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-   -   Alternate Advancement: Good or Bad? (/forums/showthread.php?t=8849)

Ethanblack 06-02-2010 12:54 AM

Alternate Advancement: Good or Bad?
 
Now, apologies for playing another dumbass card so soon, but I was wondering about AAs.
I'm pretty sure that AAs didn't appear till Luclin or PoP, but I'm wondering what the community stance is on them.

I like to think that AA's can be very useful for helping to define a character's role (They help an SK make a more defined choice between tanking or DPS, for example).

On the flip-side, they can do a lot of damage to classes and really imbalance things (see the state of AAs on EQ live).

What do you think about AAs, and woudl you like to see some basic ones appear?

And, to any Devs that pass by; Would you ever consider adding some AAs?
If no, why not? (other than 'It's not in Classic/Kunark/Vellious' ;P)

mitic 06-02-2010 01:04 AM

iam confident to see aas in game as soon sleeper is on raid rotation and there is nothing else to do

Ethanblack 06-02-2010 01:06 AM

Quote:

Originally Posted by mitic (Post 70617)
iam confident to see aas in game as soon sleeper is on raid rotation and there is nothing else to do


I certainly think that AAs would be a nice thing to be levelling once we're all max level and repeating content, hehe.

mitic 06-02-2010 01:09 AM

Quote:

Originally Posted by Ethanblack (Post 70620)
I certainly think that AAs would be a nice thing to be levelling once we're all max level and repeating content, hehe.

uhm, lets do aas now then ...

btw, sky?

Jeebus 06-02-2010 01:59 AM

I always loved being able to work on my character after he reached max level. Perhaps an AA cap though so you're not "60 soandso with 572 aas, LFG" or "LFM for exp group, must have 150+ aas"

Ethanblack 06-02-2010 02:15 AM

Quote:

Originally Posted by Jeebus (Post 70638)
I always loved being able to work on my character after he reached max level. Perhaps an AA cap though so you're not "60 soandso with 572 aas, LFG" or "LFM for exp group, must have 150+ aas"

Certainly. I think that AAs are very valuable in this capacity, and that prhaps eventually Nilbog could begin development of some that are unique to P1999.

For example, a nice melee AA would be 'Costs X Points: Increases 2 Hand Melee Damage by Y%, Lowers 1 Hand Melee by Y%'

(AAs that really define a character would be incredibly awesome.)

soup 06-02-2010 02:48 AM

The concept behind them is good, as in tailoring your character to the specific role you want to fulfill. The execution is terrible though, in that there's no drawbacks or trade offs, just "more time = more AAs = better character"

Gorgetrapper 06-02-2010 02:53 AM

AAs are a good concept, bad execution. If you had a LIMITED amount of AAs you could get, then it'd be fine, but allowing any class the ability to solo as well as a necro, druid mage etc... that just ruins everything. A cleric shouldn't be able to solo content easier than every other class (because of proccing hammer etc). AAs are just too overpowered and I'll be a sad panda if I see them introduced on this server in any way.

Ropethunder 06-02-2010 03:00 AM

AAs are stupid. They ruin the core balance between classes and segregate players based on play time (how many AAs) rather than skill (everyone can get 50 eventually).

Senadin 06-02-2010 03:12 AM

Quote:

Originally Posted by Ropethunder (Post 70658)
AAs are stupid. They ruin the core balance between classes and segregate players based on play time (how many AAs) rather than skill (everyone can get 50 eventually).

What balance? It is perfectly normal that someone who plays more than you should get more than you. If a guy at works put more hours and do more actual works he should get more....

Just as someone who raids will get better gear than the one who doesnt!

I dont understand why folks want it to be equal! it isnt!

It already isnt, some class arent the best at soloing but they got utility. Some are great at soloing but are dependant on gear, hps, mana.


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