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-   -   Patch Notes, Sunday, May 29th, 2011 (/forums/showthread.php?t=38415)

Rogean 05-29-2011 05:38 AM

Patch Notes, Sunday, May 29th, 2011
 
This patch contains a new spells file. Please download the latest EQ Changes V10 from the setup guide.

There have been many significant changes to core mechanics and formulas in this patch. As always please report your findings with informative posts in the bug forums (DO NOT /petition, Developers CAN NOT SEE IT). We will work to tune and tweak these changes.

Code
  • Kanras: Potential fix for client shutdowns that were accompanied by "ERROR: String not found (#)" in logs.
  • Kanras: Classic 2H dmg bonus.
  • Kanras: Crippling blows have chance to stun.
  • Kanras: Fix for NPCs summoning after player zones.
  • Kanras: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
  • Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.
  • Kanras: Frenzy aggro (low hp aggro) increased.
  • Kanras: Invuln effects will no longer protect caster against already existing DOT spells.
  • Kanras: Vendors will be more specific about why they won't sell to you.
  • Kanras: Cure messages will no longer specify what effect was cured.
  • Kanras: NPCs get innate 20% resist to rain spells.
  • Kanras: All attacks by clients except throwing and archery now using new mitigation formula to more accurately distribute hits.
  • Kanras: Rogues can critical hit, deadly strike, and assassinate on throwing attacks.
  • Kanras: Reduced throwing damage multiplier.
  • Kanras: All classes that can exceed 200 BW can bind to 70%
  • Kanras: Can only assassinate humanoid targets
  • Kanras: Fixed NPC kick/bash damage.
  • Kanras: Level 56+ NPCs are immune to stuns.
  • Kanras: Monk weight limit reduced to 14 for all levels.
  • Kanras: More classic root/snare/sow stacking conflicts.
  • Kanras: Fix defensive to not affect damage bonus portion of melee damage.
  • Kanras: Reduced monk flying kick min damage above 50.
  • Kanras: Removed hybrid spell casting haste above 50.
  • Kanras: Code support for formula 120.
Content
  • Nilbog: Added Guard Wefnin's missing dialogue.
  • Nilbog: Gharin will now accept Crows Brew for the Note quest.
  • Nilbog: Te`Anara will reward you for Gharin's note.
  • Nilbog: Tovax and Scruffy will switch depending on night/day. Grids corrected.
  • Nilbog: Added Tovax Vmar's aggro and death text.
  • Nilbog: General V'Deers and the Overthere dragoons patrol and return home correctly.
  • Nilbog: Orc scalp drops were missing from some npcs throughout the world. Added.
  • Nilbog/Kanras: Grobb will now have doors...
  • Uthgaard: Regen removed from Robe of Living Fungus
  • Uthgaard/Kanras: Classic discipline reuse timers.
  • Uthgaard/Kanras: Lots of work on classic discipline functionality.
  • Uthgaard/Kanras: Removed velious disciplines.
  • Uthgaard/Kanras: Fix for formula 120 spells (Soul Bond, Calimony)
  • Kanras: Necklace of Superiority drop moved from The Kly to Drusella Sathir.
  • Kanras: Fungus Covered Great Staff drop replaced by Fungi Covered Great Staff
  • Kanras: Rod of Mourning drop replaced by Rod of Lamentation
  • Kanras: Blade of the Black Dragon Eye drop replaced by Blade of the Green Dragon Eye
  • Kanras: Rod of Annihlation drop has been removed.
  • Kanras: Ton Po's Bo Stick of Understanding drop has been removed.

Fists 05-29-2011 05:46 AM

woooo

Uaellaen 05-29-2011 05:52 AM

EQEmulauncher up to date. ..

Taslion 05-29-2011 05:55 AM

Monk weight limit is now only 14 stones? Damn. When does that get changed to a per-level basis again?

ryandward 05-29-2011 05:59 AM

I really wish wizards could crit.

Jadian 05-29-2011 06:02 AM

Would happen while I was at the Crypt camp! Sigh.

Otur 05-29-2011 06:07 AM

I'll admit in advance that I'am a newb to all this.
So my big question is, do I just unzip EQ Changes V10 into my EQ folder and replace the old files? It just sounded too simple O.o

Cheers~
Dan/Otur

Uaellaen 05-29-2011 06:09 AM

Quote:

Originally Posted by Otur (Post 301193)
I'll admit in advance that I'am a newb to all this.
So my big question is, do I just unzip EQ Changes V10 into my EQ folder and replace the old files? It just sounded too simple O.o

Cheers~
Dan/Otur

you do the same with it that you did to the previous V whatever changes zip when you installed ... or you use the EQEmulauncher and it will automaticly update your spell files and keep them up todate if you keep starting EQ with it ... so never have to worry about spell files anymore ...

Hypeshot 05-29-2011 06:09 AM

Im sad...

LazyFuj 05-29-2011 06:10 AM

Quote:

Originally Posted by Otur (Post 301193)
I'll admit in advance that I'am a newb to all this.
So my big question is, do I just unzip EQ Changes V10 into my EQ folder and replace the old files? It just sounded too simple O.o

Cheers~
Dan/Otur

Yep just override those files in the EQ folder.


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