Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Alter End-Game Mechanics (/forums/showthread.php?t=74129)

somnia 05-07-2012 04:02 PM

Alter End-Game Mechanics
 
Who would be in favor of altering end-game mechanics as to allow more guilds to experience end-game content?

Please vote.

Silentone 05-07-2012 04:04 PM

if you mean by instancing, no.
if you mean by faster repops Well that has pro's and con's

somnia 05-07-2012 04:05 PM

I mean whatever you want. I'm personally in favor of tokens so guilds can spawn targets at will. This would more or less simulated a multi-server environment whereby each server has one raid guild.

Silentone 05-07-2012 04:15 PM

Thats like instancing, im against it. Main reason i enjoy Classic EQ is no instancing. which is what most MMO's are currently moving towards.

erog84 05-07-2012 04:25 PM

changes
 
/sarcasm on
Can we also change the xp so more people can enjoy lvl 60? Can we also remove xp penalties off every race/class so more people can enjoy 60 too? Oh yea, can we also have FBSS'S/FUNGI'S/EPICS/ETC drop off random mobs so more people can enjoy being uber too?
/sarcasm off

See where I'm going with this?

somnia 05-07-2012 04:37 PM

Quote:

Originally Posted by erog84 (Post 640101)
/sarcasm on
Can we also change the xp so more people can enjoy lvl 60? Can we also remove xp penalties off every race/class so more people can enjoy 60 too? Oh yea, can we also have FBSS'S/FUNGI'S/EPICS/ETC drop off random mobs so more people can enjoy being uber too?
/sarcasm off

See where I'm going with this?

/freshmanphilosopher on

Reductio ad absurdum.

/freshmanphilosopher off

Lazortag 05-07-2012 04:40 PM

Quote:

Should we change classic-mechanics here to allow more guilds access to raid content?
Why change the classic stuff when there's unclassic stuff that should be changed first (like the incredibly long variance for raid mobs)?

somnia 05-07-2012 04:41 PM

Quote:

Originally Posted by Lazortag (Post 640112)
Why change the classic stuff when there's unclassic stuff that should be changed first (like the incredibly long variance for raid mobs)?

Only further validates what I'm trying to say - mechanics are already not classic as it is.

Lanuven 05-07-2012 04:42 PM

Quote:

Originally Posted by Lazortag (Post 640112)
Why change the classic stuff when there's unclassic stuff that should be changed first (like the incredibly long variance for raid mobs)?


Crug 05-07-2012 04:56 PM

Personally I'd rather see hybrid xp tax removed first. But honestly, the tokens could be fun. Every week a guild gets a token to pop certain raid mobs? Im all for that.


All times are GMT -4. The time now is 07:58 PM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.