Thread: Spells: Zoning PvP spells (dots)
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Old 08-12-2014, 06:02 PM
Mac Drettj Mac Drettj is offline
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Join Date: May 2014
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Default Zoning PvP spells (dots)

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I missed getting changes made before they patched beta. But first round is coded. Also added to exempt environmental damage (falls, drowning) from causing exp loss.

Next time Rogean patches beta, they should be there so you can test in arena's or duels.

Overall my tests looked encouraging.

H
Regarding these environmental cases:

If a PC zones a PC casted dot, it will ramp up to PvE damage. If the PC dies to this dot, he takes 0% experience loss (pvp), gets a 6 minute rez timer (pvp), and no yellow text (pve).

Damage changes to PvE
Death registered as PvP
No penalty for PvE or PvP

Is there a way to add the memory post-zone of where the detrimental effect came from? Can dot classes be creditted for their kills? It seems half the logic is there already since the game knows the player loaded with a detrimental "ghost spell".
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