stormlord
11-15-2009, 01:01 AM
Here it's:
http://www.thecomputershow.com/computershow/reviews/everquestkunark.htm
You think he just had a bad time or do you think he was kind of right?
Here're my thoughts:
1) Jboots were not essential for survival. If you had someone in your group that could cast sow then that was fine. If they could snare, it acheived the same effect. If they could root or mez, same. Not really a necessity unless you solo.
2) He complains that mobs shouldn't increase in stats as you level, thus making them more difficult. Why? Isn't that how it has always been? If you don't gear up your character properly, you shouldn't do well. If you still have on cloth armour from level 5, and you're level 30, you SHOULD get your butt handed to you. If anything, he leveled up too fast and wasn't properly geared.
3) He complains about monsters roaming in open zones and that this creates an uncessary hazard for the group. Why? This was an essential danger element. PLayers had to watch eachothers back to see what was there and warn the rest of the group when a mob was coming. He's right that warping could be a serious problem, but warping doesn't happen as much as he says it does (i don't remember mobs warping that much, i was on dialup). Maybe he had a bad connection. These days I have dsl.
4) He complains about losing lots of time because casters can't reach him easily when he dies. I actually agree with him here. I wish the bind/gate/teleport system had been expanded on rather than shelved. Players wanted more flexibility in the system, but verant/soe stubbornly stuck with the original model and then when the time came that it HAD to change, they simply added luclin spires/pok books/guild hall portals/aa origin rather than being gutsy and letting players govern travel on their own (with a revamped binding system).
5) He compared daiblo II to everquest. Ack! I've loved playing diablo II just like him. But the games are different! Saying dialbo II is an rpg and has good character development is so ludicrously insane. Have to see it to believe it! OMG. Diablo II is an action game. It has no persistance like everquest. No factions. Few quests. Lacks detail. It's too simple. What a joke! On the other hand, I do agree that it's easy to lose sight of the lore and how this lore connects on a meaningful scale to the character. In this respect, I would agree with him. I wish they had found a better way to teach the player the lore and story without making it too camp heavy.
6) He says verant discourages camping. This is true. They make it painful and long. I'd have to agree with him. That's why I never camped. I just bought items from people that auctioned them in the zone. Overall, I side with him on this point. The whole problem with eq over all these years has been that, while camping IS discouraged, it tends to be the only way to get the best gear/progression. For those that can stomach the camping, they sell it to those who can't (like me). I wish that everquest 3 found a way to get rid of camping, but to keep the challenge and sense of immersion that was in eq classic (without instances). Camping is boring, very boring.
7) He shouldn't name everquest evercrack. All mmorpgs are like crack. He should name it evercamp. That's more appropriate.
8) This guy must be cramped or very serious constipation. Maybe he had an ulcer. He needs to take a break.
9) I think he played on pvp servers too much? Seems like it. He never stops complaining and doesn't say anything good.
http://www.thecomputershow.com/computershow/reviews/everquestkunark.htm
You think he just had a bad time or do you think he was kind of right?
Here're my thoughts:
1) Jboots were not essential for survival. If you had someone in your group that could cast sow then that was fine. If they could snare, it acheived the same effect. If they could root or mez, same. Not really a necessity unless you solo.
2) He complains that mobs shouldn't increase in stats as you level, thus making them more difficult. Why? Isn't that how it has always been? If you don't gear up your character properly, you shouldn't do well. If you still have on cloth armour from level 5, and you're level 30, you SHOULD get your butt handed to you. If anything, he leveled up too fast and wasn't properly geared.
3) He complains about monsters roaming in open zones and that this creates an uncessary hazard for the group. Why? This was an essential danger element. PLayers had to watch eachothers back to see what was there and warn the rest of the group when a mob was coming. He's right that warping could be a serious problem, but warping doesn't happen as much as he says it does (i don't remember mobs warping that much, i was on dialup). Maybe he had a bad connection. These days I have dsl.
4) He complains about losing lots of time because casters can't reach him easily when he dies. I actually agree with him here. I wish the bind/gate/teleport system had been expanded on rather than shelved. Players wanted more flexibility in the system, but verant/soe stubbornly stuck with the original model and then when the time came that it HAD to change, they simply added luclin spires/pok books/guild hall portals/aa origin rather than being gutsy and letting players govern travel on their own (with a revamped binding system).
5) He compared daiblo II to everquest. Ack! I've loved playing diablo II just like him. But the games are different! Saying dialbo II is an rpg and has good character development is so ludicrously insane. Have to see it to believe it! OMG. Diablo II is an action game. It has no persistance like everquest. No factions. Few quests. Lacks detail. It's too simple. What a joke! On the other hand, I do agree that it's easy to lose sight of the lore and how this lore connects on a meaningful scale to the character. In this respect, I would agree with him. I wish they had found a better way to teach the player the lore and story without making it too camp heavy.
6) He says verant discourages camping. This is true. They make it painful and long. I'd have to agree with him. That's why I never camped. I just bought items from people that auctioned them in the zone. Overall, I side with him on this point. The whole problem with eq over all these years has been that, while camping IS discouraged, it tends to be the only way to get the best gear/progression. For those that can stomach the camping, they sell it to those who can't (like me). I wish that everquest 3 found a way to get rid of camping, but to keep the challenge and sense of immersion that was in eq classic (without instances). Camping is boring, very boring.
7) He shouldn't name everquest evercrack. All mmorpgs are like crack. He should name it evercamp. That's more appropriate.
8) This guy must be cramped or very serious constipation. Maybe he had an ulcer. He needs to take a break.
9) I think he played on pvp servers too much? Seems like it. He never stops complaining and doesn't say anything good.