Regarding future improvements to mouselook and camera smoothness:
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Secrets — Today at 11:27 AM
I will likely be redoing the dll in those clients soon enough to fix input / mouselook issues
Also, dgvoodoo causes a lot of crash issues imo. So I may look into removing it
GamingMendicant — Today at 11:28 AM
Have you figured out how to make it smooth?
I can't really use 3rd person unless I don't touch the mouse from the jittering
Makes my eyes cross lol
Mars — Today at 11:29 AM
Its not smooth yet
Secrets — Today at 11:29 AM
I know why it's janky and it didn't use to be like this
Mars — Today at 11:29 AM
P99 has made you all soft
Secrets — Today at 11:29 AM
Like when we first did the eqmac windows hack, this didn't happen
GamingMendicant — Today at 11:29 AM
Lol, I went back to P99 during the great shutdown of 2023 and it was smooth as butter
Secrets — Today at 11:29 AM
Actually I'm curious if it happens more frequent with d3d8.dll out of the folder
Knome — Today at 11:30 AM
like remove the file?
Secrets — Today at 11:33 AM
yeah, and set fps limit to 60
you can also type /rfps ingame to reset the fps limit
Secrets — Today at 11:37 AM
basically need to fix signed int __usercall CEverQuest:
[You must be logged in to view images. Log in or Register.]rocMouse@<eax>(long double a1@<st0>, CEverQuest *this, int a3)
that's the crux of where it goes wrong
Baggy — Today at 11:39 AM
Is that client or server side?
Secrets — Today at 11:43 AM
client
Mars — Today at 11:43 AM
Is it sending an update everytime the mouselook goes
is that why it lags?
Secrets — Today at 11:43 AM
sort of. it uses interpolated dinput mouse data
but not like the modern clients
Secrets — Today at 11:44 AM
it basically pulls the camera multiple units every frame as opposed to smoothing them
Mars — Today at 11:44 AM
Makes sense. But its strictly client side and not spamming the network with updates?
Secrets — Today at 11:46 AM
No. It's not anyway related to netcode
Mars — Today at 11:46 AM
ok got it
Secrets — Today at 11:46 AM
Strafing actually sends more netcode updates, because of how it works
But not mouselook
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