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-   -   Miscellaneous: melee hit rate in pvp (/forums/showthread.php?t=132784)

ledbedder 12-28-2013 07:58 AM

melee hit rate in pvp
 
alecta, plz fix melee hit rate and the way spell interupts is calculated based on number of melee hits. i remember you responded to it in the other thread by posting the code, but have you changed anything for next patch?

Holey 12-28-2013 11:33 AM

Quote:

Originally Posted by ledbedder (Post 1242173)
alecta, plz fix melee hit rate and the way spell interupts is calculated based on number of melee hits. i remember you responded to it in the other thread by posting the code, but have you changed anything for next patch?

melee = pushing = interrupting spell casting = you cant cast
whats wrong with it?

ledbedder 12-28-2013 12:38 PM

that's not how it works. null added a custom code that gives melee attacks a 5% chance to interupt a spell, which stacks up to 100 percent. this was added in classic when melees were underpowered and never taken out in kunark. alecta posted the //note from the code, but didn't give any indication as to whether this would be removed.

Holey 12-28-2013 12:42 PM

but yet im attaacking straight casters with nightfall nothing at all gets interrupted? makes sense right? a 17 delay weapon hitting and not interrupting?

ledbedder 12-28-2013 12:45 PM

AC doesn't mitigate damage in pvp, so 1handed attacks land too often and do too much damage. which is why every warrior/monk/rogue/ranger rolls around with 1handers instead of 2handers like on live, if resist rates are getting changes to make nukes harder to land, melee damage needs to be reduced.

ledbedder 12-28-2013 12:47 PM

alecta can post the code to verify what i'm saying, your evidence is anecdotal (lies) from someone who benefits by playing the most op class on the box

Holey 12-28-2013 12:54 PM

if there was a way rogues roll around with 2hp i'd roll around and just pull stasis only, dueliest then log off.

Silikten 12-29-2013 05:03 PM

The way resists work i think this is more than balancing.

ledbedder 12-30-2013 03:18 AM

naw. two caster classes have spells that land, wizards and druids, but every melee class is broken. i know melees are overpowered because everyone who plays a caster to 60 quickly rolls a melee as soon as they see that melee damage is broken.

Ezpk 12-31-2013 02:22 AM

1h dmg slightly overpowered
2h dmg slightly underpowered and min hits suck

+

melee hit box range sucks, 5 yards not facing target can land swings


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