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baakss
11-10-2022, 03:16 PM
The level range on these mobs is wrong. They should be able to be level 51, and able to summon.

https://everquest.allakhazam.com/db/npc.html?id=5422&p=3#m99823024070495

In era:


nasty habbit
Quote
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#Feb 26 2001 at 11:44 PMRating: Decent
Anonymous
Anonymous
these have a nasty habbit of phasing you out within a certain distance, seems to only happen on random bites, but can be quite dangerous. as a caster i was summoned for overnuking, phased out next to another spider then summoned back, nice way to gather more unwanted spiders.
also makes it easy to ping pong the spiders when tanks get phased out.

btw, these are easily stunnable and that puts a pinch on their phasing :)







level is wrong
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#Jun 28 2001 at 11:16 PMRating: Default
Anonymous
Anonymous
Some of them are definitely level 50 or lower. I was just in the zone entry area with my level 51 necromancer. One conned white, the rest conned blue.

Kaezyr D`Shiv
11-11-2022, 04:10 PM
Let me just say this evidence is extremely rock solid!!

It is just like how a rock golem in the hole has a level range and it makes it so they can sometimes be high enough level to summon!

nilbog
11-15-2022, 10:07 AM
Fixed, pending update

-phase spiders of the appropriate level now summon

Rygar
11-15-2022, 12:15 PM
Mr. 'bog,

Since it bears on this report, previously mentioned Phase Spider agro range is too low (apologies, don't know specific value from live testing) and that they should run sow speed.

Here is the old bug report:
https://www.project1999.com/forums/showthread.php?p=2716086#post2716086

Many people in era mention snare is hard to stick but recall bards swarming these with ease on P99:


a Phase Spider agro range and run speed:
Basically, a bunch of reports saying these run faster than 'run speed 3', which would put it near SoW speed (one poster says jboots speed). Also says they have a wide agro range, but you can practically walk next to them on P99. Also seems root is tough to keep on them, but snare is easier (although resists can be had and are problematic due to run speed).

https://web.archive.org/web/20030908120927/http://eqbeastiary.allakhazam.com:80/search.shtml?id=5422
Posted @ Thu, Sep 4th 2:07 PM 2003
I kill them with the ol' "Root and Rot" method. At 60, I would seriously not try for more than one at a time. And SoE is a must, zone into to WW to reapply when it drops, these run SoW speed. One resisted snare and you will have problems. Oh, yeah, always pull with snare unless you have a HUGE head start. And, they have a prety big aggro range.
Quote:
Posted @ Sun, Jul 27th 10:17 PM 2003
They spawn right in front of the entrance, so easily accessible. They run faster than Run3, so keep them snared. They hit max probably the mid 100s or so.
Posted @ Mon, Aug 5th 4:50 AM 2002
Rooting these while fighting cuts down on the phasing, also are very resistant to snares, never landed one. Seem to have around jboots speed, sow will outrun them barely. Ice nukes work well on them. Stuns work sometimes but not really worth casting due to there resist rate of it. Hit for around 140+, so buff up... good luck =)
Posted @ Tue, Apr 9th 1:31 AM 2002
i've been here and this proc is actually very nice for casters... I think it might even make them easier to solo (root sticks well when it finally hits for 5 seconds +) but my experience with these bastards was with 1 group, and it was hard enough to get these rooted so that they'd stop running back and forth in bad paths (damned zin of this zone has the spiders smokeing crack)

Ennewi
11-15-2022, 06:00 PM
The site itself is not accessible, however a preview of its contents shows a partial comment which verifies that some phase spiders were known to summon.

https://web.archive.org/web/20010517151602/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4305&FORUM_ID=1&CAT_ID=1&Topic_Title=Solo%27ing%20in%20Dragon%20Necropolis&Forum_Title=General%20Discussions

Decaying Skeleton United Kingdom 72 Posts Posted - 04/17/2001 : 03:56:21 ok, The Phase Spiders have around 10k HP'sNot all summon, they run little slower then Jboots. The hit hard and fast and proc a

Twochain
11-15-2022, 07:03 PM
The level range on these mobs is wrong. They should be able to be level 51, and able to summon.

https://everquest.allakhazam.com/db/npc.html?id=5422&p=3#m99823024070495

In era:

fOR The record, i just tested with a level 51 toon and at least 1/8ths of the mobs, if not more, are level 51.

