melee hit rate/damage in pvp
is this fixed yet? do melees still land every hit for max damage after latest pvp patch?
does a melee hit still add a 5 percent chance to interrupt a spell regardless of push? |
melee is far more balanced now with ac working and hit box lowered, as a melee myself i'm enjoying it more then before actually
only retarded thing now is debuffs and some special resists, i have no idea why i keep getting blinded with 70mr , and high level debuff spells seems to work like other unresistable spells because of some custom code that makes high level spells have a high resist deduction modifier, if that was fixed it would be glorious |
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