PDA

View Full Version : Charmed Pet Gear


VII
05-11-2017, 07:51 PM
Hey guys, I have a druid and necro, both who can charm mobs. Necro being able to summon pets of course. I wanted to know about placing -MR gear on these guys as per the guide here:

https://wiki.project1999.com/Charmed_Pet_Gear

It states in one part that the gear that is left on the corpse of the charmed pet is re-lootable as long as it doesn't die while it was charmed. So as long as I break charm and finish it myself I can re-loot the items I give it? Weapons/ gear and all?

Also, was wondering if there were any other items maybe not mentioned others have been using for their charmed pets. Weapons, armor, accessories. Does the stuns on the grill hide lariats go off often? Can a pet dual wield these also?

Any other charming mechanics tips I could have also? Thanks!

Caiu
05-12-2017, 09:16 AM
Yes if you kill the charmed pet it will be on the corpse. You can even use its inventory as a storage unit just dont let it be killed.

Can't help you on pet weapons I've always just given mine a torch or mage weapons.

Nahilu
05-12-2017, 09:23 AM
Correct, You can loot your items back ONLY if you make the LAST HIT on the mob, If another mob kill your pet, they gone.

I did on P99 60 ENC , 60 NEC , 60 Druid.

I know Charming.

Give Vendor Torch for weapon on your pet. for some reason it activate their ability to QUAD attack.

I been using LifeDraw wep , Hasten Blade , lot lot of different weapon.

When you use a Vendor Torch , it does more DPS because of QUAD. Then give him a secondary HAND with a proc.

It is fun for DUO , to gear a PET and keep him Alive and kill everything. I Know 95% of people does that. It work , its fun.

You want now to learn the real EXP with charm ?

The Grinder.

The idea is is different , You charm , you pull with your charmed pet , 4-6 mob. When all mob are stacked , You cycle Root fast fast fast.

All mob must be rooted.

At this point your charmed pet should be low HP

You break u Charm with instant invis item.

Use a Low lvl nuke to collect the FULL EXP out of the mob.

RECHARM fast into the pack of 4-6 mob.

Rinse and repeat.


WHY is this technic better ? When you solo , if your charmed pet does more than 50% of the damage u loose 50% of exp. With the Grinder method , you take 100% of exp on ALL MOB even when u solo.

ALSO since EVERY of your charm die within a minute , you dont deal with charm breaking.

You charm , 200ish mana , full exp.

I leveled my ENC 52 to 60 in CoM 2nd and 3rd SOLO in 4 days with that method.

I was able to Kill both side of 3rd in 3 pull of 6 mob each.

I seen full group not able to clear HALF of that.

The Grinder is the MOST EFFICIENT in mana , EXP and time.

You dont charm to kill mob with it , you charm to get your charm killed the fastest so u can exp out of him and avoid charm break.

Peace Nahilu

Nahilu
05-12-2017, 09:26 AM
Oh and I forgot to Mention if you want to DUO with the Grinder

Druid

Ask the Druid to DS your charmed pet , so 6 mob hit u charmed pet and every mob just melt down + your charm , it is just insane stupid exp lol

Samoht
05-12-2017, 09:31 AM
Also, was wondering if there were any other items maybe not mentioned others have been using for their charmed pets. Weapons, armor, accessories.

Use Locustlure and Journeyman's Walking Stick. These both proc spells that are high aggro and that you wouldn't otherwise have access to as a Necromancer. The best part is they have virtually no effect on you if the charm breaks and the mob hits you. If the pet was using stun procs, you could be interrupted. If the pet was using DD procs, they could (they WILL) break root.

But a Tash and a slow? Win.

Izmael
05-12-2017, 09:49 AM
I usually just give two Sceptres of Destruction to weaponize the pet. Can't beat the DPS.

VII
05-12-2017, 12:18 PM
Use Locustlure and Journeyman's Walking Stick. These both proc spells that are high aggro and that you wouldn't otherwise have access to as a Necromancer. The best part is they have virtually no effect on you if the charm breaks and the mob hits you. If the pet was using stun procs, you could be interrupted. If the pet was using DD procs, they could (they WILL) break root.

