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holsteinrx7 08-13-2014 05:03 AM

Reduced Proc Rates Aren't Classic
 
noticed recently that the procs have been "equalized", meaning items that used to have proc modifiers and proc more than others now dont proc as much.

certain items now do not function classically from my experiences or as stated on ancient eq websites like allakhazam.

thoughts, can we fix this?

thanks.

Estu 08-13-2014 07:05 AM

Find evidence and submit a bug report.

kaev 08-13-2014 10:57 AM

Read all about it:
http://www.project1999.com/forums/sh...ight=proc+rate

koros 08-15-2014 11:58 AM

It's an entirely classic change. Proc rate mods weren't in effect until Luclin.

Freakish 08-15-2014 12:41 PM

I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.

Quote:

*Mistwalker*

The Mistwalker will once again cast its spell as often as it used to
prior to the last patch. However, the resulting pet will now
automatically "dissipate" after one combat round. The change that
reduced the "proc" percentage on the weapon was made due to an
unintended interaction between the pet and the target when several
users of this weapon were attacking the same target. Since the new pet
now automatically dissipates after one round, the reduced "proc"
percentage was no longer necessary.

G13 08-18-2014 02:00 AM

Quote:

Originally Posted by Freakish (Post 1577726)
I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.

Thank you someone with a brain who remembers

The mistwalker proc rate nerf is one of the most famous EQ nerfs of all time

Socialist Proc Rate = Not Classic

Potus 08-18-2014 02:59 AM

Here's a good place to look.

A lot of comments on various weapons argues about proc rates.

phacemeltar 08-18-2014 06:19 AM

does this mean my Obsidian Flamberge may one day be useful?

Vega 08-18-2014 09:36 AM

Quote:

Originally Posted by Freakish (Post 1577726)
I mean, there were obviously proc rate mods before Luclin. Feb 17, 2000 patch notes talk about affecting mistwalker proc rate.

You honestly should bump that other thread with this if you think it's evidence. I'm not sure Nilbog will see it here.

koros 08-18-2014 10:04 AM

They definitely had the ability to alter proc rates earlier. The question is if they were implemented pre-luclin (outside of the singular instance from Mistwalker). I was previously under the impression that they were. However, looking at data from Lucy made it appear that they added proc rate mods to a lot of old items on 6-12-2006. So I amended that view a few months ago.

A more thorough analysis is making me revert back to my initial opinion... There was a patch on 6-13-2006, but lucy had a lot of items getting proc rate mods on 6-12-2006. Being as 6-12 was not a patch day, this makes me think that the change was lucy itself finally being able to parse proc rate mods, instead of them just being added at that date. Here's proof:

Here's a spell the patch notes mention changed in that patch. Update day is 6-13
http://lucy.allakhazam.com/spellhist...90&source=Live

Here's staff of undead legions with a proc rate mod being "added" on 6-12
http://lucy.allakhazam.com/itemhistory.html?id=11662

Conclusion: Proc rate mods did exist, and lucy couldn't parse them until a 6-12-2006 update. Items with proc rate mods should be readjusted to have them.


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