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-   -   The Shards of Dalaya Conspiracy (/forums/showthread.php?t=106670)

Nuk3Afr1ca 04-26-2013 07:52 AM

The Shards of Dalaya Conspiracy
 
http://forum.shardsofdalaya.com/show...9&postcount=17

Cecily 04-26-2013 07:56 AM

Yeah, they are nice over there. *shudder*

radditsu 04-26-2013 08:47 AM

that server any good?

Rhambuk 04-26-2013 09:21 AM

Quote:

Originally Posted by radditsu (Post 935161)
that server any good?

If you enjoy boxxing by yourself i guess. Never got past mid level but it was just me soloing with my box char on an empty server. Was a while ago but not my cup o tea

Gaffin Deeppockets 04-26-2013 09:33 AM

It was semi-popular before p99, but it died after the launch here.

Glitch 04-26-2013 02:47 PM

It was kinda fun. They got pretty creative with their coding and encounters, but they took it way too seriously.
Like, you were forced to change your name if you didn't have a roleplaying name (three name vet lolol).

When I played, I just made people mad by getting the main city death penalty healer stuck in a wall every time they reset him.

Gaffin Deeppockets 04-26-2013 02:57 PM

For the old emu players, I think Guildwars was the best server ever, miss it. I had alot of fun pvping on there along with the pve.

Reiker000 04-26-2013 03:55 PM

SoD is the oldest running eqemu server still running. They're still on the GoD (Gates of Discord) client, which was current when they started. This means the client is extremely outdated and clunky, lacks features, etc. But... classic purists might like that.

It's sort of like the game up through PoP but completely customized, even with new lore/storylines/map layout. I say PoP because there is a mass travel system (Mansion of Portals) although it's not nearly as powerful as PoK was. The gear levels are sort of PoP-esque, but like I said the server has been out for almost a decade so the top end raid gear is extremely powerful. This causes a gigantic divide between raiders and casual people. To make it worse, most raids severely limit how many people you can bring to keep them "challenging." So, raid guilds are extremely exclusive and difficult to get into. The fact that the gear raiders have is so much better than "normally obtainable" gear, means there's pretty much no way to make yourself attractive to a raid guild. Your gear will be immediately obsolete in these raids. So, most guilds are just a handful of people and if they need more they just bring in their friends. It's hard to get anywhere as an unknown, new player.

The customization and balancing they've done is super cool. The classes are very balanced. Hybrids can actually block with shields. OP abilities have been removed or tuned down (shaman slow, etc.). Tradeskills are useful, even fishing (you can fish up treasure maps which are kind of like mini raid spawners).

There's too many features to really mention. There are Adept raids that limit what level people can fight them (if the mob is red to you, you cannot attack, heal/buff people with aggro, etc). So, this drives people to get together at levels under max to raid things.

There's a "main quest" that you complete as you progress through the server, and you choose a deity later in the game. There's an alignment system, which is affected by actions you take in certain quests (mostly the main quest). If your character's alignment matches you deity's alignment, you gain bonuses to nearly all of your abilities.

Weather/environment/time of day affects spells, for example undead are stronger and heals are weaker during the night.

There are different types of procs (boots proc on kicks, shoulders on slam, bp when hit, etc.)

And just a ton of cool custom stuff that can't all be listed here.

Despite that, just remember that the mudflation is out of control. The game is well designed up to max level (65), but then it gets a little murky. Most of the content will own you, and even grinding AA slowly will be dangerous. You won't be able to do anything in the vast majority of 65+ zones/dungeons, so gearing is difficult. AA is difficult. Progressing is difficult. There is a lot of excellent content on the server, but it's artificially made difficult to access. I feel this is because raid gear has become so insane, since that's all they've been expanding for years, but the average player isn't going to be seeing this gear.

radditsu 04-26-2013 04:19 PM

Quote:

Originally Posted by Reiker000 (Post 935757)
SoD is the oldest running eqemu server still running. They're still on the GoD (Gates of Discord) client, which was current when they started. This means the client is extremely outdated and clunky, lacks features, etc. But... classic purists might like that.

It's sort of like the game up through PoP but completely customized, even with new lore/storylines/map layout. I say PoP because there is a mass travel system (Mansion of Portals) although it's not nearly as powerful as PoK was. The gear levels are sort of PoP-esque, but like I said the server has been out for almost a decade so the top end raid gear is extremely powerful. This causes a gigantic divide between raiders and casual people. To make it worse, most raids severely limit how many people you can bring to keep them "challenging." So, raid guilds are extremely exclusive and difficult to get into. The fact that the gear raiders have is so much better than "normally obtainable" gear, means there's pretty much no way to make yourself attractive to a raid guild. Your gear will be immediately obsolete in these raids. So, most guilds are just a handful of people and if they need more they just bring in their friends. It's hard to get anywhere as an unknown, new player.

The customization and balancing they've done is super cool. The classes are very balanced. Hybrids can actually block with shields. OP abilities have been removed or tuned down (shaman slow, etc.). Tradeskills are useful, even fishing (you can fish up treasure maps which are kind of like mini raid spawners).

There's too many features to really mention. There are Adept raids that limit what level people can fight them (if the mob is red to you, you cannot attack, heal/buff people with aggro, etc). So, this drives people to get together at levels under max to raid things.

There's a "main quest" that you complete as you progress through the server, and you choose a deity later in the game. There's an alignment system, which is affected by actions you take in certain quests (mostly the main quest). If your character's alignment matches you deity's alignment, you gain bonuses to nearly all of your abilities.

Weather/environment/time of day affects spells, for example undead are stronger and heals are weaker during the night.

There are different types of procs (boots proc on kicks, shoulders on slam, bp when hit, etc.)

And just a ton of cool custom stuff that can't all be listed here.

Despite that, just remember that the mudflation is out of control. The game is well designed up to max level (65), but then it gets a little murky. Most of the content will own you, and even grinding AA slowly will be dangerous. You won't be able to do anything in the vast majority of 65+ zones/dungeons, so gearing is difficult. AA is difficult. Progressing is difficult. There is a lot of excellent content on the server, but it's artificially made difficult to access. I feel this is because raid gear has become so insane, since that's all they've been expanding for years, but the average player isn't going to be seeing this gear.

So they spent a whole lot of time developing a vast fun world. Then made it so that zero people actually want to play it without investing even more time than the original EQ needed ?

Breeziyo 04-26-2013 07:35 PM

heals are worse at night?

nig how does that even make sense


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