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Old 10-19-2023, 05:56 PM
Seducio Seducio is offline
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Join Date: Mar 2011
Posts: 1,343
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Here is Secrets philosophy regarding raiding on PQ as posted on reddit, subject to change over time:

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With how many players are going to end up being in the rotation, I expect us to have to artificially speed up content (ie; dropping Naggy from 7 to 3 days once there's, say, 5 or 10 guilds on rotation) but the trick with this is doing it in a way that isn't going to flood guilds with loot pinata NPCs, while allowing everyone to reasonably see content.

Mischief TLP quantity of loot isn't going to be here. You aren't going to kill Fright and have 50 items drop. I'd prefer to see people decide to optimize their raids into smaller guilds over times if they really want to optimize loot output.

Double dipping is another concern, and we will actively disband guilds that partake in this, or prevent people from joining another guild if they violate that policy.

Today, we just made "Guild < >", which is a guild a CSR will force you into that you cannot leave. This is for extreme rulebreakers of that policy.

I have 26 guild leaders in a private section of our Discord, where they're able to communicate when they want to try out NPCs, and then they're put on the rotation after they kill the NPCs. And in the case of disputes, leadership is able to communicate.

As for how to do the rotation? We're automating it, along with a plat sink.

Long-term, we're making 'pseudozones' of say, soldungb with zero experience or loot - just the Fire Giants, Nagafen and a few charm pet NPCs that aren't in the way taking an optimal route (LDCs, Sonic Bats, Fire Imps) and none of the NPCs in the zone will have quests, either.

Spawning the zone will cost platinum. Completion of the raid target (eg; killing Nagafen) will award that guild with a rotation spot if they're not already in the rotation.

Over time, we'll decay guilds who aren't actively raiding to free them up, as well as our raid rules dictating who can and can't get these NPCs during guild-enforced rotations.

Quakes are wholly separate to this, and are there for the hardcore crowd to play the game their way. That's for the folks who want to put in a little bit extra time and effort to get more items, but not significantly more items given the frequency of quakes (7 to 10 days, currently)

We want to be able to support the 'dad guilds' and the 'high end, competitive guilds' in the same server.

That's an incredibly tricky balance to have. Though, we will eventually get to the point where we hit that 'tricky balance'.
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