Knuckle
09-16-2011, 06:54 PM
"A Brief History of Rogue PvP
At the opening of the PvP-Teams servers during the initial release of Everquest, choosing a rogue was akin to stabbing your own self in the eyeball. Some of us simply had a love for the class and the mystique and stuck with it even after realizing our gaming error, dealing with mocking fingers and laughing voices at every turn. Armor/Inventory items and weapons could be looted (with the exception of no-drop). Soon, weapons were removed from the available looting list. For those who made 30 prior to the nerf (I guess Rallos had a longer run with this?), weapons were disarmed to the ground instead of the inventory and could be picked up. Instill Doubt, Charm, and Fear spells worked on players for a few weeks after the opening of Vallon and Tallon Zek. Resist items were in short supply and casters ruled the land. A sitting caster usually meant he could not see you before the meditation changes. Most everyone ran around naked or bagged their gear at the first sign of trouble. Egg was still sold naturally on vendors. Those classes who fought with their gear on and spent the cash on egg-shaped won easily over their opponents who did not, although naked casters still remained very formidable to melee. Spells were later reduced in power against players by varying amounts. Rogues were the worst class both PvP and PvE (Player vs. Environment, i.e. grouping and raiding). The level cap was set at 50. Casters spawned with full mana after PvP deaths and could bind near opponents to attack multiple times. This was known as bind rushing and later fixed near the opening Kunark. Old poison was amazingly useful for the rogue, giving them magical abilities when few items would. Poison could be applied instantly (multiple times per battle) and often stuck during a time when poison resist was difficult to buff while maintaining high magic/cold/fire resist. The drawback was it took forever to farm and raise and the snare poison components dropped rare off a rare basilisk in Lavastorm. Poison Apply was later nerfed to 8 seconds in preparation for poison changes that came approximately 1 millennium later. These poison changes were keen through some of Kunark until the items on the server made it too easy to buff poison. Later, the introduction of all-purpose Blue Diamond jewelry did not help the plight of poison. Throwing was useful damage, interrupts, and finding invisible opponents, although range items set off damage shields (AND STILL DO). Serrated Bone Dirks and the godly Bone Razor were the weapons to have. No one-hit kills/backstabs, with the exception of the long casting Ice Comet. This was an exciting time, even being the underdog."
interesting note about damage shield for ranged attack also. some other classic pvp coding info in there too im sure, only problem is we are going off a players memory, but im sure it was alot fresher than most of the armchair trolls who said 'this is what classic was like'
source - http://www.thesafehouse.org/forums/showthread.php?t=2872
" As Velious wore on, the introduction of massive 2handers such as the Tantor's Tusk, the increased average level on the servers, the introduction of the Dain Ring (with its horrible DS), a swath of improved armor for all classes, the 1.5x resistance debuff increase,"
At the opening of the PvP-Teams servers during the initial release of Everquest, choosing a rogue was akin to stabbing your own self in the eyeball. Some of us simply had a love for the class and the mystique and stuck with it even after realizing our gaming error, dealing with mocking fingers and laughing voices at every turn. Armor/Inventory items and weapons could be looted (with the exception of no-drop). Soon, weapons were removed from the available looting list. For those who made 30 prior to the nerf (I guess Rallos had a longer run with this?), weapons were disarmed to the ground instead of the inventory and could be picked up. Instill Doubt, Charm, and Fear spells worked on players for a few weeks after the opening of Vallon and Tallon Zek. Resist items were in short supply and casters ruled the land. A sitting caster usually meant he could not see you before the meditation changes. Most everyone ran around naked or bagged their gear at the first sign of trouble. Egg was still sold naturally on vendors. Those classes who fought with their gear on and spent the cash on egg-shaped won easily over their opponents who did not, although naked casters still remained very formidable to melee. Spells were later reduced in power against players by varying amounts. Rogues were the worst class both PvP and PvE (Player vs. Environment, i.e. grouping and raiding). The level cap was set at 50. Casters spawned with full mana after PvP deaths and could bind near opponents to attack multiple times. This was known as bind rushing and later fixed near the opening Kunark. Old poison was amazingly useful for the rogue, giving them magical abilities when few items would. Poison could be applied instantly (multiple times per battle) and often stuck during a time when poison resist was difficult to buff while maintaining high magic/cold/fire resist. The drawback was it took forever to farm and raise and the snare poison components dropped rare off a rare basilisk in Lavastorm. Poison Apply was later nerfed to 8 seconds in preparation for poison changes that came approximately 1 millennium later. These poison changes were keen through some of Kunark until the items on the server made it too easy to buff poison. Later, the introduction of all-purpose Blue Diamond jewelry did not help the plight of poison. Throwing was useful damage, interrupts, and finding invisible opponents, although range items set off damage shields (AND STILL DO). Serrated Bone Dirks and the godly Bone Razor were the weapons to have. No one-hit kills/backstabs, with the exception of the long casting Ice Comet. This was an exciting time, even being the underdog."
interesting note about damage shield for ranged attack also. some other classic pvp coding info in there too im sure, only problem is we are going off a players memory, but im sure it was alot fresher than most of the armchair trolls who said 'this is what classic was like'
source - http://www.thesafehouse.org/forums/showthread.php?t=2872
" As Velious wore on, the introduction of massive 2handers such as the Tantor's Tusk, the increased average level on the servers, the introduction of the Dain Ring (with its horrible DS), a swath of improved armor for all classes, the 1.5x resistance debuff increase,"