Found a bind affinity description from May 2001 on Graffe.
https://web.archive.org/web/20010521...ls/level12.htm
Quote:
Bind Affinity
Mana Required: 100
Skill: Alteration
Range to Target: 100 feet
Allowable Targets: All
Spell Duration: Instant
Casting Time: 6.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 12.0 seconds
Description: This spell will bind you to anyplace within the world of Norrath except for dungeons in Kunark and Velious (note that you can bind in Kaesora and a couple other places now). It can be cast upon another but they must be in your party and also they must be in a town. This is an invaluable spell for all of us and can also make you rich. Although I bind people for free, I have seen other casters easily get one platinum per bind.
Location:
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Note that the "in Kaesora and a couple other places" is referencing the
March 6, 2001 patch adding new bind locations in FM, Field of Bone @ Kaesora ruins, and Gypsy camps.
http://www.eqclerics.org/forums/showthread.php?t=2631
http://www.tokyo2001.com/game/eq/que...eldbone04.html
https://www.project1999.com/forums/s...ad.php?t=18807
This link was posted by nilbog in the Kunark new bind areas thread, directly above. April 2001. A later snapshot is posted in OP.
http://web.archive.org/web/200104280...bindguide.html
Quote:
Binding in Norrath
I'm frequently asked by people to let them know where they can bind in a certain area. This will provide the basic information on who can bind and where.
Basic Rules
First of all, there are some basic rules as to who can be bound and where. All the caster classes eventually get the ability to Bind Affinity (or bind for short) themselves and other people. Melee classes never get this ability, nor is there any items that will allow you to do it. There was once an item, called the Locket of Escape, that had one charge of Bind Affinity, but this no longer drops in the game. This ability is now purely within the caster's realm.
Exactly where a caster can bind themselves depends on what area of the game we're talking about. In the area of the original game (i.e. Antonica, Faydwer, and Odus) a caster can bind themself anywhere, inside or out. In Kunark and Velious, however, they are only able to bind themselves in outdoor areas, and can not bind themselves in dungeons.
Melee classes can only be bound inside of "city" areas. In the original game, this is defined as only cities. In Kunark there are some areas that count as cities that are also dungeons to hunt in. Also, a person can be bound in several areas that are outside as well. Note that in Kunark, there are two areas to be bound in, one is safe for good races and the other safe for evil races. The iksar can also be bound inside Cabilis, which is safe for nobody else.
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