Brocode
11-16-2022, 12:06 PM
Thats pretty odd, if you look through history they swapped those spiders lvl between 47 to 50, 51 to 52, and 47 to 51 and from all the comments around there is only this guy talking about being summoned. would be nice if someone could check live and tell us.

nilbog
11-16-2022, 12:29 PM
I just did 5 minutes of research, and found quotes about summoning.


https://web.archive.org/web/20020827123536/http://eqbeastiary.allakhazam.com/search.shtml?id=5422
as I was running back to zone to my life I must have sprung a trap cause all these little beetles came up and killed me along with the 2 spiders summoning me like mad back and forth. that's how I died. https://web.archive.org/web/20020302152829/http://www.everlore.com/bestiary/beastdetails.asp?BID=321648&mode=show&pg=2&sortby=2
Don't try pulling these a long distance cause they will teleport after you and they will summon aswell. oh yea and you can't use any speed altering spells on them, snare, darkness etc...hope this helps :) If this is not legit, the change can be reverted. It was simply adding summoning to the level 51 variants of this npc.

baakss
11-16-2022, 12:45 PM
I just did 5 minutes of research, and found quotes about summoning.


https://web.archive.org/web/20020827123536/http://eqbeastiary.allakhazam.com/search.shtml?id=5422
https://web.archive.org/web/20020302152829/http://www.everlore.com/bestiary/beastdetails.asp?BID=321648&mode=show&pg=2&sortby=2
If this is not legit, the change can be reverted. It was simply adding summoning to the level 51 variants of this npc.

It's an unpopular change because DN spiders are used by bards to PL toons through the 50's. But it does appear to be legit that these spiders could summon at 51.

Rygar
11-16-2022, 08:20 PM
So I'll admit, I didn't happen to come across any 'summon messages' from phase spiders in the log files I collected over the years, but have some flavor text that i'm not completely sure is in P99 or not.

I'll do a better search later tonight, can parse the entire log file directory I have for any mobs that summon.

[Wed Jan 23 23:09:59 2002] a phase spider's corpse is motionless, trapped in this reality. '
[Wed Jan 23 23:14:55 2002] a phase spider feeds. '

[Sat Apr 05 17:08:34 2003] an out of phase spider phases in!
[Sat Apr 05 17:09:14 2003] a phase spider gnashes its translucent mandibles.

[Thu Apr 24 12:21:44 2003] a phase spider begins to cast a spell.
[Thu Apr 24 12:21:44 2003] a phase spider Gates.

[Tue May 27 20:54:17 2003] a phase spider has been awakened by Bumamgar.

[Mon Jul 21 19:45:46 2003] a phase spider feeds.
[Mon Jul 21 19:45:46 2003] Ailuvian has been slain by a phase spider!

Solist
11-16-2022, 10:51 PM
I'd caution that anecdotal writings of being summoned, could be just idiots confusing or conflating the phase proc nonsense.

But also fuck bards, make them all summon. Add summmons to every other bard swarm zone too.

Rygar
11-17-2022, 12:32 AM
I'd caution that anecdotal writings of being summoned, could be just idiots confusing or conflating the phase proc nonsense.

But also fuck bards, make them all summon. Add summmons to every other bard swarm zone too.

I did a full analysis on the logs I have, despite nearly 100 various log files, I only have 34 documented Phase Spider kills.

The most I have in a single DN session is 8 kills in 1 log file. I wouldn't exactly call that conclusive, but its certainly curious... One may assume the main tank got phased somewhere in the 34 fights and if spider was high enough level would have immediately been summoned back (although rumor has it they couldn't phase pets).

