Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Best way to roll for loot (/forums/showthread.php?t=254692)

Csihar 10-01-2016 03:05 PM

Best way to roll for loot
 
There are a couple of ways in which loot is divided. I don't like them.

Need before greed. I like this as lower level with items that aren't worth much. Great for new players (much more fun to loot something than buy it) and selling the items usually isn't really worth the time you put into it. When items starting getting some real value it's not a nice rule any more. However wins it, need or not, can sell it and buy something they do need. End result: player gets item they need. Just a step in between.

The 'It's-okay-buds-we're-all-rich-so-roll-on-everything-I-don't-care-at-all-although-I-do-care-to-roll-lol. Seen it happen in Old Sebilis so many times. 8 items drop, 3 people leave with items.

I think the best way to roll for items in a group is the following:

Whatever drops, you roll for it.
If something else drops that you want, you roll for it as well. If you win, you throw the first item you won back into the group for a roll (you don't get to roll on this).

That way if 6 items drop for a group of 6 players everyone gets an item.

paulgiamatti 10-01-2016 06:47 PM

I'm still a firm believer that EverQuest is itemized so weirdly and arbitrarily that there is no consistently adoptable system for pickup groups. It simply is, as you say, three people leaving with the eight items. And that's on a good day.

Now, I'm not saying never try other systems - if you do, just be forthright about it. Set expectations at the start of the group. The *very* start of the group - not when you're finally at the crypt door or whatever. That first kor shaman you kill could drop a Siblisian Berserker Cloak, and that would be an absolutely shitty time to say, "Oh, did I mention this is need before greed?"

So yeah, absolutely go start a group and do trade-up loot, just make sure everyone knows what they're getting into.

Videri 10-01-2016 06:53 PM

Quote:

Originally Posted by Csihar (Post 2371452)
I think the best way to roll for items in a group is the following:

Whatever drops, you roll for it.
If something else drops that you want, you roll for it as well. If you win, you throw the first item you won back into the group for a roll (you don't get to roll on this).

That way if 6 items drop for a group of 6 players everyone gets an item.

Here is a person saying something really smart, good, and logical. Will people embrace it or will they shoot it down? Subscribed.

Tupakk 10-01-2016 07:20 PM

You won't find many groups willing to adopt or people join a group with this loot method. Especially in SEB. Where people go specifically to win big money items.

Like Paul said you better tell people that is how loot is being handled before you just toss it out there cause you will find yourself grpless

paulgiamatti 10-01-2016 07:36 PM

I like the idea of trade-up loot, I just think in EQ it would end up being too tedious and bureaucratic.

The main reason FFA rolling is the generally accepted default system is because it requires the least amount of effort. No one has to be master looter and keep track of everything, no one has to convince anyone else that the item *really is* an upgrade for them - it's just roll your dice and move on.

So I mean, trade-up loot is actually fair and I would love to be in a group where someone handles loot that way, but the fluidity of most groupings makes it far too impractical. I'm often in groups that completely change members in the course of a couple hours.

Imagine trying to explain the loot system to a new member every 15 minutes. And as soon as you're gone, it will instantly fall back to FFA rolling if someone else doesn't take the reins. It's a nice idea, but it's not really feasible as a mainstay on P99. It's feasible as an alternative - just like NBG - which it already is.

Ravager 10-01-2016 07:54 PM

Just random everything. Win some, lose some. Play long enough and you're going to get the crap you want anyway.

Vibe 10-01-2016 11:06 PM

Quote:

Originally Posted by Ravager (Post 2371594)
Just random everything. Win some, lose some. Play long enough and you're going to get the crap you want anyway.

Pretty much

AzzarTheGod 10-02-2016 03:36 AM

Quote:

Originally Posted by Videri (Post 2371569)
Here is a person saying something really smart, good, and logical. Will people embrace it or will they shoot it down? Subscribed.

Here to shoot it down and I haven't even read it yet.

skarlorn 10-02-2016 05:10 AM

If you aren't pooling loot then doing drunk Kelethin races, you're doing it wrong.

Swish 10-02-2016 06:12 AM

If nobody says anything I think its safe to assume common sense, that if a RBG or something randomly drops in Seb that everyone should get to roll.

People who say things like "oh i really hope a heiro cloak drops guys, this {Raw Silk Cloak} is so bad haha" expecting a NBG roll are expecting a lot out of the community if they think people will just give up their roll.

Definitely good to set rules at the beginning but above all else you'll always leave poorer if you're a Zyzzy than an Abacab


All times are GMT -4. The time now is 03:56 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.