zforrestal |
08-20-2014 02:41 PM |
Quote:
Originally Posted by Shiftin
(Post 1584126)
If investigations are easier, more plat is seized or RMT mules banned. The more inventory used for RMT is seized, the less profitable the business becomes, and the less people participate in it. At what point in that train of logic do you disagree?
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I get the logic still don't think it's going to put a dent on how often it happens and sure might make it easier to track down, I don't see that as a valid reason to ban all casinos, but yea sucks, I'm upset - cool-, I think you would be too if your sole reason of playing was taken out. For me this is as big as taking out end game content. I mean the only reason anything has any value is the "lack of availability" of said items. So it's kind of paradoxical, if everything was easy to get what value would it have, but instead we have guilds who horde spawn timers, thus increasing the value of plat and x items, thus making plat or items worth money... why not make all end game instance based and a timer on each character instead of the mob.. wouldn't fix the problem entirely but would decrease RMT's.. but then you'd argue that that isn't how Classic EQ is, but if the problem is decreasing RMT's why not? I know you'll just laugh but that's how I view it.
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