Project 1999

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-   -   High Res 4x AI Upscaling Texture Problem (/forums/showthread.php?t=415372)

Chris1479 02-17-2023 08:39 AM

High Res 4x AI Upscaling Texture Problem
 
2 Attachment(s)
https://www.reddit.com/r/project1999..._problem_that/

Taken form the post:

"I was basking in how great P99 looks with the 4X Hi Res texture pack today when I noticed these odd pictures on the wall in Felwithe.

So while AI upscaling has done some amazing work overall, especially on the materials side of things (rock, grass, wood, marble, metals) managing to resolve an extraordinary amount of detail from extremely low res original textures... it has really dropped the ball on this and turned the nice little maps of Norrath this kind high elf has on the wall into swirling blobs of idk what.

I've no idea where to put this or if anyone cares - but in terms of getting P1999 to look perfect, I hope someone out there familiar with the textures / 4X project sees this. There are probably many more sneaky little textures in P1999 that have been mistreated by the otherwise fantastic AI :)"

I found this very interesting and would be keen to hear if anyone has any thoughts on what could be done to fix this and if this might be a common problem in EQ (certain textures getting garbled by AI like this)

mcoy 02-17-2023 09:16 AM

Interesting - let me reach out to Sorn and see if they have any information.

-Mcoy

jududdar 02-17-2023 09:18 AM

It's not some new fangled AI that did this - that's actually the texture Sony sent out in the Luclin "HD" textures. (texture is called mapinwalmaps inside of felwithea.s3d)

They outright replaced a lot of them with a completely different feel to them - the castle walls in Qeynos being the one I disliked the most. I've been working on an upscaled texture pack for a long time using the original textures, but some of them are soooo tiny that upscaling them makes them look like drawings a kindergartner did.

I'll add that one to my list of things to look out for. Not that I'll ever finish it, but hey it's fun.

Chris1479 02-17-2023 09:29 AM

Quote:

Originally Posted by jududdar (Post 3575393)
It's not some new fangled AI that did this - that's actually the texture Sony sent out in the Luclin "HD" textures. (texture is called mapinwalmaps inside of felwithea.s3d)

They outright replaced a lot of them with a completely different feel to them - the castle walls in Qeynos being the one I disliked the most. I've been working on an upscaled texture pack for a long time using the original textures, but some of them are soooo tiny that upscaling them makes them look like drawings a kindergartner did.

I'll add that one to my list of things to look out for. Not that I'll ever finish it, but hey it's fun.

I love these texture packs so I hugely appreciate you work on this - I really do hope you'll continue and share more soon!

Sorn 02-17-2023 10:59 AM

hewwo

we did not touch the environment stuff, that's from the official sony release

as the EQ classic team has disbanded, there will be no further updates as far as I know.

dk0 02-17-2023 04:28 PM

Looks like your reddit thread already explained how to fix this, but you just copy/paste the maps you want over the maps you don't in the texture that jududdar pointed out. It's a 5-10 minute fix.


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