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Runya
09-24-2011, 07:17 PM
Project 1999 PvP Server Information
As we come closer to the testing and release of a Project 1999 based PvP Server, it is about time we started posting some official information and details about the server. The following is information that has been decided upon so far.

Era

Expansion
The PvP Server will be released with Classic only, with a max level of 50.

Legacy Items
Legacy items such as Manastone, Guise of the Deceiver, and etc will be dropping at the release of the server.

Timeline
The timeline for the PvP server will be slightly faster than the original EQLive and P99Live timelines, but will still be at the discretion of management when certain features will be unlocked.

Experience Gain
Experience speed/gain will be the same as it is on the main Project 1999 Server.

PvP Rulesets

The server will be FFA with a +/- 8 Level spread. This means a level 30 can engage in PvP with players level 22 to 38.

Dynamic Level Range
The server will be using a dynamic level range system. Any actions towards another player will increase your dynamic pvp range to match that player's spread. For example:
A level 30 player attacking a level 32 player will increase the range they can be attacked by from 22 to 40.
Anything outside the +/- 8 Levels does not mean you will be able to attack players outside that range. It will only mean you can be attacked by players within the new range. However, If a player outside your 'natural' spread decides to attack you, they will in return also have their own range changed in the same fashion, making them attackable by you.
This change is immediete. For a melee attack it will happen as soon as you swing at the other player. For any spells, the change will be immediete upon the start of a spell cast. This also applies to beneficial spells.

For more information, examples, and discussions related to the dynamic level system, see [thread that I need to create and link here lols].

Minimum Level
PvP will start at level 2. However, level 1s will be pvp enabled outside city zones.

Rules carried over from Project 1999

Boxing
The boxing rules will remain in effect. You may only be playing one character at a time on the PvP Server.

Can I play one character on each server at the same time?
Yes, You can have one character loaded on Project 1999 (Blue), and one character loaded on Project 1999 PvP at the same time. As long as you do not have more than one loaded on the same server.

Will IP Exemptions carry over?
I am working on a system that will allow the two servers to share the same account database, so that IP Exemptions and anything else account related will carry over.

Play Nice

Training will not be allowed and if caught will be harshly punished.

Kill stealing will not be an offense on the PvP Server, and may be used against other players even in situations where the players can not directly attack eachother. A higher level may chose to grief a lower level out of a camp, but be thankful he isn't able to kill you instead and move along.

Bind Camping will not be an offense on the PvP Server, however it will be frowned upon by the staff and in some situations may be intervened.

Inappropriate Language will not be allowed in public channels. We realize that tensions can rise between players and some may feel the need to express them, but we ask that you restrain yourselves from using public channels. The following channels are considered public: Say, OOC, Shout, Auction. Players will receive warnings and subsequent suspensions for violations. If a player is being rude to you in tells you are to ignore the player, we will not act on inappropriate tells.

Raid Rules
There will be no raid rules. We will not be enforcing any first to engage or claim rights. Raids are to resolve their disputes via communication and/or PvP. Kill stealing is allowed.

Ninja Looting
In a situation where a corpse is waiting to be unlocked for a player to loot the corpse with the permission of the player who was merited the kill, it will be against the rules for any other player to loot that corpse without permission. This is to prevent players outside a PvP level range from ninja looting. If the corpse is otherwise abandoned (if a group or raid is wiped out in the process of slaying the mob(s)), the corpse is open to be looted by anyone when possible.

PvP Penalties

XP Loss
There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.)

Coin Loot
Coin loot will be in place.

Item Loot
Item loot will currently not be in place, however this may be subject to change as we consider alternative item loot mechanics.

PvP Deaths
Upon a PvP Death you will respawn with no mana and half health. You will have an effect on you called "PvP Death Effects". This buff is beneficial and may be clicked off at any time, however it is in place to prevent further XP Loss from PvP Deaths. This buff will remain on until any of the following conditions are triggered:

You make any aggressive action towards another player.
You cast a Heal or Buff on another player.
You loot any corpse.
You remove any item from your bank.



Beta Information

Beta may begin either Sunday (Sep 25) or some time the weekend after.

Character Copies
We will be allowing character copies from the Live (Blue) server to the PvP Beta Server.
The server will be capped at level 60 to accommodate those copying over, however none of the Kunark zones will be open.

Experience Gain
The EXP Gain on the Beta server will be increased 10x (1000%).

Level Bumps
We will not have any level bumps initially as we want all levels to help test, but over time we may introduce an NPC to help players along.

Boxing
Boxing is allowed on the Beta Server.

Beta Duration
Beta will last several weeks at minimum, and ultimately as long as we feel is necessary.

Tells
To send a tell from Live to Beta, you may use:
/tell pvp.charname message
TO send a tell from Beta to Live, you may use:
/tell live.charname message
These will remain in place and the same when the real server launches.

Test Areas
What needs to be tested:

Dynamic PvP Flagging System.
PvP Combat Mechanics
Resist System



Currently not functioning

Legacy Drops
Level 1 City Protections
City Guard Faction Protection

Pudge
09-24-2011, 07:22 PM
NEW POST

Kraz
09-24-2011, 07:25 PM
where did you find this?

Silikten
09-24-2011, 07:28 PM
front page

Yukahwa
09-24-2011, 07:34 PM
Its on the hard to find home page that you need to click on "home" to get to and not the big Project 1999 logo in the corner.

This ruleset sucks.

Macedon
09-24-2011, 07:36 PM
kay, so how long is the beta rolling for?

Masq
09-24-2011, 07:38 PM
Beta Duration
Beta will last several weeks at minimum, and ultimately as long as we feel is necessary.


reading is hard

Amuk
09-24-2011, 07:39 PM
Good rule set.

Basso
09-24-2011, 07:49 PM
Totally excited about the beta being tomorrow or soon after, however I am unhappy about the lack of mad shittalking on global channels. Half the battle was the smacktalk that came afterwards, oh well.

Smedy
09-24-2011, 07:54 PM
original thread: http://www.project1999.org/forums/showthread.php?t=49603

Bockscar
09-24-2011, 08:16 PM
This ruleset sucks.

It's what the majority wants and what makes the most sense in pretty much every way except that most seemed against XP loss. Anyone from SZ will tell you how little of a deal that really is in practice.

pojab
09-25-2011, 04:21 AM
will be fine with whatever ruleset as long as pvp is enabled, but no offensive stuff in ooc? come on.

Arshis
09-25-2011, 08:00 AM
I see only two potential problems in that post..

1) Under Play nice Policy they need to add
Exp, Killers. For as long as there were exp deaths in EQ there were experience killers, people who spend their day trying to find ways to exp. kill others players rather than kill them.

2) Under PvP Penalties
Sub-Topic PvP Deaths- Where did this idea come from... Obviously I see this so called buff favors pure melees over casters.

Humerox
09-25-2011, 11:55 AM
Anyone from SZ will tell you how little of a deal that really is in practice.

The benefits outweigh the cons, too.

Sprinkle
09-25-2011, 11:59 AM
is that runya mouth , the necro from zek? you little gnome bastard i remember you , the plague of valor !