Faction hits for flurry and ntov drake guards too high
There was a thread about this sometime ago but I can't seem to find it. Currently NToV guard drakes and flurries faction hits are too high, akin to a dragon kill. They should be a whole lot lower.
I believe there was sufficient proof and research done in the other thread raised if someone can find it and link. Makes it difficult to farm flurries atm with a faction hit this high |
this is wrong. did you parse it?
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Found the post - described here:
http://www.project1999.com/forums/sh...6&postcount=25 Also more details from that post itself: Quote:
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Basically the NToV guards and flurry drakes are dropping faction considerably when their hits should be in the 10's and 50's
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Quote:
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Bump
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Bump
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Starting to think there's now a dev policy of just not touching the endgame zones for any reason, no matter how well documented or trivial. If that's the case then P99 is pretty much 'done'.
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I would hope that the current hits from live are not deemed sufficient without some corroborating evidence from that era.
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Quote:
In any case nilbog has reviewed live values and adjusted them before, case in point the post below: https://www.project1999.com/forums/s...9&postcount=26 |
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