View Full Version : Melee fixes for this box?
Aerist
09-26-2011, 04:52 AM
Hey Guys,
Been checking in, but haven't found confirmation yet. Is STR and AC working properly on this new box?
Shody
PS Hi Cast, OOT brew?
Bockscar
09-26-2011, 05:42 AM
It's working pretty well. Kinda hard to say if it's 100% identical to classic, but it isn't the broken piece of shit from VZTZ. STR and AC definitely matter.
Billbike
09-26-2011, 10:40 AM
Melees hit for 100% dmg PVP? Shouldn't be a nerf.
Crenshinabon
09-26-2011, 11:28 AM
classic melee damage in pvp was 100% just to have a chance.
On all the vztz boxes there was reduced melee because all the melee hit a lot harder on the emu boxes than on p99 or live. Melee damage is already reduced in all aspects on p99 and live so 100% is legit.
What I would like to know though is if melee pushback is in. If it is not then all melee (especially duel wield) are in for a rough ride.
Bockscar
09-26-2011, 12:58 PM
Rogean put pushback in like yesterday.
pickled_heretic
09-26-2011, 01:03 PM
Rogean put pushback in like yesterday.
does that mean negating pushback (via standing in a corner, etc) will negate interrupts? that's certainly how it worked on live.
Crenshinabon
09-26-2011, 01:20 PM
Rogean put pushback in like yesterday.
If this is true then that is fkin awesome.
Not_Kazowi
09-26-2011, 01:27 PM
yeah if he got it so mobs dont go through walls and push back is in, then thats ungodly
Yukahwa
09-26-2011, 02:00 PM
If there is mob pushback than walls should negate it. Hmm.
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