This exchange is quite curious:
[Wed Jan 23 23:10:32 2002] Daarksun shouts, '-- a phase spider -- is incoming!'
[Wed Jan 23 23:10:32 2002] Daarksun tells the group, '-- a phase spider -- is incoming!'
[Wed Jan 23 23:10:35 2002] You told Zeophyle, 'dunno... never been in'
[Wed Jan 23 23:10:37 2002] A phase spider bites Tenril for 157 points of damage.
[Wed Jan 23 23:10:37 2002] A phase spider bites Tenril for 157 points of damage.
[Wed Jan 23 23:10:37 2002] Tenril fades away.
[Wed Jan 23 23:10:37 2002] A phase spider bashes Tenril for 57 points of damage.
[Wed Jan 23 23:10:38 2002] Daarksun begins to cast a spell.
[Wed Jan 23 23:10:38 2002] Karrion shouts, 'assing daarksun'
[Wed Jan 23 23:10:38 2002] Karrion pierces a phase spider for 28 points of damage.
[Wed Jan 23 23:10:38 2002] Karrion pierces a phase spider for 27 points of damage.
[Wed Jan 23 23:10:39 2002] A phase spider doubles over in pain.
[Wed Jan 23 23:10:39 2002] A phase spider bites Daarksun for 157 points of damage.
[Wed Jan 23 23:10:39 2002] A phase spider bites Daarksun for 123 points of damage.
[Wed Jan 23 23:10:39 2002] Daarksun fades away.
[Wed Jan 23 23:10:40 2002] Karrion slashes a phase spider for 11 points of damage.
[Wed Jan 23 23:10:40 2002] Karrion slashes a phase spider for 18 points of damage.
[Wed Jan 23 23:10:40 2002] Hufflepuff slashes a phase spider for 12 points of damage.
[Wed Jan 23 23:10:40 2002] Hufflepuff slashes a phase spider for 20 points of damage.
[Wed Jan 23 23:10:40 2002] Karrion kicks a phase spider for 5 points of damage.
[Wed Jan 23 23:10:41 2002] Hufflepuff slashes a phase spider for 33 points of damage.
[Wed Jan 23 23:10:41 2002] Karrion pierces a phase spider for 33 points of damage.
[Wed Jan 23 23:10:41 2002] A phase spider was pierced by thorns.
[Wed Jan 23 23:10:41 2002] A phase spider bites Keirith for 157 points of damage.
[Wed Jan 23 23:10:41 2002] Zeophyle tells you, 'well time to find out'
[Wed Jan 23 23:10:42 2002] You told Zeophyle, 'ask in OOC or shout for help getting though'
[Wed Jan 23 23:10:43 2002] A phase spider bites Daarksun for 140 points of damage.
[Wed Jan 23 23:10:43 2002] Daarksun fades away.
[Wed Jan 23 23:10:44 2002] Hufflepuff slashes a phase spider for 59 points of damage.
[Wed Jan 23 23:10:44 2002] Hufflepuff slashes a phase spider for 49 points of damage.
[Wed Jan 23 23:10:44 2002] Hufflepuff slashes a phase spider for 50 points of damage.[/QUOTE]

I show there were some phase spider bites for 151, 153, 155, 157 for max hits in a log file, that is at least a 4 level range. The fact that we see a 157 hit phase someone away yet not receive immediate summon message seems more like they shouldn't summon?

Someone mentioned having a live character to test DN spiders, if the level 51 spiders still exist there it would be best to agro the higher level ones and see if they summon after giving damage.

As you mention, perhaps phasing was misrepresented as summoning. It would 'make sense' that they wouldn't summon given the phase mechanic as it would eliminate a lot of the danger associated with phasing if you were immediately summoned back.

But as we know, not everything "makes sense" in classic EQ.

Brocode
11-17-2022, 07:25 AM
I just did 5 minutes of research, and found quotes about summoning.


https://web.archive.org/web/20020827123536/http://eqbeastiary.allakhazam.com/search.shtml?id=5422
https://web.archive.org/web/20020302152829/http://www.everlore.com/bestiary/beastdetails.asp?BID=321648&mode=show&pg=2&sortby=2
If this is not legit, the change can be reverted. It was simply adding summoning to the level 51 variants of this npc.

Guess i found why they swapped lvl range from 51 to 52 towards 47 to 50 , most likely because this comment:

Fix the lvl range! Reply... By: Anonymous
Posted @ Mon, May 27th 7:38 PM 2002 Score: Default[2.00]
I was there yesterday and decided to go see what was droped cause the only things i saw was blood =( and all were blue to me 51 warrior. very easy kill we were there with one group of 50-60's then the rest of our friends showed up and they went down even faster. one thing if you start to go OTM toward Jaled Dar's shades room make sure to tell everyone not to use AE's. if he gets hit he will DT you. happend to a dumb druid in our raid, heirophants croak proc three times from same spot, all three different times he died..so in the end, these are all dark blue to 51.

Ikorlon Darkscale
51 warrior
Druzzil-Ro

On the post one a guy also says in 2002: (after someone says it may summon you if above 50)

RE: Fighting Phase spiders Reply... By: Anonymous
Posted @ Sun, Feb 17th 10:36 AM 2002 Score: Default[2.00]
As well as, I have never had one of these summon me.

just like the logs of Rygas showing a gate in 2003, thats a new one but out of era tho :eek:

we have contradictory statement but hey could be a nerf/update in between 2001 to 2002 and i am just trying to keep DN swarm alive, keeping bards there keep them away from other places at least.

afterall i believe blue is ready for some custom updates :rolleyes:

bobjonesp99
11-17-2022, 10:00 AM
So I'll admit, I didn't happen to come across any 'summon messages' from phase spiders in the log files I collected over the years, but have some flavor text that i'm not completely sure is in P99 or not.

I'll do a better search later tonight, can parse the entire log file directory I have for any mobs that summon.

those are interesting and probably were in era... but based on the timestamps it wont be considered as evidence for an in-era update methinks.

Rygar
11-17-2022, 11:24 PM
I show there were some phase spider bites for 151, 153, 155, 157 for max hits in a log file, that is at least a 4 level range.

I revised some of the parsing I did, turns out I identified at least 5 different max hits: 149, 151, 153, 155, 157.

