Thread: XP Bar UI
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  #8  
Old 07-30-2015, 09:45 AM
mystang89 mystang89 is offline
Kobold


Join Date: May 2015
Posts: 123
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Thanks for the detailed walkthrough. I seem to be having problems with the syntax though as it keeps reverting back to the default and I can't find the location on my screen even though I changed it a few times. I copied the part I had been working on if you wouldn't mind taking a look and seeing if you find any problems. I did you what you recommended and copy/pasted the fatigue bar.

Code:
<Gauge item="PlayerEXP">
		<ScreenID>PlayerFatigue</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>10</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>220</G>
			<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>3</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Label item="Player_EXP">
		<ScreenID>FatigueLabel</ScreenID>
		<EQType>26</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>32</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>31</CX>
			<CY>12</CY>
		</Size>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
			<Alpha>255</Alpha>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Player_EXPLabel">
		<ScreenID>FatiguePercLabel</ScreenID>
		<Font>1</Font>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Size>
			<CX>16</CX>
			<CY>12</CY>
		</Size>
		<AlignCenter>false</AlignCenter>
		<Location>
			<X>61</X>
			<Y>62</Y>
		</Location>
	</Label>
	<Screen item="PlayerWindow">
		<!--<ScreenID/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>1000</X>
			<Y>1000</Y>
		</Location>
		<Size>
			<CX>147</CX>
			<CY>92</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>Player_HP</Pieces>
		<Pieces>Player_Mana</Pieces>
		<Pieces>Player_Fatigue</Pieces>
		<Pieces>Pet_HP</Pieces>
		<Pieces>Player_HPLabel</Pieces>
		<Pieces>Player_HPPercLabel</Pieces>
		<Pieces>A_AttackIndicatorAnim</Pieces>
		<Pieces>Player_ManaLabel</Pieces>
		<Pieces>Player_FatigueLabel</Pieces>
		<Pieces>Player_ManaPercLabel</Pieces>
		<Pieces>Player_FatiguePercLabel</Pieces>
	</Screen>
</XML>
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