Project 1999

Project 1999 (/forums/index.php)
-   Red Server Chat (/forums/forumdisplay.php?f=54)
-   -   If pvp exp was increased, what % and why? (/forums/showthread.php?t=64533)

nilbog 02-12-2012 02:52 PM

If pvp exp was increased, what % and why?
 
If the experience rate of the pvp server was increased, by what % should it be increased, and why?

This is a poll designed to gauge opinion.

Truth 02-12-2012 02:52 PM

20% was what SZ had, as only server lost xp on pvpdeath (even cons not greenie griefing) (like here)

Ssleeve 02-12-2012 02:53 PM

Quote:

Originally Posted by Truth (Post 552431)
20% was what SZ had

Sounds fair, it really is a bit more difficult to level due to the disruption of pvp and the pvp exp loss (which isn't a big deal imo)

Lazortag 02-12-2012 02:56 PM

Quote:

Originally Posted by Truth (Post 552431)
20% was what SZ had

Agreed, if there's any increase to the exp rate it should be no more than 20%. No other Live pvp servers around the era had increased experience as far as I know. 20% is enough to offset the increased risk of pvp while not trivializing the difficulty of the game. I'm okay with keeping exp as it is though.

Rykk 02-12-2012 02:58 PM

10-20% I don't wanna level too fast but it will help with soloing especially if you're a melee that can't port or find groups (+ people might actually make rangers)

Amelinda 02-12-2012 02:59 PM

i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

nabsev 02-12-2012 03:00 PM

As someone who plays more than a casual but way less than a poopsocker I vote 50%

snaz 02-12-2012 03:01 PM

Quote:

Originally Posted by Amelinda (Post 552436)
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

This makes a lot of sense. I voted 0 on the poll, but the idea quoted by Amelinda has my support.

Amuk 02-12-2012 03:02 PM

I think people need to accept that red99 won't have 600+ for awhile at least, making low/mid lvl pvp rather shitty. Getting ppl through levels quicker and into the fight would be better - as well as countering the exp loss from pvp death/time loss. I'd probably say around 30 - SZ had teams/more population.

Supreme 02-12-2012 03:20 PM

Nilbog there is nothing wrong with the server.

What you have is a bunch of whining ungratefuls that think because things are not the way THEY want it that it should be changed.

You give us a FREE EQ emu and the overwhelming majority enjoy what you have done.

Please do not let the few "dictate" the server direction to the many.


All times are GMT -4. The time now is 10:25 PM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.