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View Full Version : If EQ were in a browser, could Kringe still hack?


Salty
09-17-2011, 09:02 PM
Unity3d is A full AAA-quality game engine
For the first time ever, a full AAA-quality game engine is running inside of browsers. Now you can dazzle users with the finest interactive content available anywhere

http://www.fohguild.org/forums/attachments/game-development/183033d1316301329-unity-engine-web-mobile-console-ecommons-textured4unity.jpg

Crenshinabon
09-18-2011, 01:41 AM
I don't get it.

Titanuk
09-18-2011, 01:55 AM
its EC stupid fuk

pojab
09-18-2011, 04:44 AM
gives me boner.

Harrison
09-18-2011, 12:37 PM
This isn't going anywhere.

Salty
09-18-2011, 04:51 PM
This isn't going anywhere.

ho ho ho, calm yourself young lass. Don't be jelly, don't fret.

No more client sitting on your PC.

Knuckle
09-18-2011, 04:55 PM
cool stuff salty, make it happen. Is this similar to the browser system minecraft uses?

Salty
09-18-2011, 04:56 PM
http://unity3d.com/unity/publishing/web

Smedy
09-18-2011, 05:28 PM
That's cool, if there only was a way to import the entire db with grids mobs and all that shit, it's gonna take forever to manually port things over :(

Salty
09-18-2011, 06:12 PM
http://www.fohguild.org/forums/attachments/game-development/183096d1316383749-unity-engine-web-mobile-console-ogre-75ptextured1maya.jpg

Salty
09-18-2011, 06:13 PM
The coordinates will have to be re-done. It'll open with 1-3 zones with only a handful of NPCs to start.

Ogre will be the only race you can play with at the beginning.

Salty
09-18-2011, 07:34 PM
I was thinking before NPCs are put in, i'm going to put in the BFG and have it shoot rockets.

Ogre pvp deathmatch.

Salty
09-18-2011, 11:02 PM
http://poopspant.com/fresh/ecommons.PNG

Nirgon
09-19-2011, 11:21 AM
Where's the trees and inns and shit?

Salty
09-19-2011, 01:54 PM
Where's the trees and inns and shit?

In here

http://poopspant.com/fresh/comobj.png

Tombom
09-19-2011, 02:07 PM
bixies

greatdane
09-19-2011, 02:10 PM
I don't remember that many clitoris images in EC.

naez
09-19-2011, 03:25 PM
good job bros

Nirgon
09-19-2011, 05:53 PM
Too bad that your project is going down the tubes in light of the R99 release. There was so much potential.

Salty
09-19-2011, 05:59 PM
Gnome and Ogre will be done tomorrow including a tutorial video of how to texture EQ objects.

Don't quite follow you.

Nirgon
09-19-2011, 06:01 PM
I want you to do it, just sayin' you probs will be sucked into the red vortex.

pojab
09-20-2011, 03:15 AM
i tried playing this thing but it just shows up with a picture of some place in EC

pojab
09-20-2011, 03:17 AM
nm i went back and it has been upgraded to a white box sliding across a barren ec environment.

mitic
09-20-2011, 04:03 AM
OP = hypocrite

Salty
09-20-2011, 04:49 AM
OP = hypocrite

mitic = does nothing.

Ride the nuts more bro.

hotstud
09-20-2011, 12:03 PM
I'd be impressed to see this actually happen but I don't think you quite realize how fucking hard this is going to be. Importing models and textures is easy but actually recreating EQ is going to be a lot of work. Wake me up when you have a controllable character with a complete UI that can cast spells on an NPC with the effects actually doing something, all animations working, and combat including pathfinding. That sounds like you would be done but really that's just an alpha.

hotstud
09-20-2011, 04:26 PM
P.S. Maybe you weren't aware but browser based games can still be hacked. They still run on the client's computer. If it runs in Java, Flash, whatever that is still being processed on the client. You're thinking of a totally different system where the client processing is done on a remote server and only input is taken from the client, processed remotely, and then output sent back. Unity requires that client's install the "Unity Web Player" which is where all the graphics and everything are being processed so it's still on the client.

Salty
09-20-2011, 04:29 PM
Some random info I felt like adding.


Character Models -

1.0: Everything stored in chequip.s3d (all original models)
2.0: Stored in Global(race)_chr.s3d (all original models)
3.0: Stored individually in .eqg with what seems to be animations (.ani) (only new models)

Joints are maxscript. POV and OBJ, two different ways to obtain the models, (sometimes finicky depending on what kind of model and if it likes to be exported straight to an obj or a pov to obj.)


OGM = Ogre Male


There is a _chr2.s3d for every race, but it's completely empty (except for a .wld that lists in s3dspy). Wondering if the animations are inside there and no one has written a good exporter for it. I may google around and see if there is a better s3d extractor that may find something that EQ model viewer and s3dspy doesn't see.

http://www.fohguild.org/forums/attachments/game-development/183308d1316549881-unity-engine-web-mobile-console-modelview.png

http://www.fohguild.org/forums/attachments/game-development/183309d1316549881-unity-engine-web-mobile-console-modelsave.png

http://www.fohguild.org/forums/attachments/game-development/183312d1316550193-unity-engine-web-mobile-console-s3d1.png

http://www.fohguild.org/forums/attachments/game-development/183313d1316550193-unity-engine-web-mobile-console-s3d3.png

Dojii
09-20-2011, 06:49 PM
I'd be impressed to see this actually happen but I don't think you quite realize how fucking hard this is going to be. Importing models and textures is easy but actually recreating EQ is going to be a lot of work.

my buddy already has a classic server running with modified client and no zone lines. all zone lines leash agro. but all the world is working fine as far as zoning and pathing. the agro is the issue he's working on right now. But hes got some 10101010101011 nerds fixing it with him.

Salty
09-20-2011, 07:52 PM
my buddy already has a classic server running with modified client and no zone lines. all zone lines leash agro. but all the world is working fine as far as zoning and pathing. the agro is the issue he's working on right now. But hes got some 10101010101011 nerds fixing it with him.

where is it


Texturing a gnome how to: http://vimeo.com/29347384