Quote:
Originally Posted by loramin
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Heh, some of the absolute worst decisions made in EQ design were made by people using their play experience to justify things (without realizing how limited that perspective was).
It was a major factor (for instance) in why classes were so out of balance: certain devs played certain classes, and as a result were blind to how overly powerful they'd made those classes.
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He gave an answer to things being poorly thought out. Basically, "We had no reason to believe the game was going to be around in 6-9 months. It's why the best pre-Kunark secondary item dropped from a level 13 in Qeynos Hills. We didn't think it would ever matter."