That would presumably corroborate stated range of level 47-51 if we take the in era comments as accurate.

This full range was documented in January 2002 with fade messages present on main tanks during a fight.

I also took a closer look at the kill data, I have probably more like 100 kills parsed in the logs, the 'slain' message isn't always visible (out of range?) but the "a phase spider's corpse is motionless, trapped in this reality. " often is visible where the slain message isn't.

I'm going to trust the logs as most accurate and assume the phase spider had some form of exception where they did not summon... or if they could, they may have had some weird mechanic where they wouldn't summon if they proc their shadow step on you (put summon timer on cooldown?) but could summon if you damage them then run to zone (would need to be proven on live if these things still exist).

Can ignore the gate messages I listed earlier in thread, seems later on they removed the phasing of players and added some weird spider gate mechanic.

I still maintain that:
-agro range should be increased
-run speed should be 'run speed 3' equivalent (slightly slower than jboots)
-should be highly resistant to movement speed decrease if not already (think I only saw 5 snares land in logs), there is anecdotal evidence mentioning this

Ennewi
11-18-2022, 12:41 PM
https://thedruidsgrove.org/archive/eq/t-3881.html

Scirocco
07-31-2001, 12:53 PM

Upper Floor MOBs
-=-=-=-=-=-=-=-
Aside from the constructs you may trigger, you will see a ton of Phase Spiders on the upper floor. These are levels 49-52, and randomly teleport your group members a short distance away. This is bad if they land on traps. We dispatched 'em fairly quickly, though. They sometimes drop a Phase Spider Carapace (very nice piece of armor), or more frequenly, Phase Spider Blood (one charge of Improved Invisibility).

Scirocco
07-31-2001, 01:02 PM

Couple of points to add (have spent 50-100 hours hunting in DN)

...

Many of the spiders and rats are immune to snare and root (based on MoB lvl) rats will run so be ready to nuke hard at 1/4 life or there abouts. The bigger problem with this are the big snakes, goos, and bats they seem to run faster and sooner.

...

Beowolfe
Luclin


https://web.archive.org/web/20171201021222/http://thedruidsgrove.org/archive/eq/t-3868.html

L1nd4r4
04-16-2002, 04:10 AM

...

I haven't fought IBs in a while but when I did snaring them had absolutly no effect on movement. Did this get changed when they fixed phase spiders and vellium hounds?

Solist
11-18-2022, 09:32 PM
Yeah I’m pretty well in the camp of “being summoned” is incorrect nomenclature being used by people in these evidence posts. They got punted away, wrote on allakhazam about it and short of having any other reference point except plane of fear where this mechanic exists, they just write summoned.


That said bards are disgusting on p99 and everything we can do to remove swarming should be done. Also can we make VP sow speed only. Bard class ruins the game.

hotkarlmarxbros
11-20-2022, 09:24 PM
Sorry, there is no way these dudes summon. The only 'evidence' of this are three posts from people who are clearly newbies and in all likelihood confusing mechanics of the game they are unfamiliar with or only recently became familiar with and are accordingly attributing it to everything that moves you involuntarily.

these have a nasty habbit of phasing you out within a certain distance, seems to only happen on random bites, but can be quite dangerous. as a caster i was summoned for overnuking, phased out next to another spider then summoned back, nice way to gather more unwanted spiders.
also makes it easy to ping pong the spiders when tanks get phased out.

btw, these are easily stunnable and that puts a pinch on their phasing

This guy thinks stuns are the best way to negate a melee proc lol. They doing chardok ae-esque 5 enc stunlock groups?

as I was running back to zone to my life I must have sprung a trap cause all these little beetles came up and killed me along with the 2 spiders summoning me like mad back and forth. that's how I died.

according to this guy we should make these summon at 100%. sounds legit.

Don't try pulling these a long distance cause they will teleport after you and they will summon aswell. oh yea and you can't use any speed altering spells on them, snare, darkness etc...hope this helps

this one is my favorite. here we see not only do we need to make them summon, but you also need to implement them teleporting TO you after you aggro them.

sorry boys, rygar's in-era logs are really the closest we have to evidence. these are just newbie anecdotal accounts. i would expect summoning to be removed with the next patch that hits in a year from now. hopefully by that time devs can muster an anticheat that detects symmetric or automatic input rather than the current approach of...nothing. power blocs on blue all populated with bots leveled with cheated xp for the last 6 years. unfortunate.

submitted 6 years ago by _BrentAureli_

Hey guys, this question is regarding AOE Kiting(Swarm kiting to SOME) after lvl 54 with Selo's Assonant Strane(AOE Snare). I am having issues as there is no tutorials that I have found that discusses this. Once all the mobs are snared what is the technique that most people use? Do you turn on WALK? Do you walk backwards? Selo's or No Selo's? I notice some/most people either run around in a circle without looking at the pack, while others strafe run(literally just strafe, no forward key movement) while mouse turning around the mobs. Anyways, this just seems like a whole new tactic that is used frequently to PL, but rarely discussed. Does anyone have any info on this? It would be greatly appreciated!

p.s. I also notice some people running in nearly perfect circles? Are these people using keyboard macros/External programs/or just that skilled?

