Project 1999

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-   -   Double XP next week? (/forums/showthread.php?t=273454)

Sadiki 05-18-2017 04:29 PM

Quote:

Originally Posted by Tecmos Deception (Post 2524388)
at least you didn't demand the staff enforce some kind of 1 level per calendar week limit.

Quote:

Originally Posted by Whirled (Post 2525259)
you should, in stead; take double damage from all attacks instead.

This thread is an idea goldmine. The devs need to get on this immediately.

Being at dead-end Velious doesn't matter if you never reach max level.

Jimjam 05-18-2017 04:33 PM

I think blue should be switched to discord style permadeath during memorial day to help us appreciate what others sacrificed for us.

Troxx 05-19-2017 03:22 AM

Server doesn't need double xp anything. More level 60s will just compound the high end problems. Being level 60 isn't necessarily more fun - I've actually found it to be the graveyard my characters go to collect dust. The fun was always the road to 60.

Oh yeah, and double xp times historically bring out the worst in people - overcrowded zones and petty squabbles abound.

Swish 05-19-2017 03:40 AM

Quote:

Originally Posted by Jimjam (Post 2525414)
I think blue should be switched to discord style permadeath during memorial day to help us appreciate what others sacrificed for us.

Lol

Jimjam 05-19-2017 05:11 AM

Quote:

Originally Posted by Swish (Post 2525797)
Lol

You laugh, but I know if this would be implemented you would be 'accidentally' pulling griffons into the fat cat tunnel!

Millions of PP and items wiped from the server in one fateful day :P.

Tenlaar 05-19-2017 05:24 AM

Always amusing to see things like somebody who is closing in on four level 60 characters explaining why the guy who started a month ago and has one level 30 shouldn't want a bonus xp weekend because being higher level "isn't necessarily more fun."

Jimjam 05-19-2017 05:26 AM

Newest account that posted in this thread is dated 2015. OP 2010.

Troxx 05-19-2017 05:30 AM

Quote:

Originally Posted by Tenlaar (Post 2525810)
Always amusing to see things like somebody who is closing in on four level 60 characters explaining why the guy who started a month ago and has one level 30 shouldn't want a bonus xp weekend because being higher level "isn't necessarily more fun."

2 level 60s and 2 upper 50s in 3 years? Lol. That's slow leveling my friend - casual and no significant organized raiding.


Pardon me for sharing my experiences with the guy who's been playing for a month. If you're playing p99 for the level 60 game - you're barking up the wrong tree. If you're gainfully employed, have a family or a few friends ... you're not going to find much success or satisfaction trying to raid here.

Swish 05-19-2017 02:34 PM

Quote:

Originally Posted by Jimjam (Post 2525808)
You laugh, but I know if this would be implemented you would be 'accidentally' pulling griffons into the fat cat tunnel!

Millions of PP and items wiped from the server in one fateful day :P.

Sounds good doesnt it? I'd aim for a certain lizard first but you know they'd all log out the moment it was switched on :p

Spyder73 05-19-2017 04:17 PM

Now that the Chardok puppy mill has been shut down (pras) double XP weekends actually makes sense for new players.

but I would agree that being level 60 is overrated - EQ is all about the XP and loots - it gets significantly less fun at 60


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