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Rabkorik 05-05-2010 12:08 PM

5 Man Group Coming Up!
 
So I told my friends (who have never played Everquest before) about this server and they agreed to play. After this week (finals week) we are going to hopefully get rolling! Looking forward to some good times and showing them what an actual game is (they've played WoW and that's it for online).

Our group is looking like it's going to be:
Monk / Bard
Wizard
Shaman
Rogue
(Not sure here, maybe Shadowknight)

I have a few questions. If we don't have a real tank, would the monk be able to tank the majority of group content? And, if we do end up having our fifth slot as a tank, would a monk or a bard be a better choice? I'll be playing the monk or the bard so I can handle the pulling and the guiding.

Also, without trying to beg, would anyone be willing to throw out a few ports and binds for us to get us together (telling them where to go for the first time would be a nightmare!)?

Thank you everyone, and a big thank you to the dev team. I am looking forward to showing my friends a good time!

Malrubius 05-05-2010 12:12 PM

Should be able to get binds np. Ports? Ehh, level to 3 or 4 and hoof it - that can be the hazing ritual ;)

Send Talos a tell if he's online and he can bind y'all at the city you choose (I'd suggest FP for the central location).

Yes, you will probably want a main tank (SK is fine).

The big gap I see above is CC. Bard can help, but it's not pwnage CC like an Enchanter. A Chanter can really help a TON for single-group content, especially if dungeon crawling. CC, slow, haste, stuns, crack, and so on.

Lonedrahon25 05-05-2010 12:13 PM

You need a cleric, the shammy will be constantly OOM with no real tank.

Pyrocat 05-05-2010 12:17 PM

Monk/Bard will be hard pressed to keep aggro with a rogue and wizard in the group. Wizard would have to wait to nuke until like 50% or lower, and the rogue would have to have crappy DPS or learn to offtank well :)

Pyrocat 05-05-2010 12:19 PM

I would disagree that you NEED an enchanter, bards can CC quite well actually, and if they're played well a bard can keep several mobs mezzed at the same time and take hits much better than an enchanter when mez breaks.

Rabkorik 05-05-2010 12:20 PM

So if we made our group like so:

Bard
Wizard
Rogue
Shaman
Shadowknight / Paladin / Warrior

Would the Shaman be able to stay on top of heals then?

L2Phantom 05-05-2010 12:23 PM

Potentially, its a tough call. If he is primarily healing, his usefullness in other departments will be limited. It also depends on the gear your tank will have available and your puller.

mgellan 05-05-2010 12:25 PM

Personally I'd say you need a war/sk/pally then the bard can twist healing to help out the shammy, whose healing spells are a little limited - with a wizzy and a rogue you have dps so I'd go bard... if an SK you have fd pulling as well which will help out the bard to not need as much CC...

Regards,
Mg

Dantes 05-05-2010 12:30 PM

Good luck, tried to same thing and all but 2 of my friends backed out. The problem is, one of those remaining 2 is leveling 3 times faster than me so we can't group anyway, the other one is starting to leave me in the dust too. But it was a nice thought.

Skope 05-05-2010 12:30 PM

you have 5 people and not 1 is a cleric?

Cleric, pally/Sk, etc. etc. :P


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