As for the scenarios you've mentioned, in practice they don't play out as you've imagined, for three reasons:
- the game's internal rules and mechanics (e.g., static mobs with static respawn times)
- external rules such as the "Play Nice" policy and the inconsistent manner in which it's enforced by the staff, fostering a culture of witch-hunting and rule-lawyering
- the playerbase itself, which is comprised of an even greater percentage of ill-adjusted manchildren than the typical online community
EQ has its merits, but if you want the possibility of enjoyable pvp within the context of an old MMO, you're honestly better off looking for a UO freeshard than playing here.