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-   -   Server Leadership doesn't understand PVP, that's why Variance will never happen (/forums/showthread.php?t=158719)

Chuck_still_a_virgin 07-22-2014 09:54 PM

Server Leadership doesn't understand PVP, that's why Variance will never happen
 
Listen folks, Rogean/Nilbog/Sirken are just simply not intune with how a PVP server works. Rogean and Nilbog have absolutely no PVP experience. Sirken has at least PVP'd before and GM'd on a PVP server, but he's still not one of us. He doesn't "get it" and he never will. Worst of all, even if he did, he doesn't have any pull with Rogean or Nilbog to change anything.

It's too difficult for them to see that without variance, this server will always have one guild that monopolizes the most critical raid mobs and items. Whoever owns the key to get the items, recruits all the players.

The key to getting the items, is killing the mobs. Without variance, you have all the raid mobs spawn on the same day, and you kill them in the same order you killed them last week. Your players log in for a few hours and collect their items.



http://i.imgur.com/ISJBwrA.jpg




With variance, you can have guerrilla style guild warfare to kill raid mobs and acquire items. You can now own a key (killing the mobs), and you can recruit more players. More players in your guild means less in the monopoly guild. Less in the monopoly guild means more opportunity for guerrilla style guild warfare. More factions of players fighting in smaller sized groups.

The problem: Server Leadership has no imagination, they don't "get" this. They don't ask why 90% of the server is in one guild, or why one guild has had a monopoly on all raid mobs for 2.5 years, or why the guild has churned through hundreds of players. There will only ever be one monopoly guild on this server without variance.

It's like the movie "The Patriot" with Mel Gibson. If you force the American troops to line up against the British army, they are going to lose. But, a guerrilla style warfare, where you can fight when the British aren't at their strongest (every raid day when every mob is lined up and every monopolized guild member is online to collect items), then you win some battles. You win some battles, you change the tide of the war. People on the other side lose faith, they jump ship, they try their own thing. They aren't forced to join the British and line up to fight.

magician 07-22-2014 09:58 PM

tldr pale loser

Kergan 07-22-2014 10:04 PM

Just in case anyone new is reading this, that is not at all how variance works on a PVP server.

Also knowing when mobs spawn is the easiest way to contest.

You know when they spawn, come and get them.

Colgate 07-22-2014 10:09 PM

Quote:

Originally Posted by Kergan (Post 1545278)
You know when they spawn, come and get them.

lol @ anyone who actually thinks this way

Kergan 07-22-2014 10:10 PM

You guys did it for awhile? Even had some success.

Stasis01 07-22-2014 10:14 PM

Elderan had the right idea in another thread, make a guild and base it off doing planar runs, then try to buy gear from Nihilum ($$$$).

LOL.

Stasis01 07-22-2014 10:15 PM

Quote:

Originally Posted by Elderan (Post 1544786)
If I were starting a guild here I would do this.

- Raid planer
- Raid lower level targets on sim repop
- Negotiate a non aggression agreement with Nihilum on raid days. We would get 1-2 low priority targets and Nihilum would get plat in exchange.

Agree to go different faction in Velious. Be happy at #2 and thrive.

We should put this into the server recruitment thread - where do I sign up for this shit.

mrproudbeard 07-22-2014 10:28 PM

Elderan is a master class troll (please tell me he's trolling holy shit)

Elderan 07-22-2014 10:33 PM

Quote:

Originally Posted by mrproudbeard (Post 1545303)
Elderan is a master class troll (please tell me he's trolling holy shit)

Not everyone can be #1, the world needs ditch diggers too.

mrproudbeard 07-22-2014 10:36 PM

Suggesting that new folks pay for the right to raid on a pvp server is a special kind of stupid.


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