6 years of this at least. yeesh. thanks brent.

Tist
12-16-2022, 06:19 PM
Probably best just to revert the change. You have bards swarming shit like velks entrance ruining it for grouping players.

Solist
12-16-2022, 08:49 PM
I'd caution that anecdotal writings of being summoned, could be just idiots confusing or conflating the phase proc nonsense.

But also fuck bards, make them all summon. Add summmons to every other bard swarm zone too.

Again... None of the 'evidence' says summons, it's very obvious this is a nomenclature confusion by newbs.

Keep the change for sure, fuck bards. Need to remove the entire class from p99 to be honest, but man what a terrible decision to make this change based on that garbage level of evidence.

Rygar
12-16-2022, 09:25 PM
Chill dude, fix was in prior to log analysis, could be reverted. Slinging mud isn't going to help.

long.liam
12-16-2022, 10:54 PM
Chill dude, fix was in prior to log analysis, could be reverted. Slinging mud isn't going to help.

From What I understand, P99 Devs do not consider log files as reliable evidence. The log files can be edited. There's no way to verify that those logs were not edited at some point. Only screenshots and posted information on websites from in era are considered reliable.

Rygar
12-16-2022, 11:12 PM
They have quite literally made changes based off reliable log files

Ennewi
12-17-2022, 01:16 AM
Quote: Don't try pulling these a long distance cause they will teleport after you and they will summon aswell. oh yea and you can't use any speed altering spells on them, snare, darkness etc...hope this helps


this one is my favorite. here we see not only do we need to make them summon, but you also need to implement them teleporting TO you after you aggro them.


https://web.archive.org/web/20020621062323/http://www.everlore.com/geography/default.asp?mapID=299545&pg=1&sortby=4

Submited by: Franko - Luclin On: 12/22/2000 7:32:54 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
Dragon Necropolis has both dungeon atmosphere and at least one quest NPC that I know of so far. (and yes you are correct it appears to be some sort of dragon graveyard)

Phase Spiders are little bundles of joy that teleport you around like scarelings do and like to train around together in a nice translucent blur of death. Unlike scarelings they teleport themselves around as well unfortunately.

Dragon Constructs are weak for their level and size and drop a quest item for one of the Kael quests.

The little rat dudes (Chekari? forget the exact spelling) are great xp and relatively easy to kill, the only problem is the swarming beetles that tend to erupt out of nowhere in a big mass that tears your party to shreds quickly. There are triggered trap-like devices from what i've seen so far so you gotta watch your step, i'd recommend bringing a rogue.

oh and Jaled`Dar's shade DOESN'T like undead...running around near the entrance in skelly form is a good way to get DT'd.


cheers!

Franko Darooky
58 Templar of APEX
Luclin Server

It's worth considering that those players confused spiders' ability to summon with teleporting to them, given how disorienting those fights must have been. Their phase/shadowstep proc was later removed around 2004 or 2005 (https://web.archive.org/web/20051210231152/http://eqbeastiary.allakhazam.com/search.shtml?id=5422), so it's not unthinkable that their ability to summon would have been removed at some point, the question is when (assuming any could summon originally); SG got neutered in late Velious, so there was precedent.

One may assume the main tank got phased somewhere in the 34 fights and if spider was high enough level would have immediately been summoned back (although rumor has it they couldn't phase pets).

https://web.archive.org/web/20020621064134/http://www.everlore.com/bestiary/beastdetails.asp?BID=321648&mode=show

Submited by: Anonymous On: 9/20/2001 6:57:33 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
aye, you can hit these with root and snare, however it doesnt do anything. It really sucks
"a phase spider adheres to the ground"

and the thing just hauls ass right at you.

/cast feigndeath.

a shaman and necro can duo these fairly easy as long as the pets dont get shadowstepped too far away.

Jimjam
12-17-2022, 07:36 AM
Were they teleporting or just being spawned by traps / appearing from invis? All 3 instances give the impression of appearing from no where.