But a Tash and a slow? Win.

and other gear to lower MR the pet could equip, would you just stay with the few listed on the wiki page?

Adamantite Band = HP: +75, SV MAGIC: -10
Rusty Spiked Shoulderpads = AC: 3, STR: +5, SV MAGIC: -10

Thanks!

@Nahilu, thank you for your advice, i'll try this in tighter camps sounds like it can work well! And if torches cause charmed pets to quad, that's better than other weapons i'd say, for dps output.

Samoht
05-12-2017, 12:39 PM
and other gear to lower MR the pet could equip, would you just stay with the few listed on the wiki page?

Adamantite Band = HP: +75, SV MAGIC: -10
Rusty Spiked Shoulderpads = AC: 3, STR: +5, SV MAGIC: -10

Thanks!

Besides a haste item, that's all there is, really.

Caiu
05-12-2017, 01:02 PM
http://everquest.allakhazam.com/db/item.html?item=6639

This one is often overlooked. Believe the quest results in a negative magic save cloak as well.

Bones
05-21-2017, 10:28 PM
also tome of the eternal (http://wiki.project1999.com/Tome_of_the_Eternal) is another good cheap one that is substituted in for a torch, it will also make your charm pet dual wield (quad) but with another -10 MR which I believe is listed on the wiki

so I think its possible to get up to -45 MR total with the band, shoulders, tome, spear, and the 2 astral pieces

Jimjam
05-22-2017, 01:03 AM
It is probably worth mentioning npcs/pets will ignore the race/class fields of an item and will equip anything you give them, apart from no drop items (which they destroy upon trade).

You can even give pets multiple lore items.

LostCause
05-31-2017, 05:43 AM
I remember i use to give the staff of undead legions and a torch
you would tear through undead mobs like no tomorrow

not sure if you can still give pets a 2h and torch to quad tho been awhile

Jimjam
06-09-2017, 04:45 AM
Should work, but doesn't.

Perhaps insufficient evidence for classiness has been provided?

alexnoshinku
06-11-2017, 11:31 PM
I only use my pet gear in dungeons where I know if i accidentally die no ones doing to jack my pet and kill it for my gear (big problem with that) and I usually have a cleric or a dru duo partner. But I give mine Adamantite Band x2, Rusty Spiked Shoulderpads, a Ghoulbane and torch. I hardly get charm breaks and my pet tears other mobs up, especially undead...they just melt(if it does break make sure its a good ways away from you to cast a quick mez before it gets to you). But If I am in a group I just normal charm pets and break them before they die. Only time I use my pet kit is in a trusted, mostly empty dungeon with a duo partner so if anything goes wrong no one will jack my stuff.

planarity
06-12-2017, 04:00 AM
careful, quest NPCs will NOT drop the items you give them

georgie
06-21-2017, 07:00 PM
Should use color slant at breaks not mez+distance

mickmoranis
08-04-2017, 02:37 PM
there are -5 mr cloak and pants from stonebrunt mountains.

http://everquest.allakhazam.com/db/item.html?item=6639

http://everquest.allakhazam.com/db/item.html?item=6640

gkmarino
10-17-2017, 08:49 PM
Should use color slant at breaks not mez+distance
I don't think mez+distance is the best method. It's often not an option in the most serious of places. However I use it often in larger outdoor zones. Below are some of my preferred methods.

1) Duel a Druid/Ranger have them ensnare your pet at will. Ensnare lasts ~13 minutes. This works especially well on monsters that you can't mez or stun. You will have to back pet off manually. This will help you manage charm breaks much easier, especially in an indoor zone where you don't have SOW.

2) Color slant/skew right after the mob begins attacking you.

3) Color slant/skew at the perfect range where your stun lands but the mob is out of melee range. This requires practice (a decent amount). Also, know your location indirect pathing can mess up the timing on this. You DO NOT want to get caught missing your stun (out of range). It's better to cast later than earlier when your life depends on it landing.

4) Mez + distance can be an option in areas where you have abundant space.

DaytonaJoe
12-12-2017, 03:01 PM
https://wiki.project1999.com/Glaive_of_Marltek

Useful to prevent runners or for easy fear kiting