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Originally Posted by Yumyums Inmahtumtums
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What about chaotic feedback? I remember hearing that one was nearly unresistable
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I can usually land chaotic feedback on pc's with 450+ mr, it stops spellcasting and spells, which is why I use it in combination with recant to strip bard buffs/songs
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http://www.therunes.net/forums/viewtopic.php?f=39&t=898
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I chase them with this and constantly stun with Chaotic Feedback so I can score hits. CF hits pretty regularly even if you have 350 magic resist.
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http://www.therunes.net/forums/viewt...hp?f=39&t=5942
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Although these days it probably doesn't matter much, but cf used to be a huge agro draw since it has the stun component. (this was great in pvp cause the stun was never resisted)
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http://www.therunes.net/forums/viewt...10709&start=50
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At level 65 given ok gear the pally should have sufficient mr to stop near all your spells. No slow, no cripple, no nukes (cept the level 8 one -almost never resisted and interrupts).
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http://www.therunes.net/forums/viewtopic.php?f=3&t=3805
Those quotes are all from 2003 onward, but I believe CF had always worked this way. I played an enchanter on SZ in 2001 and never recall it being partialed either. In all the classic spdats I've viewed, the spell is parsed differently than the other enchanter nukes, as a DoT with a 1 tick duration instead of a DD, which may have something to do with that.
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Chaotic Feedback
DoT for between 43 (L8) to 48 (L13) Hit Points (HP) in 1 ticks
Stuns target
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