Project 1999

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-   -   How to enable Luclin Graphics (/forums/showthread.php?t=12085)

firesyde424 07-15-2010 11:10 PM

How to enable Luclin Graphics
 
2 Attachment(s)
So here's the proof:
Attachment 244

Here's how you do it:

You will need the SoF client. Install it to a different location than your titanium client. It doesn't matter where, just make sure you don't overwrite any other installs of EQ with it.

Modify the SoF client to access the EQ EMU servers using the same process as is used for Titanium and then login to the server select screen. DO NOT log into P99 yet.

Log into another server such as the PEQ main server or the EZ server. Wait until the character select screen has loaded. Once it has, simply log out. (I don't know why this step is required, but it is. If you connect to P99 before doing this, you will only see the classic character models.)

Next, go to your Everquest\Resources directory where you installed SoF and either rename or move the file called GlobalLoad.txt. Download the attached zip file Attachment 245 and extract it into your Resources folder. This will fix a bug with some mobs and the NPC's in Freeport being displayed as human male models.

And thats it! You should now be able to log into P99 and see the Luclin models right from the character select.

***DISCLAIMER***
Even though EQ EMU officially supports the use of the SoF client, P99 does not. And while it is technically possible to connect to P99 using the SoF client, there is at least one major bug.(See below)

As my testing time with this has been limited, I have only found a few bugs, one of which I correct with the GlobalLoad file above. I will add a list of major and minor bugs in the next post and do my best to keep it updated along with any solutions that are found for them.

firesyde424 07-15-2010 11:11 PM

Bugs with the SoF client will be posted here. If you find one I don't have listed, or have a working fix for an existing bug, post it in this thread or PM me and I will add it here.

Major Bugs:

1. Unable to zone into High Hold Pass, SoF client will CTD with an "Unknown Zone" error.


Minor Bugs:

1. Mobs in Freeport as well as some NPC's display as human male.
Fix: Download GlobalLoad.zip file above and extract into Everquest\Resources directory, renaming or removing the old file.

2. Items linked in chat have the first several letters truncated from the text of the link. Clicking on the link will still bring up the correct item.

3. Pets show up as purplish-pink humanoids regardless of class.

frefaln 07-15-2010 11:13 PM

That's cool, thanks for posting. As for me, I like a couple of the Luclin models (Iksar especially), but if an overwhelming majority of players are looking at the old models, then I want to see what they're seeing. Otherwise I look pretty silly when I make comments based on Luclin models on my screen, while the rest of the group is like "WTF?"

Phallax 07-15-2010 11:15 PM

=( takes away from the nostalgia of classic! but good work none the less

firesyde424 07-15-2010 11:21 PM

Having played with the old models for several months, I can see what some people were talking about regarding the luclin models, particularly the awkward running animations. Having said that, I much prefer playing a Half Elf bard that looks like a Half Elf than a series of skinned blocks stuck together.

Critical Error 07-15-2010 11:37 PM

I dont get why the devs cant just turn them on. If it makes the game harder to code that is one reason, but to preserve the classic feel? Models are from what I understand client side; if someone doesnt want to see them, they dont see them.

Aside from the animations, I kind of like the luclin models, espeially Iksar.

Reiker 07-15-2010 11:38 PM

Devs break this plz.

majohnson87 07-15-2010 11:42 PM

the bugs that come with SoF seem endless, i won't bother checking it out. besides, classic models own!

firesyde424 07-15-2010 11:43 PM

Quote:

Originally Posted by Critical Error (Post 97636)
I dont get why the devs cant just turn them on. If it makes the game harder to code that is one reason, but to preserve the classic feel? Models are from what I understand client side; if someone doesnt want to see them, they dont see them.

Aside from the animations, I kind of like the luclin models, espeially Iksar.

This one has been beat to death. It's not as simple as "flipping a switch." In order to get this working the right way, the devs would need to enable the Luclin expansion. Enabling Luclin on the server would also enable a lot of other things from the expansion such as zones and AA's. Those things would then have to either be disabled or coded out.

There is a way to do it, Combine and Sleeper were examples as the Luclin models were available from the beginning. However, I'd much rather the Devs spend their limited time fixing quests, Kunark, PvP, or other server related things, rather than enabling a superficial item. Hence, the work I did researching and testing this myself.

firesyde424 07-15-2010 11:48 PM

Quote:

Originally Posted by Reiker (Post 97637)
Devs break this plz.

Why do you honestly care? You will never know which client I am using, and you will not have any clue that I am using the Luclin models. This does not involve any work from the Devs, it doesn't detract from any other projects they are working on, it's entirely client side, and doesn't intrude on you in any way, shape, or form.

So why do you care?


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