Cleric Leveling/Gear Guide
Hello everyone!
Is there anyone out there that has a LOT of experience in clerics? (( i play on red 99 and wanted to get as much info as i can about clerics! )) Looking for a guide or any kind of information on the following topics: 1. Solo Leveling guide (classic era / separate Kunark era) - zones, camps, best strategy to kill a mob (least downtime - maximize experience gain) 2. Races / Deities (racial abilities/quests) 3. Stats (what stats to focus on) 4. Gear (best gear pre-planar and post planar from each era) 5. Specific Clickies that help a lot (i.e: manastone, quest items, etc) i understand a lot of these sections can be answered from the wiki and/or alakazam.. wanted feedback from players to help me put together some kind of well detailed guide to help myself and the future clerics on p99 and r99! thank you for all your help! :) -Hovis |
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Befallen, unrest, specters, etc. Quote:
Couple of clips from the above thread: ****** options: halfling - sneak, hide, +exp modifier darkelf - ultravision, hide, snare from regent of innoruuk necklace highelf - infravision, highest wisdom, root from warden of tunare necklace gnome - tinkering, brell necklaces dwarf - booze from disciple of brell necklace, 10 str buff from initiate of brell erudite human ****** From a min / max perspective, you need to look at the combined 4 main attributes of relevance to a cleric: (STR / STA / AGI / WIS) STR - it's just.. amazingly necessary with all the plate you'll be wearing. You can go around with low STR if you never want to loot anything.. ever. STA - HPs are good, 'nuff said. AGI - helps with dodge and avoidance a touch. <75 = annoying AC penalty WIS - mana. yep. DE - 65 / 70 / 90 / 93 - Total 318 ERU - 65 / 75 / 70 / 93 - Total 303 GNM - 65 / 75 / 85 / 77 - Total 302 HUM - 80 / 80 / 75 / 85 - Total 320 HLF - 75 / 80 / 95 / 90 - Total 340 HIE - 60 / 70 / 85 / 105 - Total 320 DRF - 95 / 95/ 70 / 93 - Total 353 Clearly Dwarf and halfling are heads above the competition. In this comparison. If we want to remove AGI from the equation: DE - Total 228 ERU - Total 233 GNM - Total 217 HUM - Total 245 HLF - Total 245 HIE - Total 235 DRF - Total 283 Dwarf is now an even clearer winner, although keep in mind a dwarf starts at 70 AGI and needs 5 to avoid an AC penalty. Probably the one biggest boost to High Elves is they will have far, far closer to 200 WIS in full resist gear if you are interested in raiding. But for situational every day grinding, dwarves and halflings are going to have the most utility. ****** Personally, I chose Halfling for the ability to hide and sneak, which are amazing and allow you access to places, quests and vendors other races cannot easily access. Quote:
It sounds like you are playing on red, so you will want to make sure you balance your wisdom/mana with resists. For people going uber end game: put 5 starting points into stamina and the remaining 25 in wisdom. If you are starting fresh, then your mana pool will be less than other people similarly geared. Again this is for extreme min/maxing. The amount of hp clerics get from that extra 20 sta points at 60 is a total of about 60 hp. For the rest of us: 25 wisdom, 5 stamina is a good starting point. Dwarf/Erudite might want to put 5 into agility instead of stamina to avoid the less than 75 agility penalty, this can easily be negated if you have some gear with at least +5 agility. Quote:
http://wiki.project1999.org/index.php/Cleric#Gearing Quote:
Jboots Shrunken Goblin Skull Earring (junk buff, instant click) Spyglass (junk buff, instant click from inventory) Amulet of Necropotence (high end junk buff, skeleton illusion, instant click from inventory) The above mentioned deity specific quest items. Water Sprinkler of the Forgiven (Atone/mem blur) Water Sprinkler of Nem'Anhk (Epic/Rez click) Donal's Bracer of Mourning (Pacify) Leatherfoot Raider's Skullcap (instant click gate to WC, 1 charge, rechargeable) Ring of Shadow (self invis, 3 charges, rechargeable) Larrikan's Mask (targetable invis, 10 charges, rechargeable) |
wow! thank you !!
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I think a mention of donals arms is needed. the make good free heals on non tanks. good when you have a necro shaman. or pling a melee
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Any class that has both sneak and hide can use them at the same time. You just can't move and keep both active; the hide will break once you move, unless you are a rogue. This however is going to be diminished after the next patch since it will turn hide into regular invis status, but sneak will still be excellent for accessing quests and vendors otherwise not accessible. |
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And the next patch to what? Live? This is 1999 we're talking about, not live, so that patch should never be applied here since that's not how it worked in 1999. |
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I haven't said that you can use them at the same time the same way a rogue does. My second posts even says as such since you didn't full comprehend what I said the first time. Quote:
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Hide currently works as super invis/itu at the same time. This is not proper. It (racial hide) is being turned into regular invis. There will be rogue blood. http://www.project1999.org/forums/sh...ad.php?t=99935 Quote:
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You are the one who obviously did not comprehend MY original post or you would not have felt compelled to reply at all. |
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