
10-10-2013, 11:51 AM
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VIP / Contributor
Join Date: Apr 2013
Location: Red '99
Posts: 271
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PvP: Prioritized Agenda / Known Issues
PvP: Prioritized Agenda / Known Issues
- Exploit fixes (0 in queue)
- Resists
- Adjust partials on DD's (parameterize Null's function?)
- Revisit mezzes, stuns, debuffs.
- Resist caps at 255
- Special abilities poofing (clientside /serverside sync issue?)
- Disciplines
- Disc and skills should not refresh while offline.
- Mitigation discs arent working properly in PvP
- Look at melee output (particularly AC & ATK values as opposed to PvE)
- Z-axis melee / spells
- Melee attack timers need to be reset when players finish casting (See patch)
- Minor illusion bug
- Train detection / logging system
- Mage bolts (move too slowly, poof if another spell is cast, no collision)
- Dispell system investigation
- Yonder / Shadowstep (take los and z-axis restrictions into account)
Not going to be fixed - Bow LOS - appears to be related to the zone map files. If you have a zone where you are experiencing this, let the staff know.
- LD players (movement rate / warping, poofing when blurred - cannot reproduce)
Fixed pending patch
- Resists
- Tweaked Null's resist function. See here for more details.
- Instaclick / GCD changes. Using an instaclick item will remove the GCD on Red99. See here for an example.
- Players will be able to proc beneficial spells off other players corpses on PvP servers.
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Last edited by Alecta; 02-18-2014 at 01:56 AM..
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