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finalgrunt 11-15-2010 05:55 AM

Multiple bolts
 
Thanks for adding the missile animation :)

But there is a bug: if you cast a new bolt while the previous one is still in the air, the first one will never hit

finalgrunt 11-15-2010 12:29 PM

Update: the bug is actually worse than what I initially thought: any new spell cast will "cancel" the bolt.

Madigan 11-15-2010 12:36 PM

I was actually looking to see if the missile animation was intentional. Was it like that on live? Because I don't remember seeing it.

Darklake 11-15-2010 12:41 PM

I remember seeing what I thought were comets flying over the N Ro zone, so yes, it was on Live :-)

Lyrik 11-15-2010 01:19 PM

Didn't it also fail if it passed through players / the ground before reaching its target?

Malakriss 11-15-2010 01:52 PM

You would have to be facing your target to begin casting, if you had any terrain in the way of the bolt it would fail, but you also had the random chance it would hit the target twice for some unknown Z-axis reason.

nilbog 11-15-2010 02:07 PM

Quote:

Originally Posted by Madigan (Post 174438)
I was actually looking to see if the missile animation was intentional. Was it like that on live? Because I don't remember seeing it.

This is how it looked on live.

http://i51.tinypic.com/243hx7q.jpg
http://i52.tinypic.com/200urzs.jpg

Bolts are a work in progress. I don't think the spell particle is correct yet.

Darklake 11-15-2010 02:08 PM

Aye, I swear they had a trail after them.

nilbog 11-15-2010 02:11 PM

I played a mage a good bit on live. Here's what I remember

Quote:

Originally Posted by Lyrik (Post 174454)
Didn't it also fail if it passed through players / the ground before reaching its target?

Originally bolts didn't even require a target. You could face a direction, and cast. From what I recall it would even hit npcs that moved in its path, thus creating aggro that wasn't your original intent. Also, if it was chasing an npc target, if one got in its path, it would hit it and never reach your intended target. If following a target, it would go on forever until it hit something, including its targets corpse, if they died before it got to them.

Quote:

Originally Posted by Malakriss (Post 174469)
You would have to be facing your target to begin casting, if you had any terrain in the way of the bolt it would fail, but you also had the random chance it would hit the target twice for some unknown Z-axis reason.

I think it did need some type of conic radius to start chasing a target. As in you couldn't be facing opposite your target, but you also didn't need to be lined up exactly with them. I remember the Z axis double nuke as well. If levitating, and very close to the target, it would sometimes hit twice.

Darklake 11-15-2010 02:19 PM

Quote:

Originally Posted by nilbog (Post 174481)
Originally bolts didn't even require a target. You could face a direction, and cast. From what I recall it would even hit npcs that moved in its path, thus creating aggro that wasn't your original intent. Also, if it was chasing an npc target, if one got in its path, it would hit it and never reach your intended target. If following a target, it would go on forever until it hit something, including its targets corpse, if they died before it got to them.

That's ringing a bell - didn't arrows also act like that? I'm sure I remember as a baby ranger in GFay missing a bat and hitting a guard instead.

Might just be old age playing tricks with my memory :-)


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