Thread: Lull
View Single Post
  #10  
Old 11-17-2020, 11:45 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,861
Default

I know you said it's "not to perfect scale," but the "success" portion should be the same size for both Low Cha and Higher Cha. Otherwise it implies that higher cha increases successful lull. It doesn't. It only decreases crit resist in the event of a resist. Only level affects overall resist rate.

C = crit fail, F = non-critical failure, S = success

Low Cha:
|C----------|F----------|S-------------------|

High Cha:
|C-----|F---------------|S-------------------|

Order of events when you cast a lull:
1. The game compares your level to the target's level and rolls virtual dice to determine if the spell lands or is resisted. If the spell lands, you're all set.
2. If the spell is resisted, the game looks at your charisma and rolls virtual dice to determine if the resist is critical (aggro) or non-critical (nothing happens).
Notice that charisma is only checked if the lull is resisted. If it is not resisted, charisma is not checked. That's why an ugly Dwarf can often get away with lulling greens.

Overall, yes, charisma is important when lulling and some players carry a Crude Stein, G. Medallion, or other big charisma items to equip before casting a lull.
Last edited by Videri; 11-17-2020 at 11:57 PM..