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bridgetroll 02-02-2014 11:42 AM

Most Valuable Class
 
In your experience, what class, when played masterfully, can bring out the best in a group?

I know some people are going say "It all depends on the person playing the class" as well as "every class has a specific role, so one isn't more valuable over another."

Well, my question has more to do with your own experience. What was the best group you were ever in? What made it the best group? Was there a particular player that seemed to be the MVP? And this is more of an overall approach, instead of breaking down classes by specific measures like dps, survivability, mobility, etc.

I know there are a ton of variations of this kind of thread. Just looking for more than just "Which class is the best?" More of a "Which class, when played by a master, can take a group to the next level?" I know that's vague, but I'm interested to see what some of the veterans on here have to say.

Oogei 02-02-2014 11:45 AM

shammy of course

myriverse 02-02-2014 11:48 AM

Dun care. What do RMTers say?

SamwiseRed 02-02-2014 11:49 AM

bard/druid duh

Byrjun 02-02-2014 12:00 PM

Enchanter.
  • Haste (by far the best melee buff).
  • Can slow nearly as well as a Shaman.
  • Tash.
  • Ultimate CC - mez/stun/root.
  • Can pull with the above and Pacify if needed.
  • Charm - best DPS in the game.
  • Rune.

At 60 it gets a bit closer because Shaman has pretty good healing power with Torpor but when it comes to 1 class making a huge difference in a group nothing comes close to an Enchanter.

Things are a lot different if we're talking about raiding, though.

bridgetroll 02-02-2014 12:00 PM

see if I had to guess, I'd say bard, just bc they can set the pace of the group with pulling as well as affect almost all other aspects of a group (mana, haste, healing, cc, resists, etc). nevermind the exp penalty and carpal tunnel.

Destron 02-02-2014 12:03 PM

Bard.

/thread

Champion_Standing 02-02-2014 12:07 PM

druid

bridgetroll 02-02-2014 12:15 PM

i'm surprised two people have already said druid (hopefully not as a joke/troll). there are a lot of people who feel druids are dead weight in groups, especially 50+ unless they are the only healer available.

/shrug

Crawdad 02-02-2014 12:21 PM

1) Bard. Only higher than Enchanter because of the 40% Exp Penalty-- a Great bard will make the Exp ship smooth sailing. Does everything (a bit worse/different) that a Enchanter does. Unfortunately, multiple Great bards don't stack in an Exp group very well.

2) Enchanter. Obvious OP class, but you get a mixed bag. A lazy Enchanter sits around and refreshes Clarity/Haste when asked, Mez's occasionally, and sucks up Exp better divided elsewhere. A Great one Pulls, keeps buffs on a timer, and puts out a significant % of the group's Dps via a charmed badass. Great enchanters stack really well in Exp groups.

3) Druids. Can't swing a dead cat without hitting a mediocre Druid. Average druids waste mana DoT'ing, don't want to heal, or've collected too much moss on them from soloing. Great druids are excellent pullers (outdoors), Heal just fine (in the right level range/group), can handle playing the Crowd Control game, and can also add significant Dps to a group with a charmed animal badass... if there's any in the zone. ...but One is all you'd ever need in an Exp group.


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