Thread: Howling Stones.
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Old 08-22-2015, 03:10 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Quote:
Originally Posted by kledar [You must be logged in to view images. Log in or Register.]
Guk?
Bit of a jumble when viewed as a single unit. The zonelines line up quite nicely, though.

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Here's the same view with Upper Guk highlighted. Interestingly, when viewed individually the guks seem to have a lot of random crap floating around in the middle of nowhere, but it turns out that most of those are actually leftover parts of the other Guk. If you look closely here you can see lots of random bits of Lower Guk highlighted, particularly in the upper part of the image right-of-center, and to the lower left of the Upper Guk entrance (where the red, green and blue arrows thingy is).

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And an othrographic look at the same view which makes them even more prominent (along with the fact that I wasn't patient enough to line up the zonelines perfectly).

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Random shot of the lower-ness of Lower Guk (highlighted).

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It seems pretty certain that the Guks were originally modelled as one unit, then split apart at some point when they were too lazy to clean up all the separated bits and pieces. There is one exception, though: where Upper Guk has its entrance room, Lower Guk puts a GM room centered on 0, 0, 0 (precisely where the 3D arrows are centered).

Upper
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Lower
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Too lazy to get a shot that gives a better look of Lower Guk. Seems making the whole Upper Guk model semi-transparent would be complicated in Blender.