56 max and has the same amount of HP as the level 57 Earth pet.

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I've searched high and low for stats for these pets and there are people who replied to forums or comments in Allakhazam and some of it makes sense, and some contradicts other posts. What I did find supports what I am going to say about these spells and their appropriate level specifications.

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What should and should not be:

1. Monster summoning line of pets are basically Earth pets without Root. They have been noted for their exceptional taunt abilities and having the appropriate level Earth Pet HP (not focused) with the exception of MS1, which is the level 39 Earth Pet HP equivalent however they have the level range of the level 34 Earth pet.

2. There is a random chance they cast a DS on themselves, just like the Fire pet line. NOTE: I recall this but can’t find the proof, but when the level 50 MS2 pet is summoned, and if it happens to be the one that casts the DS on itself, it has the lvl 49/51 Earth pet HP (not focused) with the level 49 fire pets DS.

3. This either happened in Luclin era or Velious, I can’t confirm, but the pet would have a chance to proc a magic based attack (furious claws or something like that). All MS line spells have this ability. This was to make up the difference of the MS line dps to match up with the slight loss it had with elemental pets of its level (backstab, DD, kick, ect..)

4. The level 50 MS2 spell should have the same level, HP and damage range as the level 49 or 51 Earth pet. (I can’t find supporting information on which pet, 49 or 51, it should follow after)

5. The level 60 MS3 spell should have the same level, HP and damage range as the level 57 Earth pet.

6. Size of the pet is aesthetic only.

7. The level 60 MS3 should not ever summon a pet that is a green con to the Mage.

8. The only proof I found regarding MS3 and damage was its max hit was 66. Again, that is just a post by a person commenting about the pet, like almost everything I will link to support this thread.

9. ALL MS pets have a face slot for the Muzzle of Mardu, but in Velious era they were unable to wield weapons or armor in any slots. If you gave them a weapon, they would eat it, basically.

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IF someone has proof from a website, which is from Velious era, please post here. After searching the archives for a long time I was unable to find the ultimate proof for our devs on P99. Most of what I wrote above is common sense, IMO.

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Summary:

MS2 and MS3 are practically the same spell and have the same affect with the difference being the cost of mana to cast. Change to this is a must because that is not classic.

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Personal note:

I remember having MS3 in Velious live years ago. I had many discussions from other mages about whether this spell is worth while or not.

I would argue with them about DPS vs a 60 Water pet or 59 Air pet. The water pet by far out dps all pets when it was behind mobs. However the MS3 pet seemed to have a real good attack ratio and would land more hits on higher level NPCs (Boss mobs like Vindi or AoW).

This spell line wasn't worthless nor was it 'Just for Fun'. It was always fun to summon a monster yes, but the pets were very good dps and tank pets. The classic pet that wasn't focused yet had the best stats was MS3. I saw a lot of magus use these for soloing and grouping.

Please advise,

dafier
08-14-2015, 08:47 PM
Reference #1

http://samanna.net/eq.general/pets.shtml

Under Magician Pet & Pet Gear Info:

Max stats for MS3 are:
Pet level 48
Pet hitpoints 3300
Pet Max hit damage 60
Pet spell damage(proc) 49
Monster pets I, II and III cast SumMonsterAttack (DD)

Reference #2

http://everquest.allakhazam.com/db/classes.html?class=12&mid=100534728720460#msg1005934007173

Slappie comment below says:
Example: the awesome looking shadow wolf I can summon in IC can DS itself.

Reference #3

https://web.archive.org/web/20030425172237/http://pub102.ezboard.com/fthemagicianstowerfrm29.showMessage?topicID=288.to pic

MONSTER-
Monster pets do not cast spells, they do not use weapons, they can sometimes damage shield themselves like a fire pet. They are good on mobs that spells won't affect, like Reavers in City of Mist. They taunt pretty good, and are very tough. they make a very good "tank". Monster pets are immune to DISEASE attacks.

Reference #4

https://web.archive.org/web/20030425175105/http://pub102.ezboard.com/fthemagicianstowerfrm29.showMessageRange?topicID=2 88.topic&start=21&stop=40

Ndian posts on 10/7/02 6:21:18 am:
I remembered Summoned Monster pets casting that same AoE the Decoy pet does. Since when did they change this?!

Sheujade posted on 11/19/02 8:19:21 pm:
you noted that Monster pets do not use weapons...
Are you referring to Monster summoning pets?
If you are..i have summoned quite a few that can dual wield swords. They cant cast spells no....but hand them a proc weapon and off they go!

Some of this jogs my memory, some does not. Example of not is Sheujade's comment about dual wielding. I remember them procing a magic based attack but not being able to wield weapons. Maybe they did but I believe that was post PoP era.

Please let me know if you want me to continue digging. I am really trying to fix this and make it more classic. I do know for a fact that MS3 max pet doesn't hit for only 60 max. I know it's closer to 70 if not 70. I also know that MS3 doesn't summon pets that are green to the lvl 60 mage.