Ennewi
12-17-2022, 09:23 AM
The site itself cannot be accessed, but a preview offers the following...

https://web.archive.org/web/20010517151602/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4305&FORUM_ID=1&CAT_ID=1&Topic_Title=Solo%27ing%20in%20Dragon%20Necropolis&Forum_Title=General%20Discussions

Necromancer Forums
topic.asp_TOPIC_ID=4305_and_FORUM_ID=1_and_CAT_ID= 1_and_Topic_Title=Solo_ing_in_Dragon_Necropolis_an d_Forum_Title=General_Discussions
: Password: All Forums General Discussions Solo'ing in Dragon Necropolis New Topic Reply to Topic Author Topic Darck_Hellfire
strategy did you try? Fear-Kiting : risk of running into a dragon construct? how is the pathing? Root-Doting : probably possible if you keep the spider feared to avoid being summoned. Means that the xp awarded should be high enough to overcome the mana cost of the strategy (the zone probably gives a
here) meaning if it summoned you, you may live.But I dont really know anything about the zone and don't know why I botherd to post =P. EDIT: I think I posted just to bump =/ Jamethiel PriestsBane Decaying Skeleton
5 Posts Posted - 04/17/2001 : 13:46:30 Slow usually sticks first time on the spiders. Could never get it to work on the dragon constructs, or the queen spider. Xell Naga leach lad

Comments below state that phase spiders could shadowstep themselves and proc the same effect on players. So if the player hit the phase spider, the phase spider itself had a chance of phase blinking. But if the phase spider hit the player, the player had a chance of being phase blinked.

https://web.archive.org/web/20050416050459/http://www.eqdiva.com/Forums/ShowPost.aspx?PostID=68321

Anulien is not online. Last active: 2/8/2005 11:11:45 AM Anulien
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Joined: 31 Dec 2002
Total Posts: 198

Re: The phase spider in DN
Posted: Oct 27 04 4:18 PM
Yes, they do not summon. However do not hit them or they will shadow step. Do not get hit or they will shadow step you. Run 3 is barely enough to stay out of their melee range but a sow potion before zoning in is defintely recommended.

Olethros is not online. Last active: 12/26/2004 5:52:39 PM Olethros
Joined: 07 Oct 2004
Total Posts: 24

Re: The phase spider in DN
Posted: Oct 28 04 10:57 AM
These no longer ShadowStep. They dont proc it either. I was doing them in my 50's with my Bst

Anulien is not online. Last active: 2/8/2005 11:11:45 AM Anulien
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Total Posts: 198

Re: The phase spider in DN
Posted: Nov 1 04 11:02 AM
Wow pretty sad that they don't shadowstep anymore as that was the entire fun of them. Guess they should have been renamed to "Plain ole boring oversized translucent spider that doesn't summon".


Many players also complain of an issue with root/snare landing but to no effect. Others mention that both forms of movement reduction would land if the caster was standing at or on the mob. This was not only true for phase spiders, but dragon constructs and entropy serpents. Belly casters, the lot of them. So bard songs shouldn't be landing unless the bard is in melee range or thereabouts.

https://web.archive.org/web/20030907054444/http://necro.eqclasses.com/forum/post.asp?method=Reply&TOPIC_ID=20884&FORUM_ID=3

Decrim Posted - 08/01/2003 : 11:40:21 PM
Phase Spiders, i've taken 1 or 2 at 54 (not many spells stuck) but i still got it off...i restrained from dotting it to much, because didn't know if it would summon *sigh* and one problem was the shadowstep proc... shoots pet to asia pee pee. but after pet got back i Bond of death, or LT and watch my pet beat it down... (btw was using lvl 49 pet for this) hope this helps in some way !
Desh Board Posted - 08/01/2003 : 5:59:02 PM
Phase spiders can be soloed, not all that difficult. I think the construct things can be soloed around 57+ or so, but don't take my word for it. I beleive you need to be in melee range to land spells on them.

https://web.archive.org/web/20011224160250/http://eqdb.allakhazam.com/strategy/zones.html?zstrat=121

Disarming the traps Reply... By: Duldar,
6 posts
Posted @ Fri, Jun 15th 5:53 PM 2001 Score: Decent[3.00]
We have been on several raids here, but have never had a rogue with a real high sense/disarm traps skill, and since last night when 1 trap let loose 22 tiny phase spiders which have a high mr killed us, (even with 2 chanters in the high 50's), does anyone know what skill is needed to disarm these traps? Also, it should be advised to not use any illusions here, as we have had people HT'd for 20,000 pts damage, and it doesn't seem to matter where in the zone you are. Lastly, last night I tried to snare a phase spider with Cascading Darkness, and I got a message "your target is immune to any change in it's movement rate". I had never seen that message before.


Duldar Shannara 50war
Effexor Darkmood 60necro
Quellious


https://web.archive.org/web/20020102183945/http://www.everlore.com/bestiary/beastdetails.asp?BID=321648&mode=show

Submited by: Anonymous On: 9/20/2001 6:57:33 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
aye, you can hit these with root and snare, however it doesnt do anything. It really sucks
"a phase spider adheres to the ground"

and the thing just hauls ass right at you.

