If pvp exp was increased, what % and why?
If the experience rate of the pvp server was increased, by what % should it be increased, and why?
This is a poll designed to gauge opinion. |
20% was what SZ had, as only server lost xp on pvpdeath (even cons not greenie griefing) (like here)
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10-20% I don't wanna level too fast but it will help with soloing especially if you're a melee that can't port or find groups (+ people might actually make rangers)
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i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
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As someone who plays more than a casual but way less than a poopsocker I vote 50%
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I think people need to accept that red99 won't have 600+ for awhile at least, making low/mid lvl pvp rather shitty. Getting ppl through levels quicker and into the fight would be better - as well as countering the exp loss from pvp death/time loss. I'd probably say around 30 - SZ had teams/more population.
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Nilbog there is nothing wrong with the server.
What you have is a bunch of whining ungratefuls that think because things are not the way THEY want it that it should be changed. You give us a FREE EQ emu and the overwhelming majority enjoy what you have done. Please do not let the few "dictate" the server direction to the many. |
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