Thread: Game Mechanics: Bladestopper Using Reagents
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Old 08-31-2015, 03:32 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It's more a matter of principle. This obviously wasn't how it was done on live, or each of these would have duplicates in the spell data.


Fixed, pending update

Crypt Master's Conjuring Stone was not included -> http://everquest.allakhazam.com/db/i...04913268460797
Nilbog, I believe you should include the Conjuring Stone also. The link you provided is a 2003 quote. On the same page, October 2001 (right after Chardok revamp and this started dropping):

Quote:
You don't need to coffin. I just used one on my best friend when he fell off the boat and drown in the middle of nowhere without the corpse loc.

Good Luck, and Safe Hunting!
I think within our timeline (October-December 2001) it is unlikely they changed this to require a reagent.

Good fix for the rest though!

@Heartbrand your server plays custom99. You all wanted modifications to remove PvP imbalances, your item recharging happened to get whacked in the process. Feel free to roll on blue if you want more classic EQ mechanics.