Submited by: lickme On: 10/23/2001 5:44:31 PM Rank: worst 1 2 3 4 5 6 7 8 9 10 best
you dumb ****..they can be rooted...obviously youve never fought one so dont post if youre a ****ing idiot


https://web.archive.org/web/20160108125112/http://thedruidsgrove.org/archive/eq/t-3881.html

07-31-2001, 12:53 PM

Upper Floor MOBs
-=-=-=-=-=-=-=-
Aside from the constructs you may trigger, you will see a ton of Phase Spiders on the upper floor. These are levels 49-52, and randomly teleport your group members a short distance away. This is bad if they land on traps. We dispatched 'em fairly quickly, though. They sometimes drop a Phase Spider Carapace (very nice piece of armor), or more frequenly, Phase Spider Blood (one charge of Improved Invisibility).


https://web.archive.org/web/20031205111909/http://everquest.allakhazam.com/db/item.html?item=4795

Some info Reply...
Posted @ Mon, Jun 23rd 5:31 AM 2003
By: kemblestreet
18 posts
Score: Excellent [4.50]
Lucked out today and got one after 6 kills. As a 62 Beastlord, my pet was generally able to chew through them after slow went down. They hit for around 150 damage, but they hit quick. Slow is a must if you don't want to burn mana.

They proc shadow step very often, so if you have to tank them you will end up all over the shop, and probably in trouble. If you aren't a pet or kiting class, you really need to be grouped for safety reasons.

The really annoying thing about these spiders, apart from them being able to phase in and out of visibility, is that you have to be right next to them to cast on them. I had to have my pet follow me, engage a spider and then hope that he didn't get gated before I'd gotten slow off. After that, I'd head back to the ZO, and sure enough within seconds my pet would join me :P

The zone itself is really creepy, and I'm sure had I been there longer I would have experienced some of the nasty traps that exist in abundance.

1 Replies
RE: Some info Reply...
Posted @ Sat, Jun 28th 4:10 AM 2003
By: Troodon
Scholar
699 posts
Score: Decent [3.23]
That seems to be a common characteristic of many mobs in this zone, hehe. Many mobs here (dragon constructs and entropy serpents as well as phase spiders) can only be casted on from melee range.


Troodon, AKA Zararazu Twoflower, Level 59 Iksar Monk, Jaggedpine Defender, Solusek Ro

My profile: http://www.magelo.com/eq_view_profile.html?num=91426


Comments that do not support the claims about phase spiders summoning/shadow stepping themselves...

https://web.archive.org/web/20020227161744/http://eqbeastiary.allakhazam.com/search.shtml?id=5422

Fighting Phase spiders Reply... By: Azhanti,
80 posts
Posted @ Thu, Jan 10th 4:59 AM 2002 Score: Decent[2.50]
To the poerson asking about bow-kiting these creatures: Based on self-casts, the root line of spells does not prevent any form of teleportation. Pretty much any wizard of level 4 or over could tell you that, actually. Since PC casters never seem to have advantages over NPC casters I'd consider it highly unlikely that rooting a Phase spider would prevent it from SSing.
Also, consider that this is a mob over level 50. If you poke it with enough arrows you'll eventually pick up plenty of aggro and get summoned (with your interest in Archery I assume you're a ranger? Ranger bow crits will get you summoned all the faster :) )
I'd advise a group for these babies, and if you want to keep them from SSing out have a chanter chaincasting something from the Color line to keep it stunned from about 50% health downwards. Looking at the casting times for Shadowstep (1 sec) and for the various stun spells (as a wizard I use Tishan's (2.5 sec) and Markar's Clash (3 sec) trying to interrupt is not a good idea.
Hope you find that helpful :)

Nenelyan
Torv

[Top]
RE: Fighting Phase spiders Reply... By: Anonymous
Posted @ Sun, Feb 17th 10:36 AM 2002 Score: Default[2.00]
As well as, I have never had one of these summon me.

[Top]
1 message(s) skipped by filter settings
RE: Fighting Phase spiders Reply... By: Azhanti,
80 posts
Posted @ Thu, Jan 10th 6:23 AM 2002 Score: Decent[2.50]
With apologies, these mobs don't SS themselves, they proc SS on melee opponants. Rather a waste of a tactical discussion, but the point about bow kiting is sound, and the chainstunning would certainly work on gating mobs

Nen


https://web.archive.org/web/20020424233636/http://eqbeastiary.allakhazam.com/search.shtml?id=5422

worth 12k? yes indeed. Reply...
Posted @ Wed, Dec 17th 1:27 AM 2003
By: Ahlorn
7 posts
Score: Decent [3.00]
Were gearing up a beastie alt of mine when I started to look for a chest item, browsed the bazaar window and saw two of these for 12k.
Thought for myself; "bah, I'd never pay 12k for that".
But it was still a nice item and I went here and looked at all these posts, whoa, when I saw that some people had been there for days and days without a drop, then there was someone that had been there for just a few hours and even just a few pulls, so I bonked myself in the head and went out to get one.

