Thread: Game Mechanics: Lord Vyemm's stats
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Old 09-01-2015, 02:10 AM
Buhbuh Buhbuh is offline
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Join Date: Jul 2010
Posts: 1,638
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We'll kill him eventually. He just wasn't this hard.

Also, on live, half of that time was just finding out what the dragons did/ how to position them/ theory crafting ways to kill them. Everyone knows what it takes to kill them here.

On top of that - a huge majority of Red and Blue players went into this expansion here with a vastly larger gear pool than the people on live servers did. FoH was barely in VP. We're coming into this with clerics that have 3400 mana starting out.

I mean it's fine. Like I said, he will die. But I, along with everybody else, found no evidence of him quadding for 1250s. The only actual log I could find was from Luclin, and it's short, with the biggest hit of 1100 on a cloth class.

http://solinvictus.yuku.com/reply/22...tep#reply-2286

[Sat Sep 14 14:01:00 2002] Karthunk has been slain by Lord Vyemm!
[Sat Sep 14 14:01:00 2002] Your Naki's Studded Ring shimmers briefly.
[Sat Sep 14 14:01:00 2002] You begin casting Funeral Pyre of Kelador.
[Sat Sep 14 14:01:03 2002] Snneaaky is ripped through a dimensional hole.
[Sat Sep 14 14:01:04 2002] Goldbeard tells the guild, 'karth down'
[Sat Sep 14 14:01:07 2002] Aric was injured by falling.
[Sat Sep 14 14:01:07 2002] You have been summoned!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:08 2002] Jaffe begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Feldor begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000 points of damage.
[Sat Sep 14 14:01:09 2002] You have been slain by Lord Vyemm!
[Sat Sep 14 14:01:11 2002] Returning to home point, please wait...
[Sat Sep 14 14:01:11 2002] LOADING, PLEASE WAIT...

I think Blue and Red share the same feelings on it, in that it's difficult/ sucks trying to gather twelve clerics (or more) for the encounter. We're just being vocal about it, especially because, from all the evidence we've found, he appears to be tuned to a non-classic level of damage output.

I'm actually curious why he was changed after the first week? What about his damage output struck the developers as non-classic? Was it just the fact that he was killed in the first week and the instinct was that he shouldn't be? Or did you actually find sources indicating he hit harder and faster? Was every other mob not tuned correctly also, or was it just AoW and Vyemm?
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