Kanras: Reduced Make Poison skill cap to 200.
I think there is an issue with decreasing Rogues Make Poison skill:
From patch notes:
http://everquest.allakhazam.com/hist...es-2000-2.html
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July 19, 2000 7:00 am
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***Patch Day***
*Miscellaneous Changes/Fixes*
- The "Safe Points" have been moved in Field of Bone and Lake of Ill
Omen to someplace "safer".
- You can no longer cast invisibility on any pet.
- Foul language issued through /emote will now be handled by the
profanity filter.
- Corrected a bug that allowed linkdead players to walk through locked
doors.
- Rangers above level 50 will now do double damage with Archery against
non-moving, non-rooted targets. These restrictions allowed us to
enhance archery without creating a new kiting problem.
- Corrected a bug that had rangers doing less melee damage than was
intended except when fighting an NPC who was also a ranger.
- Pets, both PC and NPC, will no longer cast "Gate".
- A large rat says, "Hit by non-melee for XXX damage", is history. The
new message given probably isn't the source of never-ending humor that
the old one was.
- Updated pathing information in Innothule Swamp.
- Corrected many, many, MANY spelling and grammar errors in the world.
- Fixed a large number of spell gems and spellbook icons. Take care to
take a look at your spell lineup to familiarize yourself with the new
gems/icons.
*Poison*
- Implemented the high level Rogue poisons (level 51+).
- I
ncreased Rogue "Make Poison" skill cap.
- Substantially reduced chance to fail "Apply Poison".
- Rogues will now automatically sit when right-clicking on a poison.
- Failure to make a poison will now return the vial.
Since we are already past this date in the timeline, why would you go back to 200?