AE detrimental song range is too small, and mobs hit boxes are too big.
If you have a song active and you replay song over it, it overwrites it but makes it wear off first causing a brief time when song inactive. For example if selos is active and you play a different song and then you play selo`s again, it will make selos wear off and slow you down before speeding up again. This is different from the `song fades as it lands` bug.
Astuce (Astucexx until they fix my name here)
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