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Originally Posted by PureLo
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Kanras: thanks for responding a bit with the one aspect of the "aggro" change, but what about the proc rates. They are not generating the same as they were previously to this patch, so there may be something needing a fix. As also mentioned prior it isn't just the proc rates that were off, but the hate in which they generated as well were somehow altered. Thanks in advance!
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Nothing about hate amount per proc changed. Proc rates were fixed to replicate some well-documented rules established from heavy parsing in these two threads:
http://www.evilgamer.net/forums/showthread.php?t=58
http://www.thesteelwarrior.org/forum...hp/t-5351.html
Main points:
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For Main hand weapons:
105 DEX = 1 proc/min
205 DEX = 1.5 proc/min
305 DEX = 2 proc/min
For offhand weapons:
105 DEX = .5 proc/min
205 DEX = .75 proc/min
305 DEX = 1 proc/min
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Quote:
combat rounds go like this:
primary proc chance OR secondary proc
buff proc OR other buff proc OR other buff proc
ToTC proc
swing
another swing if dual wield checks
another swing if triple attack checks
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It's a little different here. Since our dex cap is 255, main hand proc rate scales from 0.5PPM @ 0 DEX -> 2.0PPM @ 255 DEX. The stock emu code that we were previously using would only increase the proc rate 0.5PPM across the 0->255 DEX range. It also was attempting to proc once per attack for the offhand, which was weird. Basically, make friends with a shaman.