I started killing the 4 spiders near entrance and the wandering one. Began to kill at like 10pm EST, soloed to 1am, got help from 1am to 4am, then soloed again from 4am to 7am, when I was about to leave I got aggroed by a lightblue phase spider and there it was, I could barely belive my eyes. I am really glad that I got it and I don't blame the ppl that charge 10kpp or more for it.

So what have we learned?
Apparently any "a phase spider" may drop it since I got it at entrance and some other ppl got it elsewhere.
They /con mostly darkblue to a level 63 druid, but there were some lightblue also.
They don't gate when rooted/dotted, apparently only takes effect when they hit you.
With C3 and PotC I could take down 2 before I were OOM.

Good Luck guys, hope you get it, I sure don't regret spending all those hours there, it was worth it =)

Venerable Ahlorn Vintersorg.
lvl 63 druid
Povar Server.

hmm Reply... By: Anonymous
Posted @ Mon, Dec 3rd 10:35 AM 2001 Score: Default[2.00]
if you root these, can they still shadowstep?
I'm thinkin bout using a crystal websack to hold it in place and bitch poke it with arrows till it dies,....think that might work?

RE: hmm Reply... By: xsox,
62 posts
Posted @ Sun, Mar 10th 6:24 PM 2002 Score: Decent[2.68]
Yep, they'll just be rooted wherever they shadow step to. Been rooted in duels enough to know this.

WOOT D&D;! Reply... By: Anonymous
Posted @ Sun, Jan 7th 4:45 AM 2001 Score: Decent[2.50]
WOOT! do these things cast a shadow step spell? (kinda like the phase spiders in D&D; that cast dimentional gate) LOL be carful Vearnt dont wanna have a WOTC law suit on your hands


https://www.dandwiki.com/wiki/3e_SRD:Phase_Spider

Combat
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.

So it would make sense then that, if the EQ devs based their version off of D&D's, phase spiders would teleport both the player and themselves, as has been claimed, to mimic the pen and paper behaviors associated with them. This would also explain the lack of a summoning message in logs.

Dolalin
12-18-2022, 03:34 AM
The site itself cannot be accessed, but a preview offers the following...

Necro.eqclasses.com and everlore.com were some of the first sites I captured when I was on windows, and I played with a url sanitizer to cleanup the filenames so they wouldn't break on NTFS. It converted "&" to "_and_" and such.

Later I recaptured these sites without the sanitizer.

If you see a site with links like that try the Open(alternate) link in the result or check for a non mangled duplicate capture. I redid them later.

Ennewi
02-10-2023, 02:52 AM
Necro.eqclasses.com and everlore.com were some of the first sites I captured when I was on windows, and I played with a url sanitizer to cleanup the filenames so they wouldn't break on NTFS. It converted "&" to "_and_" and such.

Later I recaptured these sites without the sanitizer.

If you see a site with links like that try the Open(alternate) link in the result or check for a non mangled duplicate capture. I redid them later.

Gotcha, thanks for the heads up!


https://web.archive.org/web/20010804103019/http://zith.stitman.com/crit.jpg

10:30:19 Aug 04, 2001

https://i.imgur.com/i1r5Glv.jpg

Rygar
02-10-2023, 11:31 AM
Goddamn Ennewi, you got mad skills. Conclusive hard evidence they summoned. Surprising logs of high levels didn't show, perhaps the announcement range was shorter

Dolalin
02-12-2023, 03:06 PM
Goddamn Ennewi, you got mad skills. Conclusive hard evidence they summoned. Surprising logs of high levels didn't show, perhaps the announcement range was shorter


He uses my search engine :)

Want access?

Croco
02-12-2023, 05:05 PM
He uses my search engine :)

Want access?

yes please!

mcoy
02-12-2023, 07:53 PM
From What I understand, P99 Devs do not consider log files as reliable evidence. The log files can be edited. There's no way to verify that those logs were not edited at some point. Only screenshots and posted information on websites from in era are considered reliable.

The logs in question are mine (I recognize the name Zeophyle), and I zipped them up and provided them to the devs, and a couple people on the forums, several years ago. I'd like to think I'm smart enough to bury fake evidence years in advance - but more realistically anything Rygar or Dolalin find in their copies will already be in the copy I gave the devs.

-Mcoy