Thank you and I hope this is convincing.

dafier
08-14-2015, 09:05 PM
Reference #5

I guess I am wrong about MS3 hitting harder than 60dmg but here is another good reference...

http://web.archive.org/web/20050924141731/http://eq1.eqsummoners.com/viewtopic.php?t=15856

Monster Summoning I, II, and III are an oddity to be sure. To start, they are given the illusion of a monster in the zone they are summoned in, everything from a snake to a Sand Giant. They fall around Earth pet in terms of HP, and cast SumMonsterAttack.

Pet Statistics

Special thanks to all mages that helped compile this list.

Level 34 - Monster Summoning
Pet Level 29 Damage 34 HP ? Spell Damage 30 Regeneration 6HP/tic


Level 50 - Monster Summoning II
Pet Level 41 Damage 56 HP 3200 Spell Damage 42 Regeneration 30HP/Tic


Level 60 - Monster Summoning III
Pet Level 48 Damage 60 HP 3300 Spell Damage 49 Regeneration 30 HP/tic

On the page the comments below talk about the DS a pet can cast and one comment said they removed the DS. Truth is....they had a chance to DS themselves at first. Later, I believe when MS4 came out, they removed the chance a pet could DS themselves. And to be clear the reference to Spell damage is the SumMonsterAttack proc it has, not the Damage Shield.

If you implement this the pet should DS themselves almost right after being summoned (as long as they don't enter immediate combat).

dafier
08-14-2015, 09:15 PM
SumMonsterAttack references:

1. http://eoc.akkadius.com/AC/spell.php?id=812

2. http://everquest.allakhazam.com/db/spell.html?spell=1404

This one from Allakhazam has a comment about the proc.

The proc is called "SumMonsterAttack" on lucy's and it does 2-71 points of damage depending on level cast at. Seems to proc fairly often.

3. http://lucy.allakhazam.com/spell.html?id=812&source=Live&setcookie=1

dafier
08-14-2015, 09:16 PM
Reference #6

http://www.eqclassic.org/forums/viewtopic.php?f=30&t=519

Monster Summoning Pet:
Monster Summoning I, and II are an oddity to be sure. To start, they are given the illusion of a monster in the zone they are summoned in, everything from a snake to a Sand Giant. They fall around Earth pet in terms of HP, and cast SumMonsterAttack.

Type Spell Level Damage HP Special Damage Regeneration
Monster1 34 34 ? 30 6 HP/tic
Monster2 50 56 3200 42 30 HP/tic
Monster3 60 60 3300 49 30 HP/tic

dafier
08-14-2015, 09:25 PM
http://www.tski.co.jp/baldio/patch/20010221a.html

February 21, 2001

Rain spells no longer count pets against total number of entities they can damage (all rain spells).

HA! ugh....sorry

dafier
08-15-2015, 07:19 PM
SumMonsterAttack History:

http://lucy.allakhazam.com/spellhistory.html?id=812&source=Live

http://lucy.allakhazam.com/newspells.html?source=Live&date=2002-03-07%2011:32:24&page=8

Looks like the initial introduction for this ability happened on March 7th, 2002.

And it looks like the initial intro had it as 'fire' damage. It changed to Magic on April 23 2002.

Ugh...this is Luclin era. Guess you can cancel this addition.

Sorry for the long winded post. Apparently the only changes that need to be done or if they still do is only:
Max stats for MS3 are:
Pet level 48
Pet hitpoints 3300
Pet Max hit damage 60

So I am sure MS3 should have the same levels as 57+ mage pets and the only difference is this is the pet with the most health a mage can summon outside the Epic Pet.

It looks like the other Monster Summonings spells 1 and 2 are working as intended.

Thank you for your patience with this matter and I apologize for not wrapping this up neat for you.

dafier
08-17-2015, 02:33 PM
Apparently the DS is still out there for possible implementation. The links I provided have comments and listings regarding the DS and one of them says the DS was removed in Luclin and changed to a attack proc. So, this was implemented in Velious and from what was written, it looks like it was from the 'get-go'

If someone has implemented this, PM me and I will run tests and PM back with results.

Please advise,

dafier
08-18-2015, 11:21 AM
Update:

Tested MS3 last night. It appears the level range for the pets is 44 to 48 (5 total levels).

Minimum pet hit is 52 and max is 60. I don't understand. All level 57+ pets have the same range for max damage, at least I think so, yet all elemental summoned pets are blue to the level 60 caster.

The MS3 pet that hits for 52 is green.

Per Lucy's website (already posted), all the raw spell data is in there along with history. I assume that is what is being followed. I can't decipher which raw spell data determines the Damage Shield. Maybe it is one of the unknowns.

I compared the levle 49 Fire pet with MS3, and the level 58 Fire pet with MS3, but nothing blatant stands out. I am unable to see what those settings actually do.

Some of the settings are pretty obvious such as: *PetFocus*. Meaning an item can 'focus' the pet.

Anyway, I believe this is mostly fixed, I just can't tell if the 'green' pet summoned is classic or not.

Thank you for all your time regarding this.