dafier
08-14-2015, 12:07 PM
To Devs,
This post will not come links of any proof, yet. The reply to this post will have links (once I get home from work) that support some of what I am saying here.
I've performed a lot of testing with Monster Summoning 2 and MS3 spell. There are 2 differences between the spells.
Those differences are:
1. The level 60 MS3 spell you have the chance to summon a pet that will hit for a maximum of 58 damage and all the rest of the pets are the same level and do the same amount of damage as MS2.
2. The MS2 top level pet hits for 56 max and has the same amount of HP as the level 57 Earth pet.
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I've searched high and low for stats for these pets and there are people who replied to forums or comments in Allakhazam and some of it makes sense, and some contradicts other posts. What I did find supports what I am going to say about these spells and their appropriate level specifications.
-----
What should and should not be:
1. Monster summoning line of pets are basically Earth pets without Root. They have been noted for their exceptional taunt abilities and having the appropriate level Earth Pet HP (not focused) with the exception of MS1, which is the level 39 Earth Pet HP equivalent however they have the level range of the level 34 Earth pet.
2. There is a random chance they cast a DS on themselves, just like the Fire pet line. NOTE: I recall this but can’t find the proof, but when the level 50 MS2 pet is summoned, and if it happens to be the one that casts the DS on itself, it has the lvl 49/51 Earth pet HP (not focused) with the level 49 fire pets DS.
3. This either happened in Luclin era or Velious, I can’t confirm, but the pet would have a chance to proc a magic based attack (furious claws or something like that). All MS line spells have this ability. This was to make up the difference of the MS line dps to match up with the slight loss it had with elemental pets of its level (backstab, DD, kick, ect..)
4. The level 50 MS2 spell should have the same level, HP and damage range as the level 49 or 51 Earth pet. (I can’t find supporting information on which pet, 49 or 51, it should follow after)
5. The level 60 MS3 spell should have the same level, HP and damage range as the level 57 Earth pet.
6. Size of the pet is aesthetic only.
7. The level 60 MS3 should not ever summon a pet that is a green con to the Mage.
8. The only proof I found regarding MS3 and damage was its max hit was 66. Again, that is just a post by a person commenting about the pet, like almost everything I will link to support this thread.
9. ALL MS pets have a face slot for the Muzzle of Mardu, but in Velious era they were unable to wield weapons or armor in any slots. If you gave them a weapon, they would eat it, basically.
-----
IF someone has proof from a website, which is from Velious era, please post here. After searching the archives for a long time I was unable to find the ultimate proof for our devs on P99. Most of what I wrote above is common sense, IMO.
-----
Summary:
MS2 and MS3 are practically the same spell and have the same affect with the difference being the cost of mana to cast. Change to this is a must because that is not classic.
-----
Personal note:
I remember having MS3 in Velious live years ago. I had many discussions from other mages about whether this spell is worth while or not.
I would argue with them about DPS vs a 60 Water pet or 59 Air pet. The water pet by far out dps all pets when it was behind mobs. However the MS3 pet seemed to have a real good attack ratio and would land more hits on higher level NPCs (Boss mobs like Vindi or AoW).
This spell line wasn't worthless nor was it 'Just for Fun'. It was always fun to summon a monster yes, but the pets were very good dps and tank pets. The classic pet that wasn't focused yet had the best stats was MS3. I saw a lot of magus use these for soloing and grouping.
Please advise,
This post will not come links of any proof, yet. The reply to this post will have links (once I get home from work) that support some of what I am saying here.
I've performed a lot of testing with Monster Summoning 2 and MS3 spell. There are 2 differences between the spells.
Those differences are:
1. The level 60 MS3 spell you have the chance to summon a pet that will hit for a maximum of 58 damage and all the rest of the pets are the same level and do the same amount of damage as MS2.
2. The MS2 top level pet hits for 56 max and has the same amount of HP as the level 57 Earth pet.
-----
I've searched high and low for stats for these pets and there are people who replied to forums or comments in Allakhazam and some of it makes sense, and some contradicts other posts. What I did find supports what I am going to say about these spells and their appropriate level specifications.
-----
What should and should not be:
1. Monster summoning line of pets are basically Earth pets without Root. They have been noted for their exceptional taunt abilities and having the appropriate level Earth Pet HP (not focused) with the exception of MS1, which is the level 39 Earth Pet HP equivalent however they have the level range of the level 34 Earth pet.
2. There is a random chance they cast a DS on themselves, just like the Fire pet line. NOTE: I recall this but can’t find the proof, but when the level 50 MS2 pet is summoned, and if it happens to be the one that casts the DS on itself, it has the lvl 49/51 Earth pet HP (not focused) with the level 49 fire pets DS.
3. This either happened in Luclin era or Velious, I can’t confirm, but the pet would have a chance to proc a magic based attack (furious claws or something like that). All MS line spells have this ability. This was to make up the difference of the MS line dps to match up with the slight loss it had with elemental pets of its level (backstab, DD, kick, ect..)
4. The level 50 MS2 spell should have the same level, HP and damage range as the level 49 or 51 Earth pet. (I can’t find supporting information on which pet, 49 or 51, it should follow after)
5. The level 60 MS3 spell should have the same level, HP and damage range as the level 57 Earth pet.
6. Size of the pet is aesthetic only.
7. The level 60 MS3 should not ever summon a pet that is a green con to the Mage.
8. The only proof I found regarding MS3 and damage was its max hit was 66. Again, that is just a post by a person commenting about the pet, like almost everything I will link to support this thread.
9. ALL MS pets have a face slot for the Muzzle of Mardu, but in Velious era they were unable to wield weapons or armor in any slots. If you gave them a weapon, they would eat it, basically.
-----
IF someone has proof from a website, which is from Velious era, please post here. After searching the archives for a long time I was unable to find the ultimate proof for our devs on P99. Most of what I wrote above is common sense, IMO.
-----
Summary:
MS2 and MS3 are practically the same spell and have the same affect with the difference being the cost of mana to cast. Change to this is a must because that is not classic.
-----
Personal note:
I remember having MS3 in Velious live years ago. I had many discussions from other mages about whether this spell is worth while or not.
I would argue with them about DPS vs a 60 Water pet or 59 Air pet. The water pet by far out dps all pets when it was behind mobs. However the MS3 pet seemed to have a real good attack ratio and would land more hits on higher level NPCs (Boss mobs like Vindi or AoW).
This spell line wasn't worthless nor was it 'Just for Fun'. It was always fun to summon a monster yes, but the pets were very good dps and tank pets. The classic pet that wasn't focused yet had the best stats was MS3. I saw a lot of magus use these for soloing and grouping.
Please advise,