Project 1999

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-   -   Keep Global OOC After Launch (/forums/showthread.php?t=50268)

Sorath 10-03-2011 10:53 PM

harrison shouldnt you be searching for a sergeon to remove your gyno

Nixus 10-05-2011 11:46 AM

Keep.

Nirgon 10-05-2011 12:04 PM

Rant thread if I ever saw one.

Nimblerot 10-05-2011 12:49 PM

Quote:

Originally Posted by Harrison (Post 423442)
200-300 people were on opening night.

# of times I've died to another player, with my name out in the open, and not hiding from pvp? 0

I'll die, but I sure as hell won't cry about it like you guys do about EVERYTHING

Waaah, no experience rate increase.
Waaah, pets don't zone.
Waaah, spells cost X.
Waaah, fucking waaah.


You whine more about people whining than the people who you whine about whine.

Akim 10-05-2011 01:47 PM

Good idea if done right.
For f--ks sakes' don't implement it unless you can make it optional.
Channels?

Nirgon 10-05-2011 01:52 PM

Completely disabled. It will function as the global trade channel, which means if you want to trade you have to read retarded shit all day.

Arillious 10-05-2011 03:21 PM

I guess in the end I'm pretty indifferent about it and can see the pro's and con's. Global ooc does alter the classic experience however. 1 person tipping off the entire server that guild_01 is on the move really eliminates the element of surprise. Surprise is one way a smaller guild can compete with larger guilds. If a larger guild is tipped off and is waiting at the zone line instead of being engaged with NPC's, then the smaller guild loses an advantage. When in doubt... keep it classic.


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