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View Full Version : Game Mechanics: Mob Atk Values vs. Player AC


sever
10-26-2009, 05:27 AM
Something's off. I'm over 800 ac now and since defense capped at 210, only gear is going to increase it. Even light blue cons are still hitting for max almost every other hit. What's the point of a tank if all you have is more hp than everyone else, you still consume the healer's mana at the same rate. Right now, mage earth pets are taking less damage per mob round.

Danth
10-26-2009, 08:45 AM
This post relates to this post here: http://project1999.org/forums/showthread.php?t=269. I agree, various aspects of melee need significant tweaks, most particularly incoming damage and the even more blatantly broken endurance bar.

Danth

takatok
10-26-2009, 10:00 AM
I recently posted a explanation of AC on EQEMU, You can check that out and see if it jibes with what your seeing.

http://project1999.org/forums/showthread.php?p=1285#post1285